Long Range Hunchback
#1
Posted 19 February 2014 - 11:41 PM
#2
Posted 20 February 2014 - 01:26 AM
#3
Posted 20 February 2014 - 01:32 AM
#4
Posted 20 February 2014 - 07:48 AM
#5
Posted 20 February 2014 - 08:04 AM
I'm not a huge fan of this setup (if you want 4 ML and 2x LRM launchers the Catapult is a better option), but if you want those LRMs then this is probably what I'd recommend. You can also strip one or both extra DHS and add more armor, but that will make you run extra hot. Regardless, watch your heat when firing both LRMs and MLs at the same time.
#6
Posted 20 February 2014 - 08:37 AM
El Bandito, on 20 February 2014 - 01:26 AM, said:
The larger the LRM volley, the more the spread it seems (unless you have arti). LRM5 is more accurate than the LRM10, but it is far easier for AMS to nullify a LRM5 volley.....
#7
Posted 20 February 2014 - 08:48 AM
It is fast, carries a good LRM payload and had the MLAS to discourage "close encounters". I have good success in this build especially when flanking enemies that are trying to hide from the primary missile boats. The 275XL allows it to get into and out of engagements quickly (98.0lph with speed tweak).
As already said, DHS are a must!
NOTE: Some people do not like the XL engine in the Hunchback. I like it because if you play it right those side torsos will not be an issue. The speed trade off it well worth it to me. If I do get in a bad situation I can run away from almost anything except lights (and if you are caught by a pack of lights using a standard engine won't save you anyway).
Cheers!
SuperSmacky
#8
Posted 20 February 2014 - 11:01 AM
Edited by MaoutheGreat, 20 February 2014 - 11:07 AM.
#9
Posted 20 February 2014 - 11:06 AM
Levi Porphyrogenitus, on 20 February 2014 - 08:04 AM, said:
I'm not a huge fan of this setup (if you want 4 ML and 2x LRM launchers the Catapult is a better option), but if you want those LRMs then this is probably what I'd recommend. You can also strip one or both extra DHS and add more armor, but that will make you run extra hot. Regardless, watch your heat when firing both LRMs and MLs at the same time.
Only thing I'd change (if anything) would be to drop FFA an upgrade to a 275 XL, at ART and 2 tons of ammo. Sure a Cat can get more missiles on target, but if we are going to be watching our weights...
#11
Posted 20 February 2014 - 12:54 PM
Ngamok, on 20 February 2014 - 12:19 PM, said:
That's actually a really interesting build.
You've got a lot of different ranges to work with during the course of battle.
Do you find that the LRM15 is hindered much by the 10 tube launcher?
The second wave of 5 missiles must get wrecked if there's AMS near by.
#12
Posted 20 February 2014 - 01:23 PM
#13
Posted 20 February 2014 - 01:46 PM
MaoutheGreat, on 20 February 2014 - 11:01 AM, said:
What you have to understand is that DHS are a straight upgrade to SHS. There is literally not a single, not even one reason to ever use single heatsinks. (Someone will come up with some joke build, but they don't count).
Seriously, do not ever use SHS if you plan on using that mech for a longer time.
The DHS in the engine are twice as good as SHS, the ones outside are 1.4 times better.
Ten DHS in the the engine are worth 20 SHS. They are a mandatory upgrade.
If you plan on using your hunchback further, get them. 4xML won't kill you if you get the DHS. Your mech will run alot cooler than it does now. Just the 10 DHS in the engine will give you better cooling than 19 SHS in your mech, while being 9 tons lighter.
Get them.
Edited by meteorol, 20 February 2014 - 01:49 PM.
#14
Posted 20 February 2014 - 01:58 PM
Fut, on 20 February 2014 - 12:54 PM, said:
That's actually a really interesting build.
You've got a lot of different ranges to work with during the course of battle.
Do you find that the LRM15 is hindered much by the 10 tube launcher?
The second wave of 5 missiles must get wrecked if there's AMS near by.
The 4SP has a 6 tube launcher so the missiles come out in 3 waves. Yes, the LRMs do get hindered by AMS but you know what, most people don't even use it. The good thing is if other people have LRMs, mine will hit.
#15
Posted 20 February 2014 - 06:04 PM
meteorol, on 20 February 2014 - 01:46 PM, said:
What you have to understand is that DHS are a straight upgrade to SHS. There is literally not a single, not even one reason to ever use single heatsinks. (Someone will come up with some joke build, but they don't count).
Seriously, do not ever use SHS if you plan on using that mech for a longer time.
The DHS in the engine are twice as good as SHS, the ones outside are 1.4 times better.
Ten DHS in the the engine are worth 20 SHS. They are a mandatory upgrade.
If you plan on using your hunchback further, get them. 4xML won't kill you if you get the DHS. Your mech will run alot cooler than it does now. Just the 10 DHS in the engine will give you better cooling than 19 SHS in your mech, while being 9 tons lighter.
Get them.
I will be upgrading to DHS as soon as I get the C-Bills for it. No boubt about it.
#17
Posted 20 February 2014 - 06:30 PM
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