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Ams Shoots Trough Walls


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#1 Serpentbane

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Posted 23 February 2014 - 12:06 AM

I've been notising for a while that AMS shoots trough walls. But today, on Crimson this was really bad, with several AMS mechs on the lover level, I was unable to hit a single non AMS mech on the higher level, because my missiles were shot down trough solid objects by the once on the lover deck.

This cant be as intended.

#2 Vanguard319

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Posted 23 February 2014 - 12:14 AM

You are absolutely sure that AMS was shooting through walls? the deck has skylights that can be shot through, and missiles can miss by hitting buildings. Any images that can confirm your statement would be helpful.

#3 Ironwithin

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Posted 23 February 2014 - 12:18 AM

Yes, AMS fires through walls, roofs, other 'mechs, anything really and yes those shots take down missiles.

It's been doing this for a long time (probably since the start).

The devs should be aware of it, as it was brought up several times already. There has never been any comment on it being fixed, so it might be "working as intended" for all we know.

#4 Ximius

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Posted 23 February 2014 - 12:29 AM

This is a well known "feature" unfortunately. /sigh

An excellent example is to do this - go to Crimson Straight. Put a mech with AMS inside the tunnel. There are clearly NO "skylights" or other holes there. Then take an LRM carrying mech and stand on top of the platform. Fire the LRMs and you will see the AMS shoot down the missiles from inside the tunnel.

The first time I saw this was when I realized that this game is far, far from being out of alpha testing, let alone "released"

#5 Dremnon

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Posted 25 February 2014 - 11:06 AM

This is also a problem on Manifold as well. On resource games mechs capping at Theta (i.e. below the satellite dish) can fire through the roof if you're standing above them on top of the structure. This is a fairly huge oversight IMO and I hope something is being done to fix this issue.

#6 Ximius

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Posted 25 February 2014 - 11:21 AM

View PostDremnon, on 25 February 2014 - 11:06 AM, said:

This is also a problem on Manifold as well. On resource games mechs capping at Theta (i.e. below the satellite dish) can fire through the roof if you're standing above them on top of the structure. This is a fairly huge oversight IMO and I hope something is being done to fix this issue.


Like I said, its everywhere. Mine was just an example. On Manifold youll see the same thing if you have the AMS guy behind the giant wall at each of the 4 entrances to the main satellite area.

As for timeline, its "on the list", though I note that many things have been there for 2 years or more.....

#7 Deathlike

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Posted 25 February 2014 - 11:27 AM

AMS ignores the rules of LOS... although if the projectile is going through the walls, well... that shouldn't surprise anyone.

So... sadly this is working as intended.

#8 Shamous13

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Posted 25 February 2014 - 12:16 PM

I've seen this to on crimsion. its a pain in the a55

#9 Serpentbane

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Posted 25 February 2014 - 01:35 PM

Is there a to do list. With things that ppl ask for that is picked up by the devs. Could have statuses indicating when things are being fixed, if they are.

Upcoming patch (soon), future patch (a little further down the road), planed but uncertain when, probalby not being included, not being included. Etc.

#10 Cest7

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Posted 25 February 2014 - 02:47 PM

AMS fires a golden-tungsten hybrid bullet that goes through everything,
LOS check plz.

#11 Ximius

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Posted 25 February 2014 - 07:05 PM

View PostSerpentbane, on 25 February 2014 - 01:35 PM, said:

Is there a to do list. With things that ppl ask for that is picked up by the devs. Could have statuses indicating when things are being fixed, if they are.

Upcoming patch (soon), future patch (a little further down the road), planed but uncertain when, probalby not being included, not being included. Etc.


LOL, poor naiive Serpentbane. Three issues here:

1. Providing that list would be an admission of how many things are still wrong with the game 2 years in. Seeing this list might cause people to not buy MC, which is the #1 thing to be avoided. Especially compared to those pesky little island people who already paid.
2. Having a status level for each item might imply some accountability and transparency. You could see just how old each "known issue" is and possibly even track how long it has been broken. No way that would happen.
3. Even if there was a list with dates, we have seen consistently that there is no ability to honor promises for actually fixing or implementing things. Its much easier to just tell you that "youre on an island" and no one else has this problem. Come on, what is wrong with you?!

Edited by Ximius, 25 February 2014 - 07:06 PM.


#12 Atheus

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Posted 25 February 2014 - 08:51 PM

Well, that's the way it's got to be, because some knucklehead put AMS's on the Highlander's legs (hips?). If it weren't for the special phantom AMS rounds, every highlander with an AMS would saw itself in half every time someone launched a missile near it!

#13 Ironwithin

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Posted 25 February 2014 - 09:26 PM

View PostAtheus, on 25 February 2014 - 08:51 PM, said:

Well, that's the way it's got to be, because some knucklehead put AMS's on the Highlander's legs (hips?). If it weren't for the special phantom AMS rounds, every highlander with an AMS would saw itself in half every time someone launched a missile near it!


wait...what ? Do you mean the AMS on highlanders FIRES from somewhere near the hips or do you mean the actual AMS is attached to the hips ? Can you provide a screenshot or video of this ? Oo

#14 Kjudoon

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Posted 25 February 2014 - 09:28 PM

I've had it explained to me that the animation of AMS is not what its actually doing. What is going on is you have a 'shield dome' over your mech and when any enemy missile salvo enters that range, it 'fires' to simulate subtracting missiles off the salvo whether it is physically impossible or not. This is why AMS fires in the tunnel on Forest Colony and Frozen City or the basement in HPG Manifold or from behind buildings and shear mountain cliffs.

For this to be fixed, there would have to be a near complete reworking of AMS from the ground up. Something you should not expect to see before late 2015 because there are too many more important things going on.

#15 Atheus

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Posted 25 February 2014 - 11:19 PM

View PostIronwithin, on 25 February 2014 - 09:26 PM, said:


wait...what ? Do you mean the AMS on highlanders FIRES from somewhere near the hips or do you mean the actual AMS is attached to the hips ? Can you provide a screenshot or video of this ? Oo

Posted Image

You see that tin can sitting on the back of her left hip? That little sucker is for shooting missiles out of the sky. I kid you not.

Edited by Atheus, 25 February 2014 - 11:20 PM.


#16 Swiftsteel

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Posted 26 February 2014 - 12:22 AM

View PostKjudoon, on 25 February 2014 - 09:28 PM, said:

I've had it explained to me that the animation of AMS is not what its actually doing. What is going on is you have a 'shield dome' over your mech and when any enemy missile salvo enters that range, it 'fires' to simulate subtracting missiles off the salvo whether it is physically impossible or not. This is why AMS fires in the tunnel on Forest Colony and Frozen City or the basement in HPG Manifold or from behind buildings and shear mountain cliffs.

For this to be fixed, there would have to be a near complete reworking of AMS from the ground up. Something you should not expect to see before late 2015 because there are too many more important things going on.


Jackpot. The reason here is transmission efficiency. It's very quick and easy to check if a missile is a certain distance from a mech. It's much harder to let the mech shoot a projectile, transmit the position data of that projectile, validate it server-side and return a confirmation that the projectile is valid after which you interpolate the server and client position of that projectile.

#17 Ironwithin

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Posted 26 February 2014 - 12:49 AM

View PostAtheus, on 25 February 2014 - 11:19 PM, said:

You see that tin can sitting on the back of her left hip? That little sucker is for shooting missiles out of the sky. I kid you not.


Uh ...sorry mate but those are just some techy-bits of the leg.
The ACTUAL AMS sits on the shoulder as you can see here:
Posted Image
Having mastered 3 HGNs I'm quite sure of it.

Edited by Ironwithin, 26 February 2014 - 12:50 AM.


#18 Atheus

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Posted 26 February 2014 - 03:12 AM

View PostIronwithin, on 26 February 2014 - 12:49 AM, said:


Uh ...sorry mate but those are just some techy-bits of the leg.
The ACTUAL AMS sits on the shoulder as you can see here:
Posted Image
Having mastered 3 HGNs I'm quite sure of it.

Ah well, I guess I got it wrong. I just remember spotting that and having a laugh with some buddies when the Highlander was announced. BTW I mastered 3 HGN's too, just never bothered putting an AMS on one ;).





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