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Custom Founder Mech - Anything other than faster cbils and new paintjob?
#21
Posted 19 June 2012 - 12:05 PM
#22
Posted 19 June 2012 - 12:09 PM
#23
Posted 19 June 2012 - 12:13 PM
Hans Davion, on 19 June 2012 - 12:05 PM, said:
*coughs* you´ll probably not be able to switch LRM´s for AC´s... and it will be "a little" different from mw4...
you bought a founders pack without even reading stuff up in the forums? well... good luck and fun anyway
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#24
Posted 19 June 2012 - 12:14 PM
I think the smart thing to do is to pick the type of mech you think you'll play the most and pick it with the Ellite option. I couldn't see dropping $120.00 for a game I may decide I don't want to play that much (but from what I've seen so far - I'll be playing alot!).
With matching Cbills and a premium multiplier you should be able to progress rather quickly -depending on how much you play.
Go with Ellite!
#25
Posted 19 June 2012 - 12:15 PM
Itrosnoc, on 19 June 2012 - 12:09 PM, said:
So the choice of mech is forced when you make the purchase? I was hoping it would be something redeemable at a later date - perhaps after some play-testing. Guess I'll wait on a beta entry... or if it gets close to due date, I suppose I'll just have to go with my gut and pick the catapult.
I want to keep some money set aside for a Razer Artemis... so I'll be skipping out on the legendary pack - it's Elite for me.
#26
Posted 19 June 2012 - 12:16 PM
Xune, on 19 June 2012 - 11:56 AM, said:
Hm Purple is currently out of stock. But i could offer Blood red, and rainbowdashcorps grey.
Hit me if you want them.
Both do sound quite enticing but I'll have to wait until I know what colour interior I am going with before I make any decisions. No point in blasting people to pieces if my colour schemes don't match up. That could be rather embarrassing ;-p
#27
Posted 19 June 2012 - 12:18 PM
Hans Davion, on 19 June 2012 - 12:05 PM, said:
Cant do that sonny. Can only change missiles for missiles.
#28
Posted 19 June 2012 - 12:18 PM
As to the Cata-C1, SRMs and energy weapons to taste should work handily in close. Four SRM-6s seem quite possible.
Edited by Tovran, 19 June 2012 - 12:21 PM.
#29
Posted 19 June 2012 - 12:19 PM
#30
Posted 19 June 2012 - 12:24 PM
Quote
No, not really. But, and this is a big but, 25% more C-Bills does not automatically equal 25% more C-Bills gain. Due to ammunition and repair cost, the actual net gain will be significantly larger (more like 35-40% I'd guess). And that's A LOT.
Me? I chose the Atlas. It's probably the least effective moneymaker of those four (I assume repair bills will be quite high), but I just love how that thing looks, and the 25% bonus should probably take care of that. (Catapult would've been cool as well, though I would have gone for a Centurion if it was part of Operation Inception.)
#31
Posted 19 June 2012 - 12:52 PM
#32
Posted 19 June 2012 - 12:56 PM
Hans Davion, on 19 June 2012 - 12:05 PM, said:
Wont work. You cant put Autocanons in Missel slots. YOU could however change the LRM for SRM
Midian, on 19 June 2012 - 12:16 PM, said:
Both do sound quite enticing but I'll have to wait until I know what colour interior I am going with before I make any decisions. No point in blasting people to pieces if my colour schemes don't match up. That could be rather embarrassing ;-p
If you buy 2 Lazors of doom in a color of your choice you get a "Wackeldackel" for free !
#33
Posted 19 June 2012 - 01:00 PM
Xetherius, on 19 June 2012 - 11:59 AM, said:
Atlas - AS7-D
Catapult - CPLT-C1
Hunchback - HBK-4G
Jenner - JR7-D
Assuming that the non-Founder's mechs run standard variant, the main difference will be in starting loadout, with these alternate weps already being in the game, just not standard on non-Founders mechs.
For example, standard Atlas has an LRM-20, and AC/20, 4 Medium lasers, and an SRM-6 launcher.
The AS7-D variant runs an Ultra AC/20, Swarm compatible LRM-20s, Streak SRM-6 launchers, with an extra ton of autocannon ammo. The only weps unchanged are the 4 Med lasers.
Of course, the loadout info can be found on their respective Sarna pages.
The" AS7-D" IS the standard Inner Sphere variant, with the stock 3025 tech weapons. The variant you listed is the" AS7-D ( C )" which is the standard variant upgraded with clan tech.
Edited by Lumpi, 19 June 2012 - 01:01 PM.
#34
Posted 19 June 2012 - 01:01 PM
#36
Posted 19 June 2012 - 01:06 PM
Xerkics, on 19 June 2012 - 01:01 PM, said:
as far as i see you will have to "level" the mech. Until you unlock the different version of the Mech, in this case the PPC version, then you can upgrade the Founder mech to the 2ppc one.
AFAIK so dont nail me down for that one
#37
Posted 19 June 2012 - 01:07 PM
Xune, on 19 June 2012 - 01:06 PM, said:
as far as i see you will have to "level" the mech. Until you unlock the different version of the Mech, in this case the PPC version, then you can upgrade the Founder mech to the 2ppc one.
AFAIK so dont nail me down for that one
No. The Founder mech will ALWAYS be the prime variant, this has been confirmed by Russ in his Q+A thread in the sticky.
You will NEVER have a founder -K2, that is a seperate, different mech.
Edited by Alexander Caine, 19 June 2012 - 01:08 PM.
#38
Posted 19 June 2012 - 01:13 PM
#39
Posted 19 June 2012 - 01:31 PM
Xerkics, on 19 June 2012 - 12:52 PM, said:
It's been stated before, somewhere, but you get four empty mech bay slots, and you can choose ANY of the 10 available mechs at launch to play in (apparently two aren't quite ready yet). The Founder's mechs are "prime" variants (i.e. the same as if you chose that mech as your starter), and come with a free slot. The Founder's mechs are also completely customizable in the mechlab, just like a regular mech (within the constraints of the mech's tech tree), and they come with a permanent 25% c-bill booster, meaning they will make extra money every match, compared to their "standard" counterpart. Apparently, premium/Founder's mechs will be available in game also, but whether they are there at launch is anyone's speculation. my guess would be that they will be implemented a little farther down the road, but I could be wrong.
Apparently, the $80 of in-game money you get is a pretty substantial sum, according to Russ, enough to buy roughly 8-10 mechs (subject to change without notice), so all in all the founder's packs seem like REALLY good deals, at the moment.
#40
Posted 19 June 2012 - 01:37 PM
Xune, on 19 June 2012 - 12:56 PM, said:
Hey now, I'm onto you. I know what you used Mech salesmen are like. Always trying to push up the sale with extras that I don't really need. Plus it was a "Superlazor of doom" I was inquiring about. Not just some old regular Lazor of doom. Shame on you. That being said.... Does the Wackeldackel come in purple?
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