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Machiavelli Vs Captain America


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#21 Victor Morson

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Posted 19 February 2014 - 11:52 AM

Came hoping to see Captain America fighting a 'mech.

Left disappointed.

#22 Joseph Mallan

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Posted 19 February 2014 - 11:54 AM

View PostVictor Morson, on 19 February 2014 - 11:52 AM, said:

Came hoping to see Captain America fighting a 'mech.

Left disappointed.

Cap's already Beat Hercules... Whats an Atlas gonna do??? :wacko:

Edited by Joseph Mallan, 19 February 2014 - 11:54 AM.


#23 Almond Brown

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Posted 19 February 2014 - 12:01 PM

View PostJoseph Mallan, on 19 February 2014 - 11:04 AM, said:

Its more cause that is just who I am. I was out with my 1st wife having dinner when the restaurant's kitchen belched out smoke. I got my wife out of the building, Then ran back in to see if anyone was still inside.

Turned out the fire suppression system malfunctioned and extinguished the grill! My inner hero didn't know that. I just reacted. That day my fight or flight was set to Hero mode.


Sounds more like "Joe" mode. :wacko:

#24 Joseph Mallan

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Posted 19 February 2014 - 12:02 PM

View PostAlmond Brown, on 19 February 2014 - 12:01 PM, said:


Sounds more like "Joe" mode. ;)

Thank You. :wacko:

#25 Almond Brown

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Posted 19 February 2014 - 12:08 PM

I am more a W/L versus a K/D guy I guess. When I win a game (despite any Kills or not) that means 11 other also won that game. Now a game with a Win and 3-4 Kills is a great read on the end Match chart, but then you just click "end game" and move on. I have had many Loses with 2,3, even 4 Kills and wonder wtf happened? A Win never elicits that response. :wacko:

Kills are nice and all but the WIN is just sweet icing.

#26 TehSBGX

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Posted 19 February 2014 - 12:23 PM

View PostVictor Morson, on 19 February 2014 - 11:52 AM, said:

Came hoping to see Captain America fighting a 'mech.

Left disappointed.


I'd like to see Captain America Pilot a Mech, now that would be pretty awesome!


But as for being altruistic or selfish, I tend to like mediums so I kinda do both. At times I have to be selfish and run behind a beefier team mate so they can be a meat shield, I kill steal sometimes too. But on the Other hand I'll go with capping lights to give them some back up in case they run into trouble to be altruistic, also if possible I'll help poptarts if need be since jumping with an AC/10 can give them some support fire.

With a Medium Mech I've noticed, You're not Rambo don't act like it, you're flexible but squishy. Be selfish if survival calls for it, but be a team player when the time comes too.

Edited by TehSBGX, 19 February 2014 - 12:23 PM.


#27 Belorion

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Posted 19 February 2014 - 12:37 PM

1) You have Machiavelli all wrong.

2) Your experiment is flawed, and you don't have the best cooperative builds you could have.

A better way to do this would be with a larger group of people. Perhaps even in 12 mans.

#28 nehebkau

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Posted 19 February 2014 - 12:46 PM

View PostBelorion, on 19 February 2014 - 12:37 PM, said:

1) You have Machiavelli all wrong.

2) Your experiment is flawed, and you don't have the best cooperative builds you could have.

A better way to do this would be with a larger group of people. Perhaps even in 12 mans.


1. I used Machiavelli to imply that my selfishness was both cunning and generally detached from conventional MWO morality and for the *star* power.

2. I already said that. Those were only SOME of the mechs I used -- trying to imply that I went for group-helpful builds.

#29 nehebkau

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Posted 19 February 2014 - 12:53 PM

View Postnehebkau, on 19 February 2014 - 12:46 PM, said:


1. I used Machiavelli to imply that my selfishness was both cunning and generally detached from conventional MWO morality and for the *star* power.

2. I already said that. Those were only SOME of the mechs I used -- trying to imply that I went for group-helpful builds.


3. I don't control the environment -- I do what I can with what i 'gots' :wacko:

#30 stjobe

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Posted 19 February 2014 - 03:08 PM

View PostSandpit, on 19 February 2014 - 11:36 AM, said:

I've actually found I get more money on average by getting assists more than anything else well that and savior kills

Since assists give more CB than kills, and are way easier to get, I'm not surprised in the least.

As a primarily Light pilot, I've long known that to make any CB/XP at all, I need to tag as many enemies as possible, and hope for some Savior/Defensive kills/assists. Regular kills aren't worth going for - they're only 2/3rds the CB of a Savior/Defensive kill, and unless it's a solo kill they're less than half the XP.

Edited by stjobe, 19 February 2014 - 03:09 PM.


#31 Scandinavian Jawbreaker

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Posted 19 February 2014 - 03:31 PM

View Postnehebkau, on 19 February 2014 - 08:41 AM, said:

  • Abandoning allies when the odds turned to preserve myself and therefore my duration in the fight
  • Ignoring capping or other non-battle game conditions (even if it means a loss).
  • Equip a mech for as much pin-point damage as possible.

I think you got these a bit wrong.

1. First of all, self preservation and common sense is needed for successful matches. If your guys stand in the open, one of them avoidin fire and exchanging shots so he gets little aggro, do you really blame the guy who is playing smart or the guys who are in the open taking all the shots? I blame the guys taking focus fire. Most times people bail out is because the situation is overwhelming and others should bail out too. Unfortunately, most of the times friendlies don't even try to bail out and just stand there dying for nothing. To know when to push and when not to push is very important as is your situational awareness.

2. In conquest this is very often a result of miscalculation. There are two options; You start capping and you assaults and heavies go down fast, or you concentrate all force to a single point to take down 1/3 or more of the enemy. Sometimes things go wrong and you lose. As for assault mode, we all play for fun and it is fun to shoot some robots. If our base gets capped, we often turn back and smack the enemy and these are very often close calls. Closer it gets more fun it is! Sorry about this if you don't like it.

3. How exactly is this selfish? It is the most efficient way to play atm. Also I see very aggressive "high pinpoint" mechs and groups who basically tank the damage and carries a team to win while rest of the team holds back in their Atlases and Battlemasters and whatever. This happens way too often. People think their assaults are made of glass.

I should mention though that I am highly aggressive player myself and always in the front line. I know what you mean by selfish playstyle, but I don't think you got it all right. I too hate playing with some Gauss Jagers and such, because they rarely back me up when the shit hits the fan, unless they're in a group with me. That playstyle is not for me, but at the same time it is a legit playstyle and should be respected. Some people go for kills, that's fine with me.

#32 Wispsy

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Posted 20 February 2014 - 06:35 AM

I think equipping a narc in its unbuffed form is a little like making a 'team centric' Jenner with half it's weapon weight in flamers so you can stop the enemy firing on your team so much...if you get what I mean.

#33 Koniving

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Posted 20 February 2014 - 06:45 AM

View PostBelorion, on 19 February 2014 - 12:37 PM, said:

2) Your experiment is flawed, and you don't have the best cooperative builds you could have.


Offer said builds then? Don't say someone is wrong or doesn't have the best if you don't provide 'the best'.

That'd be like saying someone failed a test.

But not telling them that while they had all the answers right, didn't fill in the tiny bubbles correctly.

#34 Wispsy

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Posted 20 February 2014 - 07:41 AM

View PostKoniving, on 20 February 2014 - 06:45 AM, said:


Offer said builds then? Don't say someone is wrong or doesn't have the best if you don't provide 'the best'.

That'd be like saying someone failed a test.

But not telling them that while they had all the answers right, didn't fill in the tiny bubbles correctly.


Would it not be more like somebody did not do very well on a test because they made a comparison between some cheap quickly written French play to Shakespeare and claimed all English writers are better then all French writers based on this?

#35 Belorion

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Posted 20 February 2014 - 09:42 AM

View PostKoniving, on 20 February 2014 - 06:45 AM, said:


Offer said builds then? Don't say someone is wrong or doesn't have the best if you don't provide 'the best'.

That'd be like saying someone failed a test.

But not telling them that while they had all the answers right, didn't fill in the tiny bubbles correctly.


The Narc tonnage would be better spent on a tag laser. Then they can have a tag, and 5 ML.

For assault how about a D vs a DDC with similar loadouts.

As for his medium choices, there isn't anything particularly team friendly about the choice of medium mechs. How about taking the same mech but with a UAV/Arti on it? The Arti/Air strikes are arguable very team weapons.

I would also argue that LRM's are a team weapon. You also aren't going to get very far with team builds in pure pug. Roll with at least a lance of people one, each doing their own thing, the next them working in concert.

Machiavelli's argument in the Prince was geared toward rulers, not simply being selfish.

#36 Tiamat of the Sea

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Posted 20 February 2014 - 10:58 AM

View PostDaZur, on 19 February 2014 - 09:14 AM, said:

The problem stems from emphasizing reward over survival and being team-centric... A hurdle that cannot be avoided save removing the profit mechanic from the game.

The only way to mitigate this effect would be to construct mission parameters that reward being team-centric over selfish game-play.



Alternately, severely cut back (or even remove) rewards for individual actions and shift the overall reward to winning the match (which I really think should have been done as soon as PGI felt the combat balance was good enough*).



* And I mean 'good enough' as in, nothing is blatantly breaking gameplay, not 'good enough' as in no work left to do.

#37 Joseph Mallan

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Posted 20 February 2014 - 11:38 AM

View PostElli Gujar, on 20 February 2014 - 10:58 AM, said:



Alternately, severely cut back (or even remove) rewards for individual actions and shift the overall reward to winning the match (which I really think should have been done as soon as PGI felt the combat balance was good enough*).



* And I mean 'good enough' as in, nothing is blatantly breaking gameplay, not 'good enough' as in no work left to do.

Who are you? And why are you talking sense? :unsure:

View PostKoniving, on 20 February 2014 - 06:45 AM, said:


Offer said builds then? Don't say someone is wrong or doesn't have the best if you don't provide 'the best'.

That'd be like saying someone failed a test.

But not telling them that while they had all the answers right, didn't fill in the tiny bubbles correctly.

Although I agree with the thought Kon... You know how we MechWarriors are. If we ain't got nothing nice to say, we post it all over the forum! So no matter how good a build is, someone will tear it down or find a fault. Even if they never used it!!! :D

#38 Tiamat of the Sea

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Posted 20 February 2014 - 11:47 AM

View PostJoseph Mallan, on 20 February 2014 - 11:38 AM, said:

Who are you? And why are you talking sense? :unsure:


I am the Quickdraw Crobat, and cheese three plate tectonics the cow Nurgle 101011101 shelf.

#39 poopenshire

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Posted 20 February 2014 - 12:33 PM

my KD ratio sucks.... down right sucks.

I am more happy with the assists and spots that anything. I prefer lighter (light and light Medium Mechs all under 40 tons)

I am more likely to have a match with 0-1 kills, 6-8 assists, and 4-6 spotting assists. with average of 285-350 damage

On the rare occasion I have gotten 3-4 kills, 6-8 assists, and 1-2 spotting assists. with average of 350-550 damage

I think its a personal choice....

#40 Asmudius Heng

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Posted 20 February 2014 - 04:14 PM

What i find is intersting is your win loss ratio went down playing more 'Teamwork' oriented style.

That is disturbing.





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