Foxfire, on 08 March 2014 - 09:16 AM, said:
It isn't about making AC20=4x ML's. It is about allowing for competitive play. Simple fact is, you can spread damage from duration based weapons, you can't vs FLD weapons. It is a simple thing to time your shots against an opponent to hit the same area if they are torso twisting, especially when they are trying to actively fight back.
It is nice to reference back to the TT game but this is a different kind of game where you don't have random rolls for to-hit and hit location.. you control when and where you fire your weapons which is precisely what makes FLD inherently better than duration/burst based damage.
This is also why it is absurd to think that you can fix the problem by adding 'both' burst fire and FLD weapons because, as you noted in your post about CoD, people will gravitate to the weapons that are simply better(in this case, the FLD variants) which makes the whole exercise a pointless waste of time and money on the part of PGI.
R Razor, on 08 March 2014 - 09:47 AM, said:
Your argument would carry some weight were this game more restrictive on what can and can't carry certain classes of weapon and how many such Battlemechs could be found in a given scenario........thanks to the e-peen whiners and incompetence on many levels however, you can cram any weapon you want into any chassis you want and bring as many of them as you want which destroys any hope of balanced play in this game...........you didn't see (or read in canon if you prefer) battles wherein there were lances of dual gauss or dual AC-20 Jagermechs running around focus firing EVERY TARGET they hit into the ground in seconds.
Khobai, on 08 March 2014 - 09:49 AM, said:
Except 4 MLs arnt equal to 1 AC/20 in tabletop. A ML is 1 ton. An AC/20 is 14 tons plus at least another 1-2 tons for ammo.
If you put 14 MLs on a mech, that's equal to an AC/20 for tonnage, and I assure you the 14 MLs are far scarier. And in tabletop you can quite easily handle the heat from 14MLs.
One of the major reasons lasers dont have parity with the AC/20 in MWO is because the hardpoint system and prohibitive heat system prevent you from boating lasers to the point where theyre better than the AC/20. So the AC/20 ends up being a significantly better weapon than it was in tabletop. And when you make lasers spread damage around on top of that, it just makes them outright worse.
Your arguments are based off failed logic.
1) you want the game to be equal with weapons. weapons however are not meant to be equal. Weapons are MEANT to be unequal. weapons that are larger, and heavier and stronger are located (normally) on larger mechs who are supposed to be scary. No one has addressed at all the fact that the ac20 is supposed to be scary. They want to ignore this fact because they want to balance it. They want to balance it based off BT. But they ignore the fact that the ac20 is supposed to be scary in the BT universe. I recall a specific book where light mechs stood in awe of two assaults duking it out simply because they knew whoever one the combat would basically decide the overall battle because of the fact that they simply would not be able to handle an assault mech by themselves due to the weapons they carried. This in essence is what weight restrictions do. They give value to the weapons based off of weight and limit how many of them can be on the field of combat. That being said many successful games out there with 1. a larger following, 2. larger monetary value, and 3. a more active community, do not balance all of there weapons but instead leave weapons in the game for options and 'feel' value. You dont see people hoping all over there forums complaining about them. They simply enjoy the game or dont play. What you have on the MWO forums is people whining and complaining because 'Its not what I feel BT should be'. I mean really.... all I can think is , 'aww... muffin' and pinching the cheek of a child.
2) You want the game to be equal because currently there are no roles for ligher chasis. The BT universe was created around the concept of there being a role warfare for a light mech. In the universe itself this works because you have a true world to explore. I need to use the concept of eve to fully explain this. Eve is a truly massive universe. Due to the massiveness of it a 'scout' is needed to actually move way way ahead of a force and bring back useful information so you can know of the enemies forces. In mwo you simply dont have the map sizes that make having a scout mech truly valuable, nor do you have the amount of time in a game that would be needed for this. In a real life situation and scenario you would need to spend hours over a massive map with your scout mechs moving foreward miles ahead to bring information back to you that you could then use to decide how to engage an opponent. In mwo the maps are so small that the scout mechs main roll is a quick blurp of information and then once combat starts they are relagated to a combat roll. There are no true scout rolls in mwo. And there cant be with the system they are using. Scouts were balanced against other mechs and weapons in BT because there was BV and you could bring 2-3 light mechs for the value of a heavy mech at times. You cant however do this in MWO and it would be unbalanced either way because there is no way to properly account for the value of a pilot within a mech, some are amzing, some are crap and it makes the weapons ona mech either ten times better or worse based off of that. Right now we are moving away from BT honestly because we are trying to balance something that is not meant to be balanced and honestly ruining the fun and exciting and interesting factors of the game for the sake of achieving a balance scale that doesnt even make sense in a BT world.
3) Your basing your ideas off TT, TT in and of itself was never balanced in the first place, it was errated multiple times because of this and many things were added to the game overall to fill int he gaps of the balance issues that always occured. This being said we dont have access to all of those items yet to fill in those gaps, We took an already broken system and without using the proper parts to fix it we are trying to tinker and 'fix and balance' it when really we probly should have just been focusing on making a fun game. There are two major competing views and concepts here people need to accept. There is TT and there is the BT universe and after both of those things there is the MW universe. In TT you will be matched evenly based off how many mechs you have with X BV. However in the BT universe two mechs are not equal, nor are two weapons equal. Certain weapons are simply stronger and better then others. Clan technology is simply stronger and better then IS. This is the reason why they are having to change so many things about the clan weapons and tech, it was never balanced in the first place and is at such a disparity that it would mean an utter steam role of the IS. Yet people feel that two mechs should be equal and thus we have created this broken concept of balance that we are trying to work towards wich is basically ****** everything the actual universe and lore of BT stands for. Now on top of that you have the Mechwarrior universe. Wich is what I am reffering to as the onling gaming universe since that has been what every title has been under. This universe requires an equal amount of shooters on either side and basically arena style game play to a degree to be fully effective. You cant fully balance mechs along those concepts. Every MW title so far has always been an arms race. The balancing factor to a degree is weight restrictions since it allows you to not have so many big guns on either side. If you want an actual BT feel in a MW title, then weapons being unbalanced is acceptable. It actually gives the game taste and feel.
4) The sad truth on all sides of the argument is you have an older generation of gamers that want this game to be TT, you have a younger generation of gamers that want it to be MW and you have a middle aged generation of gamers that want it to be BT. All three of those options are impossible to put fully into a game. To put in a long random shot game of attrition like you have in TT you will destroy the entire MW crowd and basically leave the game bland for those that want BT. For the game to feel epic and give the feel of true mechs like we read about you will have devastating weapons that make the TT people cry because its not 'balanced' and make the MW gamers unhappy because they want a shooter that lets them have there E-Peen. And to make the game a simple balanced shooter for the MW crowd means you **** the BT universe and go away from everything that TT really stood for since it has nothing to do with a balanced shooter.
All these things are not statements, they are facts and cold hard truths. What is the answer? Honestly I dont know. What would be my answer is for PGI to take a stand and state what crowd they will be aiming for. The last MW title came out 12 years ago.... time and the gaming industry has changed so much now its ridiculous. All these things said I dont feel that this game is meant to support all those gaming types... they are too differing of crowds based on what they want and because of this the game will always be unsufficient to fullfill the wants of everyone that will play it. If at some point they do decide they will please one specific group then you will lose the other two since there wont be a reason for them to play. In a perfect world gamers might come together and find an acceptable middle ground where everyone can be happy. In a real life situation human beings have been killing each other from the moment we could lift up and bash someones head in with a rock based off things alot less important then the direction of a videogame.