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Russ Says The Font In Ui2.0 Is ''very Readable''


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#81 Ovion

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Posted 24 February 2014 - 12:56 PM

4chan I think.

#82 HammerSwarm

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Posted 24 February 2014 - 01:20 PM

The text size issue has robbed the game of its fun. Adjusting things in mech lab is super difficult. I've spent a bunch of money on this game and until UI 2.0 I had no regrets because even if the game was moving forward slowly it was never unplayable.

Now I struggle to read things in the game, and it's not just me. Although apparently my concerns about text size are, 'not a problem.'

I was a paying customer, PGI can check it out, I even spent some money after the UI 2.0 disaster because I honestly thought 2 weeks would be enough time to receive user feedback and change things like text size, a minor change.

Nope.

#83 jackal40

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Posted 24 February 2014 - 01:25 PM

View PostWillard Phule, on 24 February 2014 - 08:49 AM, said:

What I find the most amusing with regard to all the issues involving UI2.0 is that we provide them with the feedback they say they want from us....only to turn around and tell us there's nothing wrong.

Ok, got it. You don't care about the opinions of the community, so why do you even bother having a "Patch Feedback" forum? You should just open it after each patch, put in a comment that basically says "screw you all, we're gonna do whatever we want," then just lock it. Save a lot of time and heartache.

Sadly, this is exactly the impression that PGI is giving to it's customers. You can see many posts indicating that many (if not all) of the UI2.0 problems were identified by players during the public test and not one was fixed.

Having also taken a few human interaction, interface design, and programming classes - I really wonder at many of the decisions made by PGI and other game studios. It's like they don't care if people can use their product.

#84 FactorlanP

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Posted 24 February 2014 - 01:55 PM

So... Are we all on the same Island as before... Or is this a totally different island?

I need to know where to have my mail forwarded.

#85 JimboFBX

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Posted 24 February 2014 - 01:58 PM

I've also taken human/computer interaction and agree that they violate some pretty basic principles. Common sense really. The grid layout and the "checkout" button have in particular given me the most grief.

#86 627

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Posted 24 February 2014 - 02:19 PM

i play on 40" tv and a 27" tft on my desktop, both with 1920x1080 - it is really hard to find informations and actually read stuff in the UI. And I consider this a common resolution and not something exotic (like 2560xwhatever).

every damn console port can scale properly and show the important infos in one screen :unsure:

Just try to find the spare tons in mechlab, i hate that, small numbers wit bad contrast, packed really tight together.


Can't read sh!t, captain!

#87 Reggimus

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Posted 24 February 2014 - 03:20 PM

Im in the 32" 1920x180 boat. In my opinion the text size is not right, its should scale better.

Edited by Reggimus, 24 February 2014 - 03:20 PM.


#88 TriOptimum

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Posted 24 February 2014 - 05:08 PM

I have a regular 1080p plasma, and I can't read the fonts. My plasma is 60" and I'm 5 feet away from it. I can read most games fine and could read the old UI fine. Please add an option for larger fonts or UI zoom / scaling. Even on my 27" 1080p monitor it's hard to read - bad contrast, tiny letters, and headache inducing.

Edited by TriOptimum, 24 February 2014 - 05:09 PM.


#89 Dymlos2003

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Posted 24 February 2014 - 06:01 PM

View PostAppogee, on 24 February 2014 - 12:37 PM, said:


Not as hilarious as your lack of reading comprehension.

PGI said there is not a problem. They are not planning to fix it.

This fact has been pointed out at least three times in the thread.

And at a readable font size.


Alright dude, time to put you in your place. Reading comprehension, I think you need some actually.

Let's go on the magic journey that is twitter...
Here we go:

First we begin with this tweet:
Posted Image

Hey cool, they'll look into it.

Then this:
Posted Image

Cool they're gonna get font scaling in!

Then he said this:
Posted Image

It's readable for him, alright. Some people are having problems.

Then:
Posted Image
There is a difference between those two(I dont see it but I find the font size not bothering me) and then he ends with you can use Full screen "FOR NOW" Obviously you can twist this all you want but he was just trying to help the people with problems with this quick fix(dunno if it does anything) UNTIL they introduce font scaling.

NO WHERE did he say they aren't working on it anymore. Next time you think the sky is falling why don't you look a little farther back in the twittersphere. Unless it was your goal to get people to believe they don't care about you guys, which I could see happening. *tinfoilhat*

Edited by Dymlos2003, 24 February 2014 - 06:02 PM.


#90 Appogee

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Posted 24 February 2014 - 10:27 PM

Russ says: "It's very readable at even the high resolutions you are mentioning''.

So, from Russ's perspective, there is not a problem.

Then he said: "There is a big difference between full screen and full window. In short if you can use Full Screen for now.''

(In fact, I've tried, this, and found it makes zero difference whether you are in full screen or full window. The font stays exactly the same tiny size in all of them.)

The only way it's presently possible to make the font size larger is to reduce the graphics resolution at which you play the game.

And all of the above is true, without even considering how long it would ever take PGI to add a feature on which they say there is ''no ETA yet'', given their track record of delayed delivery.

Edited by Appogee, 24 February 2014 - 10:30 PM.


#91 Modo44

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Posted 24 February 2014 - 10:35 PM

He means "set a low resolution, and put it on full screen". Enjoy the blurry text.

#92 Ximius

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Posted 24 February 2014 - 10:46 PM

View PostModo44, on 24 February 2014 - 10:35 PM, said:

He means "set a low resolution, and put it on full screen".


Its almost as if they are are thinking that this game will be played at 720p and upscaled to 1080p... hmm where do we see this done frequently....


(hint)





Posted Image

Posted Image

#93 627

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Posted 25 February 2014 - 12:15 AM

View PostXimius, on 24 February 2014 - 10:46 PM, said:


Its almost as if they are are thinking that this game will be played at 720p and upscaled to 1080p... hmm where do we see this done frequently....


(hint)





Posted Image

Posted Image


You forget that console games, scaled up or not are designed for a (big) screen which is on the other side of the room aka couch playing.

You won't find any (good) console games with such a tiny font like MWO's.

Have to admit I don't own a console but I play the same way, with a controller on my couch (or mouse and keyboard in MWO's case). Every multiplatform game scales up right, you can read everything from some meters away, no tiny buttons, no tiny fonts.

This game is like eve or sins of a solar empire, both games can't scale up with bigger resolutions. They just use more space between the menus.

And In terms of scaling, this is a bad UI. A good UI can show the same infos and the same content on every (common) resolution, it doesn't matter if you play on 720p or 1080p you will see the same, only less blurry.

The only difference will be if you have 16:9 or 4:3 resolutions so yxou get some more on the side with widescreen but that's it.

Edited by 627, 25 February 2014 - 12:16 AM.


#94 Molossian Dog

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Posted 25 February 2014 - 03:07 AM

View PostDymlos2003, on 24 February 2014 - 06:01 PM, said:


Alright dude, time to put you in your place. Reading comprehension, I think you need some actually.

...[snip]

You weren´t really paying attention, right?

The fonts issue was raised during the public test. I don´t have notes, but that was months ago.

Then UI launched. The issue was raised again. A dozen threads.

After 12 days or so someone twittered Russ. -Then- he was going to look into it. Because evidently he didn´t knew about it before.

That they are looking into it now is great. About time.
That they ignored feeback for months and continue to do so is what irritates me a great deal.
Especially as the feedback provides evidence that what they say is not correct. (like "very readable" or "use fullscreen for now")


If you are not experiencing the issue, well, glad to hear it.
If you would have had it for 2 weeks only to hear about that "there is no problem" you might be a bit annoyed.
If you would have not, well you are a good person. Pat yourself on the back. Get a cookie.

Edited by Molossian Dog, 25 February 2014 - 03:49 AM.


#95 Willard Phule

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Posted 25 February 2014 - 04:09 AM

View Postjackal40, on 24 February 2014 - 01:25 PM, said:

Sadly, this is exactly the impression that PGI is giving to it's customers. You can see many posts indicating that many (if not all) of the UI2.0 problems were identified by players during the public test and not one was fixed.

Having also taken a few human interaction, interface design, and programming classes - I really wonder at many of the decisions made by PGI and other game studios. It's like they don't care if people can use their product.


What makes you think that PGI sees us as "customers?".....or, rather, the specific category of customer they're trying to cater to? PGI prefers the sort of customer that joins the game, spends money and doesn't bother to give feedback...positive OR negative....just quietly gives them money and accepts the game for what it is. Hell, they would prefer it if you joined, shelled out a couple hundred bucks, got frustrated and left. Give them 10 minutes, they'll find another one that looks just like you.

View PostXimius, on 24 February 2014 - 10:46 PM, said:


Its almost as if they are are thinking that this game will be played at 720p and upscaled to 1080p... hmm where do we see this done frequently....


(hint)





Posted Image

Posted Image


You know, man, I showed that to both my boys (one's 12, the other is 14) and they both laughed their asses off. The younger one actually plays MW:O (kind of....he's given up on it since UI2.0) and they both say that there's NO way this title would ever get off the ground going to a console.

My oldest one, who doesn't play, said "Dad...that Mechwarrior stuff is for you old guys. We've got plenty of other stompy-robot type games out there. I'd never buy this."

Huh. Oh well. Shame Russ and the boys upstairs don't bother to get demographic information like that, isn't it?

#96 Ximius

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Posted 25 February 2014 - 04:58 AM

View PostWillard Phule, on 25 February 2014 - 04:09 AM, said:

You know, man, I showed that to both my boys (one's 12, the other is 14) and they both laughed their asses off. The younger one actually plays MW:O (kind of....he's given up on it since UI2.0) and they both say that there's NO way this title would ever get off the ground going to a console.

My oldest one, who doesn't play, said "Dad...that Mechwarrior stuff is for you old guys. We've got plenty of other stompy-robot type games out there. I'd never buy this."

Huh. Oh well. Shame Russ and the boys upstairs don't bother to get demographic information like that, isn't it?


Shhhh! Dont let them find out. Oh, wait. They dont actually read forums, I forgot!

I of course dont know if its true, but does seem to oddly fit what a lot of others are doing now that consoles are basically mini PC gaming machines. It also explains why they refuse to do things like fix light mech hitboxes and those things. But who knows, just speculation.

#97 That Dawg

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Posted 25 February 2014 - 05:15 AM

View PostXimius, on 24 February 2014 - 10:46 PM, said:


Its almost as if they are are thinking that this game will be played at 720p and upscaled to 1080p... hmm where do we see this done frequently....


(hint)











well, except for the difference, they actually take responsibility when something goes wrong. Otherwise sales of the ps4 would be flat
hmmmmmm...wonder if thats why suddenly we see start to see all these gifts from on high? free mech, double weekends...their numbers are failing
gack, no more money, flashbacks to knights of the sky, wings with wires, cliffs over dover etc etc etc...lots of hype, then half price and free stuff...then...no more

edit: I forgot, demographics........WHERE do they think the money comes from? I'm over 50 and the thought of tossing 15 bucks a week at a game..its a JOKE- I spend that on chinese out for lunch, for gas taking a ride on the bike, I give my kid that when he goes "out"..wherever the hell "out" is... All 6 in our group are the same, actually a couple we suspect would drop 30 a week...

wise up PGI, the purse strings draw to a close and its time to find a real job. You know...where they expect weekly results?

Edited by ThatDawg, 25 February 2014 - 05:18 AM.


#98 Sen

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Posted 25 February 2014 - 05:21 AM

I'm sorry. I have my own issues with UI 2.0, but the font is *NOT* one of them. As a matter of fact, I think the font has improved the HELL out of this game. I play on 2560 x 1080, my wife plays on 2560 x 1440. Both max resolution with max settings, and ZERO issues with being able to comprehend the font.

More than that, for the most part I don't have a problem with the SIZE of the font either. Mind you, font =/= size, but indicates the way the letters are shaped [times new roman, lucinda, etc]

except for the mech stats, and even then it's not legibility, but FINDING actual vs max weight when I'm working on a mech.

I'm kinda surprised, though. FONT has no business in play where the "console insult" wars come in. No, if you wanna throw the "console" brand at it, just look at the wonderfully laid out POLYPHONY DIGITAL UI 2.0 menu system. [can someone fix the escape key please, so I can use it to back up one level per keystroke in the menus? SERIOUSLY irritating!]


@ Thatdawg:

Just for you


Edited by Sen, 25 February 2014 - 05:23 AM.


#99 Aluminumfoiled

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Posted 25 February 2014 - 05:38 AM

View PostWillard Phule, on 21 February 2014 - 05:13 AM, said:

I really don't see what everyone's upset about, the font looks fine to me.

Agreed. Looks good.



edit: font size

Edited by MicroVent, 25 February 2014 - 05:39 AM.


#100 nightsniper

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Posted 26 February 2014 - 06:12 AM

I just reread many of these posts from the OP on mainly because I have been trying several other resolutions to see if I could clear up the font issue on my screen. Not a lot of luck but I will say as a reduce the resolution on 32 inch monitor it gets a bit better.

It came to me when rereading all the comments and seeing the statement over and over that the real problem for PGI is that they are not testing the game this on a real rig. I mean a " 4K" monitor. I looked on Amazon and Ebay to see what 4K monitors are going for these days and there is a hot deal on Amazon for a 30" for $2699.00. We should all order 2 at the very least. Does PGI even test this game on a something close tot he average computer that their player base is using? Do they know what that is? I mean I run a decent system now. with a good quality monitor from NewEgg but a 4K no way. The problem may not be that Russ has his head up his.... instead his head is up in the clouds maybe he needs to come back down to earth. Go buy a dell gaming rig or something like that and a 24" monitor and try running it and at least see what we are seeing. Until Russ gets back down to earth we are likely to see changes that continue to take 2 steps forward and 3 steps back.





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