CCC Dober, on 24 February 2014 - 11:13 AM, said:
Same idea here... the hard part is: basically the IS weapon at the given time line are inferior - you always have a counter part in the clan armament that is better.
That means you have to carefully take a look -> for example the missiles.... how to decrease the efficiency of a Clan LRM 20 in comparison with a IS LRM 20 - without killing the Clan LRM 20... at all.
For example make Clan LRMs -> a kind of hyper velocity rockets .... much faster but dumbfire....maybe the same for SRMs...turn IS SRMs into lower speed guided missiles - and Clan SRMs as SRMs are currently - but again with more speed.
(No splash damage for Clan missiles)
Than look at the Pulse Lasers -> the Clan Pulselasers have more range as a standard is large laser....so what about increasing the number of pulses -> instead of 5 ticks you have 10. Beamduration is increased by 50% same for all other Lasers - increase the beam duration .... a Clan ER-Large Laser may hit a target with more force at longer ranges but -> you may need to keep the beam for 1.5sec at the target?
And now you can toy around with weapon cycle times...
Anyhow - its easy to make the Clans bad ... its easy to make the Clans good - the hard part is to make them well done (and I'm lucky that I don't have to do this with the current balancing tools)






















