- Persistent tactical map.
- Two or more "sides" to a map (three is optimal).
- Multiple capture points (6 or more a side) that also act as spawn points for a team member to choose to spawn at.
- One capture point per side is their home base and can only be captured after all other points are captured.
- When a base is captured, it then becomes property of the capturing team and a spawn point for them.
- No 4 or 12 man drops. Just a queue for anyone to join the way.
- Allow despawning at bases (capture points).
- Larger map with varied terrain to lead to more interesting and distinct engagements (could contain cities, bodies of water, hot spots, canyons, etc).
- A certain number of slots available per side with the ability for people to join on-the-fly if slots open up. Unless PGI ran several arenas like this is would be best to allow 24 or more a side.
- Ability to create in game missions that mechs from the same side can join in.
- Once one side had either been reduced tor the home base or the home base is captured the map resets. The side with the most capture points at this stage wins.
- When you die you can either choose to respawn or leave the arena.
- Disconnects are automatically cleared out of the roster so the slot becomes open.
- Map automatically resets after a certain time (hours, days) if no winner has been awarded.
- Mech wrecks would despawn after a certain amount of time in order to keep clutter down.
Optional ideas:
- Tonnage limits based on number of bases owned by a side.
- Bonus to C-Bills and XP is you are on when the war is won.
- The side you join could be selectable or automatically assigned (to maintain balance).
- Automatic kick for anyone that is AFK or has not given any client side action in X number of minutes.
- Bases have different ratings to limit the class of mechs that can be spawned there. For instance a small base would allow only lights or mediums, a medium base would allow lights, mediums and heavyies, and a large base would allow for any class.
- Rearm pads at bases to reload on ammo and consumables. I would suggest this require people to get onto the pad, power down and stay for a certain amount
- Different arenas for different time frames in the Battletech universe (3025, 3050, Clan War, etc).
- Simplify terrain in order to reduce client side performance impact.
- Include destructible buildings (they would respawn after a certain amount of time).
- Based have turrets to aid in defense of the base.
Pros:
- Gives something more to fight for that just winning the match.
- Encourages strategic thinking.
- Promotes team work.
- Gives more options for what type of combat a player wants to engage in.
- Greater immersion factor.
- Greater variety with each experience.
- No "clock" to race against.
- Matches would still be available for those that want shorter more action packed games.
Cons:
- None I know of, but I like the idea so I am biased.
Like, dislike, thoughts, ideas, suggestions?
EDIT: Added option idea of defense turrets.
Edited by Supersmacky, 25 February 2014 - 09:20 AM.