Some vehement haters of the LBX. That's fine. You don't *HAVE* to use it. Contrary to popular belief, not every single weapon has to be ******* identical.
That said, I do believe the LBX is viable. I've used it - A LOT. Not some minor anecdotal evidence. We're talking 290+ games of consistent usage (Primarily on a triple LBX ilya or double LBX jager).
First of all, there's a going bit of derision about how critical damage doesn't matter. "But it only destroys components, and not even good ones!" They harped emphatically.
Median damage for my LBX usage is a little over 7 damage per shot. Given a per-ton basis, this comes in a *LITTLE* under what I'd like to see. Damage per ton analysis from my stats:
Interesting pulls from these: - LBX clearly has highest accuracy of the bunch, though this is weighted against it's pellet count.
Shots/game is higher because I generally run double/triple LBX and fire less judiciously (frankly, I don't have to fire as judiciously). That said, the 'shotgun' fulfills it's intended purpose, trading off accuracy (which I am not very good with) for damage. It's stats are respectable, though not spectacular, for it's class. Variance per hit is the worst of it's class (basically advertised dmg/hits). Variance per shot is interesting similar to the other ballistic weapons, meaning in total shots fired partial hits make up for the lack of 'straight up' damage most ballistics provide.
Now let's get into the meat of it. Using said LBX. LBXs are a fast way to the inexperienced user killed. This likely lends towards their significant ire on the forums. That said, once they are mastered they are a tremendously powerful weapon.
First off - the crit issue.
It's true, splattering a mech with tiny pellets to crit with was mostly ineffective. WAS. However the LBX has the absolute highest value of crit multiplier in the game. It does up to 6 damage per pellet. That means while two pellets may only hit the same area, they can still take out virtually everything save an AC20. That would take 3 pellets.
A portion of crit damage affects structure. This is directly from previous patch notes and I think is often overlooked. I am not sure the exact value that transfers, but it's enough to be noticeable. I'd reckon it's in the 10-20% range.
Second off - benefits: It's true that the LBX lacks the "clear to the layperson" straight up damage to ton of every other ballistic weapon. However it offers several ancillary benefits which can be counted for every build:
- High heat efficiency.
- Lower cost in tonnage than an ac10
- Smaller slot profile.
- Higher effective and maximum ranges than AC10 (given the spread it's a minimal benefit but exists nonetheless).
- The increase of 1+ slot, 1 ton and a full 1 heat efficiency higher than an ac10 allows you to either run 1 more ton of ammo,
or possibly even another heatsink.
- Higher projectile speed than AC10.
- Reduced ballistic drop vs the AC10. It's far more 'aim and shoot' than virtually any other weapon.
- Improved crit chance and highest crit damage in the game (up to a total of 60 damage per shot, of which an estimated
10-20% percent is transferred to structure)
Third off - usage:
The lbx is a mediocre front line weapon. It excels at destroying limbs, torsos, cockpits; anything that's got exposed structure. This weapon is NOT a weapon used traditionally in the sense of "aim at left/right/center torso, try for engine kill". It's best use is in killing (preferably wide) legs or side torsos. Legs particularly should be sought out in situations where ammo is being stored. Critting ammo is stupidly easy to do with this weapon. Any missile/ballistic using mechs can be torn down fast if focusing their ammo repositories. Typically I prefer to be the last one in. Go in fresh, with an LBX-heavy mech and watch the bodies pile up. My personal best is 8. Contrary to popular belief, it's so-so at fighting lights. Unless they're missing armor, then it mangles them like it mangles anything else. No, rather it's exceptional at fighting heavies and assaults. Once stripped of their armor, they're easily dispatched.
Optimum range: point blank, obviously. Effective out to 350 or so meters. Maximum effective range is rather pointless unless you like wasting ammo. My maximum engagement range with it is about 550-600m - generally medium laser distance and it better be a situation where it's necessary. Ironically this mirrors most of my other ballistics usage, including gauss.
Now all that said, is it meta? Heck no. Poptarts with their PPC/AC5 combos are meta. Do I care about meta? Absolutely not. I run what I enjoy; and I generally enjoy things that work for me. I have a reasonable KDR (1.4 avg) over 4500 games. My 'LBX mechs' *WITHOUT EXCEPTION* run higher than the average in terms of KDR. I don't feel this is an accident.
So don't rag on the thing. Just because you don't understand it, or how to use it, doesn't mean it's ineffective trash. Maybe ineffective trash for you, but certainly not for everyone.