Mercy Killing, on 24 February 2014 - 10:05 PM, said:
My reason for hating it is probably more because I'm just bad, but I'll share what it -feels- like, anyway.
I only own three Jagers. The DD, the Firebrand and the S model. (Shop Smart, shop S-Mart!!) With the exception of the Firebrand, I've added all the armor I can to the torso areas, but it still feels like I'm made of paper tissue when it comes to firefights, whereas, even with twin Gauss rifles punching and hitting other mechs, it feels like I'm not doing a damn thing as far as damage goes. It takes forever for me to bring someone down (even if they're in a light or medium mech), but all it takes is three to five hits and I'm cored, even after making my torso area 50/10, 74/10, 50/10 for left, center, right.
Looking at the numbers I can see how say...an AC 20 can get through and crit in four hits center, three left or right..but with a pair of Gauss rifles I'm finding it hard to even cripple legs, and the forums are littered with people saying they've taken armor off the legs.
I'm just finding it odd that I cannot do the same kind of damage to mechs that's being done to me, no matter WHAT weapons I use. I've got a quad-AC2 Jager that simply melts under enemy fire, despite having the same torso values. Meh...I guess this game was just a waste of my time. I'm sorry I put money into it.
The jager is not a mech suited well to get into a 1on1, especially with havier mechs, it's more a support mech. Play it like that. Don't make the first move. I had to learn this the hard way, because i was used to play my Highlander, capable of taking any mech in a 1on1.
I guess you are using XL engines (don't think double gauss would fit without) so decent pilots will go for your side torso. Pretty much everyone shoots the side torso of a jager because 90% of the jager pilots use xl engines. This makes it a very fragile mech. The boomjager (2x ac20) is a very dangerous mech if ignored, but can be taken down in seconds because he can't shield his side torso.
When playing a jager with a xl engine, you have to accept it's a glass cannon.
Once you do this, and play it to its strenghts, it will shine.
As for shooting legs: Guys take armor of the legs, that is true. But the question is how much. An atlas can take quite a bit of leg armor off and still have 60 on each leg. Shooting legs is really gambling. If the enemy has it lowered so far that you can leg him before he cores you, it's nice. But if you "test" his legs just to see they are not underarmored and eat a alpha to your torso in return, you got a bad deal.
On double Gauss: I'm running a double Guss jager myself. It works, but you need to be patient. Mine has a K/D of 4.12 while dealing 457 average damage per match. The most important thing is that you learn to always hit the same location.
The double Gauss is really like a scalpel. Check out what section of your enemy is already damaged and detach it. If you distribute your gauss slugs all over the enemy mech, it will take forever to kill him. Take your time to aim carefully and you will kill much faster.
Quad ac2 : you might want to try 3x UAC5 and 2 medium laser, works alot better than 4x ac2 in my opinion
You can do the same damage that is done to you. If you hit an enemy mech with all your fire, he has the same armor values and similar firepower like you, and you still die, it's simply because your enemy had better aim and hit you where it hurts whereas you probably did spread your damage. Or you ran into a 1vs2 situation, which no mech will survive for a long time.
Be patient and work on your aim, situational awareness and movement. Get to know the weak point of each mech. Learn which mech typically use XL engines. Which part of the enemy mech holds his most dangerous weapons?
Trust me, you will get better in this game and enemies will drop. It's just a matter of exercise.