So.. What's The Point Of Having A Space Based Map...
#1
Posted 23 February 2014 - 03:34 PM
#2
Posted 23 February 2014 - 04:15 PM
Edited by TehSBGX, 23 February 2014 - 04:20 PM.
#3
Posted 23 February 2014 - 05:39 PM
TehSBGX, on 23 February 2014 - 04:15 PM, said:
-shakes fist!-
But on a more serious note.. there could also be a lot of options for what to do with heat efficiency based on if you do starside vs darkside of the surface as well..
It just feels like there was too much effort into playing around with the sounds to make it sound like the old Battletech game and not enough with other environmental aspects.
#4
Posted 23 February 2014 - 06:57 PM
Foxfire, on 23 February 2014 - 05:39 PM, said:
What? The sounds seem rather lackluster to me... I keep wondering if they can't just use some public domain sounds (I am sure there are some more impressive ones out there).
#5
Posted 23 February 2014 - 11:51 PM
Timuroslav commented a bunch of reasons why they won't do it like reload time, fall damage, Walking speed etc... but I say bring it on. If they cant cheat the programing t make it seem at least a little real why even tell us about gravity? I personally would appreciate the challenge of having to adapt my fighting style to different environments other than 'oh im so hot' o terra therma to 'oh im so cold' in ice city...
#6
Posted 24 February 2014 - 03:07 AM
Edited by Thorn Hallis, 24 February 2014 - 03:23 AM.
#7
Posted 24 February 2014 - 06:43 AM
Just pretend that the rock on which HPG manifold takes place on is rich in dense minerals and despite it's small size, it has a rather descent gravitational force. Problem solved
#8
Posted 24 February 2014 - 09:58 PM
The sounds are a great change in my opinion, though I know plenty of people dislike them.
I'm also glad that they apparently gave the moon a thin atmosphere rather than making it essentially vacuum, hence the minor heat efficiency boost rather than a prohibitive heat efficiency reduction (vacuum would behave far worse than Terra Therma does).
#9
Posted 24 February 2014 - 10:03 PM
MeiSooHaityu, on 24 February 2014 - 06:43 AM, said:
Just pretend that the rock on which HPG manifold takes place on is rich in dense minerals and despite it's small size, it has a rather descent gravitational force. Problem solved
#10
Posted 26 February 2014 - 06:24 AM
As has been mentioned, there is indeed an issue with CryEngine and gravity, it has effects on everything within the game environment. From Mechs walking, ballistics, missiles, movement inertia of all terrain objects, Jump Jets, all the weapons visual effects, there are many issues that PGI do not have solutions for, at this time.
Once gravity is coded into the game, everything code wise, has to be re-visited and designed with that in mind. But only for that specific map, they basically have to rewrite everything just for a map or two. Not very cost effective for just the eye candy and novelty of one environment.
Within the crytech engine there are many different gravity settings for objects as well as the environment, all requiring considerable time to code.
- Gravity Sphere/Box
- Gravity Value (dampening, falloff, x/y/z axis of effect)
- Pressurized Object (may also be required)
- And there's also the issue of cry engine treats Zero-G as under water and just applies buoyancy and wind, which needs to be coded out, again rather time consuming.
Considerable time required to get it right and believable, even in the big walking robot world.
9erRed
#11
Posted 26 February 2014 - 10:24 AM
#13
Posted 26 February 2014 - 12:58 PM
Foxfire, on 23 February 2014 - 03:34 PM, said:
You can play with gravity on any planet / moon there is... nothing to do with atmosphere
Hellen Wheels, on 26 February 2014 - 12:19 PM, said:
Sounds are cool in HPG
#14
Posted 26 February 2014 - 01:37 PM
I'm not sure you understand why the sounds are what appears to be muffled. There is no atmosphere! Therefore nothing for the sound waves to propagate or move through. No atmosphere, no sound.
- What you are hearing, are any sounds that carried/transmitted through the Mech chassis or body. Although there should be louder mechanical reloading sounds from any missile systems or ballistic units, as there is no outside or environmental distraction sounds now.
- All these sounds are normally happening when on other maps but due to the generation of the sound from your weapons you don't hear them.
- What we are not experiencing is the environmentally sealed Mech sustaining damage, as any part of the sealed Mech is exposed to the vacuum there should be some effect on systems. Parts and components being effected by vacuum, and as normal heat sinks would not work well there should be an increase in generated heat, which we do not see.
As a note it's actually really close to what the systems should sound like in a non atmospheric environment. At least the ballistic weapons sound about right.
9erRed
#15
Posted 26 February 2014 - 03:43 PM
#16
Posted 27 February 2014 - 08:33 AM
#17
Posted 27 February 2014 - 05:55 PM
Reference Vacuum and Mech section breach's. If I remember correctly, there was a foam agent that was used to seal breach's when the Mech was rigged for zero G/zero atmosphere combat or under water activities. (apparently the Lore tells of the Tech mechanics hated having to remove all the foam before being able to repair the Mech.)
- The breached section effects I was referring to would be the reduction of movement, sensors issues, feed systems not working correctly, pressurized items failing, and general degradation of the Mech.
- Actually, I kind of like the sounds of something like that happening, until the internal systems recover from the initial damage. (self sealing and pressurizing)
- Now I'm not sure why we still have the energy weapons range limits still in effect with no atmosphere. Or why the missiles still work? (unless they have all the engine reaction materials onboard.)
- Back on the energy weapons in any of our MWO vacuum maps, a laser is a highly focused beam of light with the photons traveling in one direction. None escape to hit your eye and make the beam visible. In a vacuum, you would only see the beam light up where it hit the target (light is scattered by the matter in the target). There is nothing in the path to make the beam visible.
(unless there is random dust, or particles just hanging around? But without the light show it would be pretty boring, since we are somewhat "Hollywood" trained to expect it.)
9erRed
Edited by 9erRed, 27 February 2014 - 06:21 PM.
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users