The Garth
#121
Posted 25 February 2014 - 09:09 AM
6 web pages concerning an individual who is no longer part of the company? Really?
You seriously expect to be able to "force" a company to reconsider bringing back someone who is no longer with the company.
You have an over rated opinion of yourself if you think that you can get something like this considered because you "won't buy anything anymore" because Garth is no longer with the company.
Customer service has gotten over rated over the years and a few people crying about not buying stuff has become a "Cry Wolf" situation. If you stopped buying stuff then quit posting about it. No one is going to kiss your 4th point of contact.
Guess what? The statement that was said about Garth was a courtesy and NOT a requirement to tell the community why he is no longer with the company.
I swear the more I read these posts I really wonder if PGI really wastes their time reading these things. Every time someone makes a post and PGI reads it you are wasting their time if they have to read the Gaming Industry version of Army Wives or the Kardashians. People are "screaming" about things not getting done and then PGI has to read this.
Seriously. Focus your efforts and typing skills on something more constructive for PGI to work on or just sit back and stop the nonsense.
I'm sure many will blast my post and that is fine but those who are really upset about this need to go back to watching tv and stop wasting PGI's time.
#122
Posted 25 February 2014 - 11:16 AM
Shadow8125, on 25 February 2014 - 09:09 AM, said:
6 web pages concerning an individual who is no longer part of the company? Really?
You seriously expect to be able to "force" a company to reconsider bringing back someone who is no longer with the company.
You have an over rated opinion of yourself if you think that you can get something like this considered because you "won't buy anything anymore" because Garth is no longer with the company.
Customer service has gotten over rated over the years and a few people crying about not buying stuff has become a "Cry Wolf" situation. If you stopped buying stuff then quit posting about it. No one is going to kiss your 4th point of contact.
Guess what? The statement that was said about Garth was a courtesy and NOT a requirement to tell the community why he is no longer with the company.
I swear the more I read these posts I really wonder if PGI really wastes their time reading these things. Every time someone makes a post and PGI reads it you are wasting their time if they have to read the Gaming Industry version of Army Wives or the Kardashians. People are "screaming" about things not getting done and then PGI has to read this.
Seriously. Focus your efforts and typing skills on something more constructive for PGI to work on or just sit back and stop the nonsense.
I'm sure many will blast my post and that is fine but those who are really upset about this need to go back to watching tv and stop wasting PGI's time.
I'm guessing that you didn't read beyond the first post or two, since the majority of this thread was NOT about asking PGI to bring back Garth, quite the opposite actually...
#123
Posted 25 February 2014 - 11:17 AM
Nope. Not expecting that.
Also tried. PGI isn't listening to constructive ideas. But damn I've tried over the past year.
Edited by Koniving, 25 February 2014 - 11:17 AM.
#124
Posted 25 February 2014 - 11:44 AM
Koniving, on 25 February 2014 - 11:17 AM, said:
Nope. Not expecting that.
Also tried. PGI isn't listening to constructive ideas. But damn I've tried over the past year.
Occasionally they do seem to be listening. Take Paul's comment on the Highlander (later hinted at JJ) nerf, as well as the NARC changes, and the recently rolled out pulse laser buffs.
Then they have heads scratchers like the AC10 nerf.
Their level of listening seems intermittent. To be fair, they have reacted to major gamebreaking issues quickly (the patch that killed performance that eventually brought us the damage glow adjuster, the Griffin patch), but other issues linger much longer than expected, and there has been some very constructive balance feedback suggestions, and while you can't expect all of them to be done, the speed at which they're happening is still rather slow, particularly for a game that's hoping to build a competitive community.
Anyway, on Garth, what happened is between him and PGI. Hope both move on to better things.
Edited by Bront, 25 February 2014 - 11:44 AM.
#125
Posted 25 February 2014 - 12:55 PM
Koniving, on 25 February 2014 - 11:17 AM, said:
You're only assuming that your ideas are constructive. I don't approve of PGI's silence on things, but that doesn't mean your ideas are constructive.
Take, for example, the suggestions to replace pinpoint convergence. I'm pretty sure that by now the community has made approximately 2,937 lengthy, detailed posts about how PGI should stop working on all other features and focus their resources entirely on sweeping changes to foundational game mechanics just to fix a small subset of weapon combinations (I believe we're down to just PPC/AC5 combos now). The people making these posts don't seem to understand the level of work involved to implement their ideas and have not for one second considered the possible side effects.
Perhaps PGI doesn't reply much because 90% of their replies would only be variations of "I'm sorry, sounds great, but it's not feasible" or "That will have to wait until 2015". I mean, with the sheer amount of ideas that EVERYONE has, PGI can't do everything.
#126
Posted 25 February 2014 - 01:32 PM
Bront, on 25 February 2014 - 11:44 AM, said:
I know they are listening. Sometimes. However, most ideas get the "Ain't gonna happen" stamp whether official or not. Some are really good ideas.
To paraphrase, "If you keep comparing it to older mechwarrior titles you're only going to get disappointed."
SRM fix idea. Pretty simple, use lore. In lore, SRMs are guided projectiles. Not dumbfired like MRMs or MWO's SRMs. They also home in on NARCs. Here's why it would fix them. Hit detection is because we fire base on what we see, but that isn't the same on the server side. But if they home in like LRMs and Streaks (without the incredibly overpowered accuracy of streaks), then SRMs will be much more accurate because the server controls where they hit and the positioning of the enemy. Artemis SRMs is also guided.
Streak Artemis exploitation fix idea. Add half a ton to a ton and a slot per streak launcher using Artemis. May not be canon, but neither are how the streaks are in MWO anyway. It's a much simpler fix and it can't break any canon builds because none of them combine Streaks with Artemis-enhanced launchers.
What I meant to say isn't that they are not getting listened to, they just are not going to happen.
Any ideas promoting old design pillars, right out the window. Any ideas diversifying the mechs. Out the window. Anything that changes the meta. Out the window (hurts sales). Reduces pinpoint? Out the window. Make third person useful for something other than seeing around corners? Out the window.
We're past the beta stage. There won't be any game-enhancing, fixing, balancing changes besides slight tweaks. That's what I meant about PGI not listening to constructive ideas.
But yes, they're listening. That coffee cup with animation I suggested about 6 times over? Promotional item for buying up clan mech packages. ...Don't think it comes with drinking animation. Which was the key reason for wanting it, so I can "drink" while letting someone shoot me, before powering up and killing them.
#127
Posted 25 February 2014 - 02:57 PM
Example:
If SRMs from my Jenner (which I want to run again once I get a new computer) takes down an Atlas on one hit, that is a problem. If I can prove that to PGI then I bet PGI would look into the issue.
But if SRMs from my Jenner are doing (I don't know the specs) 0.4 damage instead of 0.6 and PGI is working on getting clans in the system then working on SRMs for an upgrade of 0.4 to 0.6 damage is a minor issue.
I would suspect that PGI has (and I could be wrong) a spreadsheet or internal help ticket system where their people can log issues they are running into from SRMs are doing 0.4 instead of 0.6 to the nose of the Jenner is off center by 4 polygons. (Can you tell I'm fishing here but I hope the point is made)
Those tickets/spreadsheet will get reviewed when certain topics come up i.e a new missle system is being implemented. Will this new implementation require adjustments to missle damage? If the answer is yes then how many missile issues do we have? For example sake lets say we have 10 and 5 have been validated by the techs. (Just because a user makes an "complaint" doesn't mean the user has a clue. Sorry but that is fact.)
Ok we have 5 missile issues that have been validated......programmer how much time would these issues take to fix while working on the new missile system? 2 will take 15 minutes each since i'm already in that piece of code and another 1 will take about 20 minutes. The other 2 appear to be 2 to 3 hours but will verify when in the code.
Ok you have 3 days to do the NEW missile system and fix what you can while you are in the code.
Another thing people don't realize is that even though people think it only takes the changing of one number in one place doesn't mean this is true. In order to know what is going on the programmer needs to get into that area of code again and relearn or refamiliarize themselves with the code. That is not always a quick thing so that is why groups of areas get updated at one time.
My current job is IT business analyst/programmer. Unfortunately over the course of the last couple of years I have learned these are 2 job titles that should never be on the same person. The business analyst part is the direct contact with the warehouse (my area of responsibility) and I can't tell you how many times I've had to walk away from code to spend 20 minutes to fix an issue or work on a process on the fly. Then when I got back to my computer it takes my time to remember where I was at and how I was actually working with the code.
Ok before I close up here is a counter to anyone saying that PGI can work on hanging cockpit stuff but CW is still late.....blah blah blah.
I'm not into game design so I could be off but I would suspect that the hanging items are done by a different department than those who code the game functionality. I've stated before that I think the hanging cockpit stuff is silly and a waste of money but if a box of tissues is created I'll buy it.
So basically what my soap box rant has been about is not knowing everything that is going on over on the "other side".
Just because there are "good ideas" doesn't mean they are good ideas for what is going on at this time or the idea may just not fit with how things are coded.
I can almost promise that people are watching the forums and every so often someone states something that one of the moderators go........"Hmm. That sounds interesting" or "Heck never thought of that................." and they follow whatever internal process there is to pass that information over to the programmers.
Stay constructive or stay silent. All the negativity will cause people to not be taken serious or the one time someone who complains a lot happens to have the game changing idea it won't get read because of the person's history.
I challenge people to go through some of the posts where ranting and raving was done and pull out how many ideas were offered compared to how many "PGI you suck because you haven't done this because I know this is better".
And then think about what would you do if you had to wade through all those posts to see if someone had a good idea.
Most people won't do it but for those who do I believe you will be shocked but you will also find the posts where things were more constructive than negative.
Ok I'm done. I will look back at replies but I'm done posting.
Disclaimer: Don't waste time blasting the "stats" I put up above on damage or anything. I am telling you here and above I do not know the stats and I have no patience to learn it. I have friends that figure that stuff out so I bandwagon jump on their knowledge............smile.
Edited by Shadow8125, 25 February 2014 - 03:00 PM.
#128
Posted 26 February 2014 - 10:07 AM
Thorn Hallis, on 24 February 2014 - 11:24 PM, said:
It was massively unprofessional.
Regardless of the reason Garth left, to post on an open internet forum that a member of staff left your company because his performance was poor is completely inappropriate.
No doubt someone with actual HR and legal experience pointed this out to the boob at the top and it was removed post-haste.
Expect this thread to go the way of the dodo soon as well.
Edited by Jabilo, 26 February 2014 - 10:25 AM.
#129
Posted 26 February 2014 - 12:07 PM
That said, they took the post down, which is good.
#130
Posted 26 February 2014 - 07:41 PM
Edited by Rebas Kradd, 26 February 2014 - 07:58 PM.
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