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Artillery And Airstrike Deployment


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#1 Koniving

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Posted 19 February 2014 - 09:24 AM

I used to think airstrikes came from where I was looking at the target. But sometimes it'd be kinda off or way off what was expected.

Today I saw this while stalking my favorite developer.

Posted by Thomas Dziegielewski on 04 February 2014 - 04:54 PM in Metagame
We turned off the traces for arty and airstrike because they just look better without them. They are actually launched at an angle coming from the direction of your base towards the center of the map and not straight down. That may be what you are experiencing.

-------------------------

So what happens when on Skirmish with no base? Do they instead come from one of the points of origin (Spawns)?

#2 Redshift2k5

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Posted 19 February 2014 - 09:45 AM

I wonder how much of an angle? I'd love to aim them just so so they come in and cut in underneath some cover (if the enemy is expecting a vertical drop and hasn't sought quite enough cover)

#3 countTZT

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Posted 19 February 2014 - 10:23 AM

We should be allow to chose the area to bombard from the minimap, would make more sense

#4 Koniving

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Posted 19 February 2014 - 11:35 AM

View PostcountTZT, on 19 February 2014 - 10:23 AM, said:

We should be allow to chose the area to bombard from the minimap, would make more sense


I agree, but there's a minor issue with that. Akin to mortar strikes in BF3 and artillery vehicles in World of Tanks, it opens some nasty possibilities too. However that's if you can spam them. Since we cannot, it seems reasonable.

I personally envisioned the mech launching a signal grenade (high skill base) and then a very high firepower multiple Long-Tom strike would come in.

Or in the case of airstrike, being able to launch something like MW2's "TAG" pod (akin to a NARC) into a target and then the airstrike consisting of an aerotech fighter flying by with the heavy missiles like Arrow IV with homing ammunition or saturation ammunition. Since Arrow IV Homing missiles are guided by TAG lasers, ECM has no effect on them. Leaving the enemy's only chance is to break line of sight from the TAG-using Airstrike caller before it's too late.

Here's to hoping we get mech mortars.
http://www.sarna.net/wiki/Mech_mortar
What's great is "limited guidance."
http://www.sarna.net...i/Mech_Mortar/8
And not shot down by AMS.

#5 JigglyMoobs

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Posted 19 February 2014 - 12:43 PM

Have you guys noticed that you can see the plane coming in to drop ordnance for the air strikes?

#6 Alaskan Nobody

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Posted 19 February 2014 - 01:09 PM

View PostJigglyMoobs, on 19 February 2014 - 12:43 PM, said:

Have you guys noticed that you can see the plane coming in to drop ordnance for the air strikes?

Yes! :wacko:

#7 Arnold J Rimmer

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Posted 19 February 2014 - 01:15 PM

View PostJigglyMoobs, on 19 February 2014 - 12:43 PM, said:

Have you guys noticed that you can see the plane coming in to drop ordnance for the air strikes?

The number of times I've seen one clearing the horizon towards me and bricked it...

"Move! Move! Incomiiiinnnnggg!"

I RP pretty hard on comms. Hilarity usually ensues.

#8 IraqiWalker

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Posted 19 February 2014 - 02:44 PM

View PostArnold J Rimmer, on 19 February 2014 - 01:15 PM, said:

The number of times I've seen one clearing the horizon towards me and bricked it...

"Move! Move! Incomiiiinnnnggg!"

I RP pretty hard on comms. Hilarity usually ensues.


and that my friends is how you have with the game even when bombarded to dust.

#9 Arnold J Rimmer

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Posted 19 February 2014 - 02:47 PM

View PostIraqiWalker, on 19 February 2014 - 02:44 PM, said:

and that my friends is how you have with the game even when bombarded to dust.

You should hear the enemy team laugh at me when I kick the canopy off my cockpit, clamber out of the smoking ruin that used to be my 'mech, and blaze away with my holdout .38 Special, screaming, "WHAT - YOU THOUGHT THAT WOULD END ME?" as I go crit-hunting on ammo bins.

#10 Koniving

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Posted 19 February 2014 - 02:51 PM

Role play is actually among the most fun things to do in MWO. The trouble is you have to be pretty hyped up to RP. But once you are, and they are, you can get some really good times in!

Spoiler


Grey poupon.

#11 draiocht

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Posted 19 February 2014 - 03:08 PM

View PostJigglyMoobs, on 19 February 2014 - 12:43 PM, said:

Have you guys noticed that you can see the plane coming in to drop ordnance for the air strikes?

I sometimes see that fighter pass 5 or 6 times a match, and I wish I could shoot it down!

Note to new players: I'm pretty sure we can't.

#12 Koniving

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Posted 19 February 2014 - 04:20 PM

View Postdraiocht, on 19 February 2014 - 03:08 PM, said:

I sometimes see that fighter pass 5 or 6 times a match, and I wish I could shoot it down!

Note to new players: I'm pretty sure we can't.


You can't. The very day we got Jagers I asked in the AtD: Bryan: Paraphrased from memory. "Right now the airstrike isn't powerful enough to warrent such a mechanic. If the airstrike or another consumable of the same style becomes powerful enough we may introduce a skill-based mechanic like that."

But damn do I try to shoot it down anyway; it's so much fun!

#13 Arnold J Rimmer

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Posted 19 February 2014 - 04:51 PM

View PostKoniving, on 19 February 2014 - 04:20 PM, said:

But damn do I try to shoot it down anyway; it's so much fun!

"Interception successful, but now at bingo fuel. Returning to roost. Good hunting, gentlemen..."





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