wanderer, on 19 February 2014 - 07:43 AM, said:
Honestly, it'd work better- though looking at HSR for SRMs and even LB-X pellets, I'm worried about the kludgy system even handling THAT.
The only reason AC damage for /2-20 doesn't spread is simple- they didn't want you to have to roll dozens of hit locations per turn,AND each of those big ol' guns hit random locations anyway. The most times you'd roll for a single weapon is 6, for the SRM-6...and that was assuming you hit with all 6 missiles.
At higher fire rates or using cluster ammo, no AC is an all-or-nothing- they first roll to see if it's a hit, then how MUCH of the burst hit, then each part of the burst hits a random location on the target. And even a normal AC fired at a stationary target in TT would...you guessed it, hit a random location each time.
Battlemech damage doesn't work without distributing damage in some form across the 'Mech- if the engine can't handle it, then weapons cannot deal instant, frontloaded damage to a single location without breaking the damage system entirely.
HSR needs some tweaks in general, apparently, so assuming that is done, then this should work fine. If not, burst fire ACs are probably going to have the same problems.
So, in TT, an AC20 would have multiple rolls? Or are we talking ultras/RACs? And again, theres still a massive difference between MWO and lore/TT in that we can target precise locations