- When an armored location is hit by all weapons except lasers, all damage dealt to that location is decreased by 15% for five seconds as ablative fragments absorb hits. Lasers ignore this damage reduction.
Damage Reduction On Hit: More Math For The Servers!
Started by Alcom Isst, Feb 20 2014 01:01 PM
4 replies to this topic
#1
Posted 20 February 2014 - 01:01 PM
A concept designed to increase mech longevity, reduce the effectiveness of pinpoint damage, and improve the effectiveness of walling/tanking support in MWO:
#2
Posted 20 February 2014 - 01:05 PM
Whelp, later Machine guns...and LRMs...and SRMs....and AC/2...and LB-10X.
#4
Posted 20 February 2014 - 02:11 PM
Alcom Isst, on 20 February 2014 - 01:01 PM, said:
A concept designed to increase mech longevity, reduce the effectiveness of pinpoint damage, and improve the effectiveness of walling/tanking support in MWO:
- When an armored location is hit by all weapons except lasers, all damage dealt to that location is decreased by 15% for five seconds as ablative fragments absorb hits. Lasers ignore this damage reduction.
Translation.
I like lasers. I want them to be better.
#5
Posted 20 February 2014 - 02:13 PM
Alcom Isst, on 20 February 2014 - 01:01 PM, said:
A concept designed to increase mech longevity, reduce the effectiveness of pinpoint damage, and improve the effectiveness of walling/tanking support in MWO:
- When an armored location is hit by all weapons except lasers, all damage dealt to that location is decreased by 15% for five seconds as ablative fragments absorb hits. Lasers ignore this damage reduction.
Too direct a solution to avoid the "artificial solutions are bad" crowd.
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