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Let Ams Shooting In A Mech That Is In Air


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#1 nemesis271989

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Posted 22 February 2014 - 08:44 AM

Let AMS shooting in a Mech that is in AIR?!

A mech takes off with JJ AMS targets it and shoot them.

#2 El Bandito

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Posted 22 February 2014 - 08:59 AM

AMS DPS too high for that. Each AMS shot does 3.5 damage. Machine gun on the other hand deals only 0.10 damage per bullet. It will be like 35 Machine guns shooting at once. And some mechs have dual AMS.

One could say it will be a nerf to the X-5. :)

Edited by El Bandito, 22 February 2014 - 09:21 AM.


#3 nemesis271989

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Posted 22 February 2014 - 09:09 AM

But it discourages jumping in brawling range XD
So you won't spam spacebar to mitigate damage.

#4 Pjwned

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Posted 22 February 2014 - 10:03 AM

View Postnemesis271989, on 22 February 2014 - 09:09 AM, said:

But it discourages jumping in brawling range XD
So you won't spam spacebar to mitigate damage.


While I can agree with possibly toning down JJ effectiveness in brawling range that is an extremely harsh counter, especially if you're just trying to run away and then get obliterated with a pursuing light that has AMS.

#5 Khobai

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Posted 22 February 2014 - 10:21 AM

haha that would be hilarious and ams would actually be useful

#6 stjobe

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Posted 22 February 2014 - 10:22 AM

Here's a better idea: Aim at them and fire your weapons.

There, easy solution without having to make an Anti-Missile System into an Anti-Mech System.

Although to be fair, back in the day when MGs were 0.04 damage per projectile I did try to persuade the devs to let me trick my targeting computer into thinking that oncoming Jenner was an LRM...

Edited by stjobe, 22 February 2014 - 10:23 AM.


#7 Willard Phule

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Posted 22 February 2014 - 12:24 PM

And jumping (also known as mobility) has ALWAYS been one of the fundamentals of BattleTech.

You have to expend movement points to change facing within the hex....in MW:O, that's expressed as your turn speed. If you have the ability to jump over someone (and the skill to change your facing while in the air), you come down behind them set to light up their inadequate rear armor.

Sorry man, this ain't World of Tanks.

#8 Flyby215

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Posted 22 February 2014 - 04:02 PM

Haha. I don't think I would ever want this actually implemented, but there's some part of me that just loves the idea.

#9 Mystere

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Posted 22 February 2014 - 04:34 PM

Oh great! Another one butthurt by poptarts. :)

#10 Deathsani

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Posted 22 February 2014 - 05:00 PM

Yes, I would like this a bunch. Maybe with a massive damage reduction, but it would be pretty cool.

#11 Sandpit

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Posted 22 February 2014 - 06:54 PM

No, they aren't intended for or designed for that. Why the heck should a light mech jumping over another mech get shot down by AMS?

#12 nemesis271989

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Posted 22 February 2014 - 10:46 PM

AMS are being used as anti infantry machine-guns in real world. I guess it is very legit idea.
AMS target not missiles but heat trails, so JJ generates heat and AMS reacts on it.

View PostMystere, on 22 February 2014 - 04:34 PM, said:

Oh great! Another one butthurt by poptarts. ;)


It is not a butthurt, if anyone can abuse JJ why can't we make simpler devise that counters that ..... JJ abuser.
Also it will encourage people to take AMS with them, it works in a brawling range.

#13 Sandpit

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Posted 23 February 2014 - 01:28 AM

View Postnemesis271989, on 22 February 2014 - 10:46 PM, said:


It is not a butthurt, if anyone can abuse JJ why can't we make simpler devise that counters that ..... JJ abuser.
Also it will encourage people to take AMS with them, it works in a brawling range.

because jumping in the air isn't "abuse"

you never did answer my question of why a light should get shot down by AMS while jumping around or over another mech, getting out of harm's way, scouting, etc.

I'm interested to know why you think lights should get punished for "abusing" their jump jets

#14 Mudhutwarrior

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Posted 23 February 2014 - 04:19 AM

The original Phalanx CIWS had a beserk mode which would kill anything in the air. If AMS worked like that it would fire on any airborne target. I assume AMS was based on that gun concept so it should fire on Pop tarts. Of course those who use the Meta will no appreciate it but when have we ever been sympathetic to cowards who exploit any meta?.

View PostSandpit, on 23 February 2014 - 01:28 AM, said:

because jumping in the air isn't "abuse"

you never did answer my question of why a light should get shot down by AMS while jumping around or over another mech, getting out of harm's way, scouting, etc.

I'm interested to know why you think lights should get punished for "abusing" their jump jets


Well it depends on if you have an affinity to dancing fairy's in movies or not? You have a thing for tinkerbell? You can tell us we wont judge.

#15 o0Marduk0o

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Posted 23 February 2014 - 04:24 AM

And people complain about dev's not listening to the player base...

#16 Joseph Mallan

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Posted 23 February 2014 - 11:11 AM

View Postnemesis271989, on 22 February 2014 - 10:46 PM, said:

AMS are being used as anti infantry machine-guns in real world. I guess it is very legit idea.
AMS target not missiles but heat trails, so JJ generates heat and AMS reacts on it.



It is not a butthurt, if anyone can abuse JJ why can't we make simpler devise that counters that ..... JJ abuser.
Also it will encourage people to take AMS with them, it works in a brawling range.

When AMS is being used to kill an Abrams, let us know please. ;) :P

#17 Sandpit

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Posted 23 February 2014 - 11:14 AM

View PostJoseph Mallan, on 23 February 2014 - 11:11 AM, said:

When AMS is being used to kill an Abrams, let us know please. ;) :P

I'm still waiting for a reason why lights should get shot down and potentially killed by AMS because they're using their JJs to increase their survivability. It's interesting how those supporting this refuse to answer that single question. I'm thinking because ey can't figure out a way to justify that.

#18 FupDup

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Posted 23 February 2014 - 11:18 AM

The closest thing to JJ "abuse" is long-range poptarting with pinpoint weapons, and even that isn't truly abuse. It's just using effective weapons/tactics. Since they're probably quite a distance away from you, this suggestion wouldn't even hurt them.

Any mech of any class using JJs in close quarters for dodging and what-not is not abuse either, and in fact we should be trying to ENCOURAGE more brawling maneuvers, not penalize (like this suggestion does).

Edited by FupDup, 23 February 2014 - 11:19 AM.


#19 Khobai

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Posted 23 February 2014 - 11:19 AM

Quote

When AMS is being used to kill an Abrams, let us know please


An AMS in battletech could destroy an Abrams. Machine guns in battletech weigh half a metric ton (500kg). That makes them equivalent in weight to the GAU-8: the 30mm cannon used on the A-10 for destroying tanks.

Furthermore, battletech has optional rules for firing an AMS at enemy mechs like a machine gun, so the idea is not as far fetched as it sounds. In fact I think it would be kindve cool if you could switch AMS to point defense mode and have it function like an automated machine gun turret on top of your mech. It would certainly make AMS more useful than it currently is.

Edited by Khobai, 23 February 2014 - 11:25 AM.


#20 stjobe

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Posted 23 February 2014 - 11:23 AM

View Postnemesis271989, on 22 February 2014 - 10:46 PM, said:

AMS are being used as anti infantry machine-guns in real world. I guess it is very legit idea.

Which AMS systems would that be, specifically?

Also, 'mechs are decidedly not infantry.

View Postnemesis271989, on 22 February 2014 - 10:46 PM, said:

AMS target not missiles but heat trails, so JJ generates heat and AMS reacts on it.

No AMS system I've heard of (that uses a gun) tracks by IR; they track by radar (see e.g. the Goalkeeper CIWS and Phalanx CIWS; both radar-guided).

It's pretty hard to detect the IR signature of a missile coming straight at you; the hot part is on the side facing away from you...

Finally, in a bizarre turn of events that still has me reeling, I actually agree with Sandpit: Why penalize someone for using JJs?





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