Does Artemis Help Streak Srm's?
#1
Posted 25 February 2014 - 07:32 AM
#2
Posted 25 February 2014 - 07:36 AM
#3
Posted 25 February 2014 - 07:37 AM
Specifically the benefit is faster target-lock time, which is because that's the benefit it applies to LRMs and they share a target lock system.
#4
Posted 25 February 2014 - 07:43 AM
Is this delay real or just a figment of my imagination?
If it is real... doesn't the firing delay more than negate the positive of the reduced lock time?
#5
Posted 25 February 2014 - 07:46 AM
Mott, on 25 February 2014 - 07:43 AM, said:
Is this delay real or just a figment of my imagination?
If it is real... doesn't the firing delay more than negate the positive of the reduced lock time?
The Centurion has missile bay doors. Press / to open the flaps manually. They're not as big as a Catapult's doors, but when closed they offer 10% damage reduction and incur a missile fire delay.
#6
Posted 25 February 2014 - 07:54 AM
Redshift2k5, on 25 February 2014 - 07:37 AM, said:
lock system.
The simple adding of 1 ton per launcher or at least a half of a ton could be an easy temporary fix until they get around to it. Just imagine when clan Streaks come and get Artemis boosts. Tack on 6 Streak 6 launchers, chainfire, and glee.
It won't break any stock builds because none mix streaks with Artemis LRMs/SRMs.
#7
Posted 25 February 2014 - 01:53 PM
Mott, on 25 February 2014 - 07:43 AM, said:
Is this delay real or just a figment of my imagination?
If it is real... doesn't the firing delay more than negate the positive of the reduced lock time?
Redshift2k5, on 25 February 2014 - 07:46 AM, said:
The Centurion has missile bay doors. Press / to open the flaps manually. They're not as big as a Catapult's doors, but when closed they offer 10% damage reduction and incur a missile fire delay.
In the Cent, there is a light on the left side window frame which indicates the status of the missile doors. Green = open; Yellow = closed; Red = destroyed. They are closed at the start of the match. I think "," is the default key to open/close the doors.
#8
Posted 25 February 2014 - 02:00 PM
Mott, on 25 February 2014 - 07:43 AM, said:
Is this delay real or just a figment of my imagination?
If it is real... doesn't the firing delay more than negate the positive of the reduced lock time?
As others have pointed out, the Centurion has missile bay doors, whereas the Hunchback does not. If you fire your missiles while your doors are closed, they will still fire - but it takes half a second for the doors to open first. You can open them manually in order to avoid this delay, but then you lose the 10% armor bonus. Other mechs with these bay doors: Catapults, Stalkers(arms only), and Kintaros(center torso only, IIRC).
Edited by Bloodweaver, 25 February 2014 - 02:01 PM.
#9
Posted 25 February 2014 - 02:03 PM
Koniving, on 25 February 2014 - 07:54 AM, said:
The simple adding of 1 ton per launcher or at least a half of a ton could be an easy temporary fix until they get around to it. Just imagine when clan Streaks come and get Artemis boosts. Tack on 6 Streak 6 launchers, chainfire, and glee.
It won't break any stock builds because none mix streaks with Artemis LRMs/SRMs.
If Im in a light and a mech capable of fitting 6 x SSRM6s kills me it was my fault for getting that close, not evading, or not checking its equipment first. Not to mention they WILL be hot, they WILL have ghost heat, it WILL be slow, and a mech with 6 SSRM6 will get destroyed by any other mech of the same tonnage.
Edited by DONTOR, 25 February 2014 - 02:03 PM.
#10
Posted 25 February 2014 - 02:10 PM
DONTOR, on 25 February 2014 - 02:03 PM, said:
Note: Clan light mechs are slower than dirt. It's the heavy mech carrying this along with twin UAC/20s that you have to worry about.
Note: chain fire means no ghost heat.
Note: Clan Streaks will be fired 2 at a time from any kind of launcher. Chain fired, they will literally be hammering you non-stop so you can't see. Ever had perma-blur? It sucks. You're gonna get it.
Note: Because of only firing 2 at a time, they have to be able to alpha more launchers at once. Thus ghost heat may never even be put on them due to this.
Note: Clan DHS are smaller, can be stacked easier, and allow for higher thresholds than inner sphere ones do with the MWO system. Ghost heat will matter that much less.
Note: Artemis-enhanced lock on streaks are nearly instantly locked.
Artemis-enhanced streaks need a penalty.
Edited by Koniving, 25 February 2014 - 02:13 PM.
#11
Posted 25 February 2014 - 03:05 PM
DONTOR, on 25 February 2014 - 02:03 PM, said:
Given the chaos of battle, especially when zipping about in a light, I'd say you are being unrealistic.
#12
Posted 25 February 2014 - 04:03 PM
DONTOR, on 25 February 2014 - 02:03 PM, said:
I agree with most of what you said but still 6 SSRM6 launchers is a 90 damage alpha
#13
Posted 25 February 2014 - 04:21 PM
#14
Posted 26 February 2014 - 07:56 AM
o0xFuzzYx0o, on 25 February 2014 - 04:21 PM, said:
The changed Artemis pricing and now SRM and SRMA launchers and ammo are different and need to be bought separately. I tested in game and Artemis still helps SSRM lock on.
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