stjobe, on 23 February 2014 - 03:23 PM, said:
1. All damage to one location, always. There's no spread at all, which all other weapon types have. Combine this with out perfect convergence and you get a damage mechanic that breaks the armour system (and was a major contributor to why they had to double armour and IS). You cannot twist to spread the damage around; if you get hit you're going to take all damage to one location.
2. No need to face your enemy for more than an instant. For most of the other weapons you need to face your enemy for a prolonged period of time to do damage, whether it's for the beam duration of lasers or the lock-on time of SSRMs and LRMs, or even the continuous stream of MG bullets, you have to actively make a choice whether to attack or defend. Not so with ACs and PPCs; you just twist in and click, and then you're free to defend and maneuver for the rest of the cooldown.
These two issues combine to make ACs and PPCs simply too effective in both offensive capability and defensive. Not only can you attack more effectively with ACs and PPCs, you can defend more effectively as well.
It's all very well to want weapon types to be unique. That's a laudable goal, but you're doing it wrong if one weapon type's uniqueness makes it clearly superior to the other weapon systems - which is the case with ACs and PPCs.
The easiest and least disruptive on other game mechanics way of rectifying this situation is to make ACs and PPCs not instant-damage; and the preferred method is burst-fire, since that has a very solid grounding in BattleTech lore.
I actually don't even mind if the Gauss stayed as single shot... but the AC's ranged up and down in type in the lore between dps and single shot. I wouldn't mind if you had to invest in modules to upgrade specific AC's into closer to pin-point... maybe that Kali-yama upgrade shoots 2 10 point rounds space 0.2 seconds apart instead of 10/2 point rounds on the stock AC20 (over a 0.5 second).
The problem they've stated is that it's too many hit calculations for the server.... I think. But then aren't lasers hit-scan calculations? Wouldn't they have less calculations to do if pulse lasers actually pulsed?