Infantry? Too small. They would need too many and this would ruin performance.
Tanks? Would bump into moving Mechs all the time, because developing a decent AI would cost too much workpower.
Flyers? Could work.
Which flyers?
Dropships? Too big, too heavily armoured, too heavily armed.
Aerospace-fighters? Could work.
Helicopters? Could work.
Fluff:
An additional layer in Community Warfare. Under specific circumstances, air-support for one or both sides is available.
Implementation:
- The Maps would get an additional ground-level, but transparent, non-solid and way up high in the air. The flyers can drive on that level and it would look like flying. Because it's non-solid, the flyers could shoot through it to the ground.
- The flyers would basically be moving turrets, moving back and forth between certain points of the map, shooting at the nextbest enemy that comes into range.
- For better performance and for range, each flyer would be restricted to 1 LL as a weapon, mounted in a turret that can be aimed anywhere.
What it could look like:
- A lance of helicopters starts at your enemy's base and flies an 8-shaped looped course across the map, firing at your team. At the beginning they are just an annoyance, but if you don't take them out quickly, they might become the tipping-point latter in the game. Luckily you brought an AA-Mech.
- Your team brought in its own flyers and now the flyers are busy fighting their own NPC-fights instead of bombarding your Mechs.
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Use Turret-Template To Introduce Npc-Troops
Started by DI3T3R, Feb 21 2014 07:05 AM
3 replies to this topic
#1
Posted 21 February 2014 - 07:05 AM
#2
Posted 21 February 2014 - 07:39 AM
Infantry could be interesting if added as a module (like arty and air strikes).
Clan infantry module
This is just some quick brainstorming I thought of after seeing this topic.
Clan infantry module
- Deploy a point of 5 elementals.
- Have them either (a) last for a limited duration and swarm a mech for a small amount of dmg and lots of screen shake (e.g. same as getting bounced around by daka and LRM spam) or ( b ) they stick to a designated area until destroyed.
- A squad of 10 to 12 is dropped off via some sort of air transport in a targeted area set by the person activating the one shot module.
- They stick in that area and will engage any enemy targets that come within their detection range (limit the proximity and/or the number of infantry modules that can be deployed near each other to avoid having a bunch of them stacked on top of each other)
- The longer they are active, the more "dug in" they get (up to a point) which would translate into better dmg reduction and/or health and increased dmg. They could also get increased range to detect/engage mechs at the cost of they can be detected from further away.
- If dropped on a control/capture point they will count as a friendly mech (which would put an interesting twist on the way things currently are).
- Anti-infantry weapons (e.g. MG's and Flamers) will do more dmg against them than other weapons. Arty and Air Strikes would also be very effective against them (if someone wants to waste one just to take out the infantry).
This is just some quick brainstorming I thought of after seeing this topic.
Edited by Raudulfr, 21 February 2014 - 10:53 AM.
#3
Posted 21 February 2014 - 08:49 AM
An Elemental star would be closer to a full platoon of anti-mech drop infantry (man-pack PPCs and such using HALO chutes or jet packs or whatever).
As for the turrets being adapted to more interesting platforms, PGI could make certain tanks pretty easily. They don't have to be too mobile, and could follow preset routes even (with pathfinding along the route to avoid running into mechs and such). In combat they could hunker down and basically become turrets until the enemy is dead or disengages, at which point they start moving again.
As for the turrets being adapted to more interesting platforms, PGI could make certain tanks pretty easily. They don't have to be too mobile, and could follow preset routes even (with pathfinding along the route to avoid running into mechs and such). In combat they could hunker down and basically become turrets until the enemy is dead or disengages, at which point they start moving again.
#4
Posted 21 February 2014 - 10:43 AM
Levi Porphyrogenitus, on 21 February 2014 - 08:49 AM, said:
An Elemental star would be closer to a full platoon of anti-mech drop infantry (man-pack PPCs and such using HALO chutes or jet packs or whatever).
As for the turrets being adapted to more interesting platforms, PGI could make certain tanks pretty easily. They don't have to be too mobile, and could follow preset routes even (with pathfinding along the route to avoid running into mechs and such). In combat they could hunker down and basically become turrets until the enemy is dead or disengages, at which point they start moving again.
As for the turrets being adapted to more interesting platforms, PGI could make certain tanks pretty easily. They don't have to be too mobile, and could follow preset routes even (with pathfinding along the route to avoid running into mechs and such). In combat they could hunker down and basically become turrets until the enemy is dead or disengages, at which point they start moving again.
Personally, I thought the "Command Console" could be a way for AI-driven units to be utilized by that player. Thus, they can select those assets in the map, then assign commands to them to perform.
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