Jump to content

Can We Please Get A Satus Update On Srms For The Love Of God


24 replies to this topic

#1 Damocles69

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 888 posts

Posted 25 February 2014 - 03:56 PM

its almost been a year since they were useful

fix them

#2 Josef Nader

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,243 posts

Posted 25 February 2014 - 04:05 PM

I'll let you in on a little secret.

They still work. Quite well actually. You just don't get the hit confirmation. The enemy paper doll still flashes, and they still blow up. The only difference is that the crosshair doesn't go red to confirm you hit the guy.

#3 LauLiao

    Member

  • PipPipPipPipPipPipPipPip
  • 1,591 posts
  • LocationCalifornia

Posted 25 February 2014 - 04:06 PM

View PostJosef Nader, on 25 February 2014 - 04:05 PM, said:

I'll let you in on a little secret.

They still work. Quite well actually. You just don't get the hit confirmation. The enemy paper doll still flashes, and they still blow up. The only difference is that the crosshair doesn't go red to confirm you hit the guy.


Pretty much this. There are still some issues, but they're not as bad as they seem.

#4 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 25 February 2014 - 04:07 PM

The damage is too low though. Considering they only have 270m range, spread damage out like crazy, and weigh more than lasers and use ammo. SRM damage should be bumped upto 2.5

#5 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:11 PM

View PostJosef Nader, on 25 February 2014 - 04:05 PM, said:

I'll let you in on a little secret.

They still work. Quite well actually. You just don't get the hit confirmation. The enemy paper doll still flashes, and they still blow up. The only difference is that the crosshair doesn't go red to confirm you hit the guy.


Until I can reliably alpha them, they do not work. End of story.

When I alpha 3 SRM 6's into the back of a non-moving target and nothing happens, I cannot use that weapon system.

Don't care about what flashes.

#6 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 25 February 2014 - 04:15 PM

View PostNicholas Carlyle, on 25 February 2014 - 04:11 PM, said:


Until I can reliably alpha them, they do not work. End of story.

When I alpha 3 SRM 6's into the back of a non-moving target and nothing happens, I cannot use that weapon system.

Don't care about what flashes.


But they do do the damage, the paperdoll doesnt flash. This is a.common issue with srms and I've tested it.

#7 Josef Nader

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,243 posts

Posted 25 February 2014 - 04:16 PM

View PostNicholas Carlyle, on 25 February 2014 - 04:11 PM, said:


Until I can reliably alpha them, they do not work. End of story.

When I alpha 3 SRM 6's into the back of a non-moving target and nothing happens, I cannot use that weapon system.

Don't care about what flashes.


So my 3SRM6 1MLas Wolverine has the single most powerful medium laser ever made ever then, huh? I'm damn good to be reliably getting over 500 damage on a mech with a single medium laser.

I suppose my 3x SRM6 Oxide (currently sitting at a 2.75 KDR) is doing all its damage by angrily glaring at people?

Again, it won't look like your hits are registering, but the other guy certainly feels it. They're plenty usable right now.

#8 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:21 PM

As I've already stated in multiple other threads. This SRM issue does not affect all players, and doesn't even affect the player all the time.

A lot of it seems to depend on which server cluster you are on when you are in a match.

But even if only half of players have SRM issues, and even if you only have SRM issues 1 game out of 3. That is enough to not use them.

Honestly Josef and Dymlos, I skip over most of your posts anyway because you spout so much non-sense. So you can stop responding to me.

Because I'm more interested in talking to people who aren't sycophants.

Edited by Nicholas Carlyle, 25 February 2014 - 04:21 PM.


#9 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 25 February 2014 - 04:27 PM

View PostDymlos2003, on 25 February 2014 - 04:15 PM, said:

But they do do the damage, the paperdoll doesnt flash. This is a.common issue with srms and I've tested it.


They do the damage in the end screen, they just don't damage the mechs. My SRM22 SDH fired 4 volleys into a red Stalker stick, so lets say 50% reduction on all the missiles, which wasn't the case. That's over 60 damage, accouting for misses. The red CT had far less than the maximum 54 IS....of course SRMs are working fine. Nothing wrong at all B)

They need a way to fix hit detection, and perhaps even back to 2.5 damage. Hardcapped at 270M, without any way to guarantee all that damage to a single component and subject to a cone of fire.....they are rather horrid, even when they all register. No flamer, but I'd almost prefer the LB10x if given a choice.

#10 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 25 February 2014 - 04:29 PM

On topic: They've already said that SRMs aren't getting looked at until after community warfare is live.

@Josef, what is your average ping?

I've found SRMs are unreliable at > 125ms or so. Below 100 they work reliably. Nearly everyone in an SRM thread that insists they are fine had a stable very low ping.

Edited by Bagheera, 25 February 2014 - 04:30 PM.


#11 stjobe

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,498 posts
  • LocationOn your six, chipping away at your rear armour.

Posted 25 February 2014 - 04:31 PM

Quote

THIS IS THE MOST IMPORTANT PART OF THIS MESSAGE:
This is a TEMPORARY fix to quell the damage done by missiles at this time. We are fully investigating the damage model AND focusing on the grouping of missiles and will update as soon as we can on how any changes will be managed/implemented.
- Paul Inouye, Mar 21 2013 11:46 PM

"Fully investigating" took a while, didn't it Paul? "As soon as we can" shouldn't have to be eleven months.

View PostBagheera, on 25 February 2014 - 04:29 PM, said:

On topic: They've already said that SRMs aren't getting looked at until after community warfare is live.

That's.. not really acceptable, is it?

As I've said before, a shooter where your shots don't register isn't a game people will want to play and spend money on. Getting hit registration rock-solid should be the very first priority, not put after the eternal CW project.

Edited by stjobe, 25 February 2014 - 04:35 PM.


#12 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:34 PM

View Poststjobe, on 25 February 2014 - 04:31 PM, said:

- Paul Inouye, Mar 21 2013 11:46 PM

"Fully investigating" took a while, didn't it Paul? "As soon as we can" shouldn't have to be eleven months.


He doesn't have ANY idea how to fix them.

View PostBagheera, on 25 February 2014 - 04:29 PM, said:

On topic: They've already said that SRMs aren't getting looked at until after community warfare is live.

@Josef, what is your average ping?

I've found SRMs are unreliable at > 125ms or so. Below 100 they work reliably. Nearly everyone in an SRM thread that insists they are fine had a stable very low ping.


This is not true, I sit at 30 ping, and they are still unreliable. It's not just about your personal ping.

It's also about the opponent, and some how it seems to have something to do with PGI's hosting servers as well.

Like I said, it does NOT mess up for everyone and it is NOT constant. But it does happen enough that most everyone has abandoned SRM's.

#13 Lyoto Machida

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 5,082 posts

Posted 25 February 2014 - 04:35 PM

View Poststjobe, on 25 February 2014 - 04:31 PM, said:

- Paul Inouye, Mar 21 2013 11:46 PM

"Fully investigating" took a while, didn't it Paul? "As soon as we can" shouldn't have to be eleven months.


Why not? It took like 8 or 9 months to fix PPC heat lol.

#14 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:36 PM

View PostLyoto Machida, on 25 February 2014 - 04:35 PM, said:

Why not? It took like 8 or 9 months to fix PPC heat lol.


God...and that wasn't even a Hit Registration issue, that was a damn XML edit.

We are ******.

#15 Josef Nader

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,243 posts

Posted 25 February 2014 - 04:38 PM

View PostBagheera, on 25 February 2014 - 04:29 PM, said:

On topic: They've already said that SRMs aren't getting looked at until after community warfare is live.

@Josef, what is your average ping?

I've found SRMs are unreliable at > 125ms or so. Below 100 they work reliably. Nearly everyone in an SRM thread that insists they are fine had a stable very low ping.


Guilty as charged. I rarely get above 50 ping.

I assumed the lack of hit confirmation was what people were griping about. SRMs certainly act bugged in my games, but they perform well. If its a ping issue, I am not suffering from it.

#16 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 25 February 2014 - 04:38 PM

View PostMcgral18, on 25 February 2014 - 04:27 PM, said:


They do the damage in the end screen, they just don't damage the mechs. My SRM22 SDH fired 4 volleys into a red Stalker stick, so lets say 50% reduction on all the missiles, which wasn't the case. That's over 60 damage, accouting for misses. The red CT had far less than the maximum 54 IS....of course SRMs are working fine. Nothing wrong at all B)

They need a way to fix hit detection, and perhaps even back to 2.5 damage. Hardcapped at 270M, without any way to guarantee all that damage to a single component and subject to a cone of fire.....they are rather horrid, even when they all register. No flamer, but I'd almost prefer the LB10x if given a choice.


Have you tried chain firing? It seems to work better... I've asked a few people that don't live near the server to try it. It seems to be more effective when you chain fire. See if that helps.

#17 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:39 PM

View PostDeathlike, on 25 February 2014 - 04:38 PM, said:


Have you tried chain firing? It seems to work better... I've asked a few people that don't live near the server to try it. It seems to be more effective when you chain fire. See if that helps.


I can say this does help.

It just sucks because if I'm on a moving target, it would be nice not to spread out SRM more than it already does naturally.

#18 Bagheera

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,920 posts
  • LocationStrong and Pretty

Posted 25 February 2014 - 04:42 PM

Thanks for the counter example Nick, the problems are definitely a confluence of factors and I had no intention of implying otherwise. That said, I never really have problems with them at 75-80 ping, but as it gets higher it gets progressively worse.

No one wants SRMs fixed more than I do, and the only way to get there is to be thorough. Odds are any single issue could be as problematic as having several problems combined. We just don't know.

Imagine if we had a test server with decent uptime and private lobbies to use for test sessions. B)

Somewhere I have a draft of a "definitive" poll thread for SRMs. If I thought it would incite action on the part of the developers I would post it.

However, they've already started their case and sadly we'll be waiting much, much longer.

Edited by Bagheera, 25 February 2014 - 04:44 PM.


#19 Nicholas Carlyle

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • 5,958 posts
  • LocationMiddletown, DE

Posted 25 February 2014 - 04:51 PM

View PostBagheera, on 25 February 2014 - 04:42 PM, said:

Thanks for the counter example Nick, the problems are definitely a confluence of factors and I had no intention of implying otherwise. That said, I never really have problems with them at 75-80 ping, but as it gets higher it gets progressively worse.

No one wants SRMs fixed more than I do, and the only way to get there is to be thorough. Odds are any single issue could be as problematic as having several problems combined. We just don't know.

Imagine if we had a test server with decent uptime and private lobbies to use for test sessions. B)

Somewhere I have a draft of a "definitive" poll thread for SRMs. If I thought it would incite action on the part of the developers I would post it.

However, they've already started their case and sadly we'll be waiting much, much longer.


I'm over the whole thing really. I'm currently making StJobe hate me in another thread advocating for the broken splash damage mechanic to be reintroduced to see if it would fix the hit registration.

#20 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 25 February 2014 - 04:55 PM

View PostNicholas Carlyle, on 25 February 2014 - 04:51 PM, said:

I'm over the whole thing really. I'm currently making StJobe hate me in another thread advocating for the broken splash damage mechanic to be reintroduced to see if it would fix the hit registration.


I see future retribution from his Commando. You have been warned. B)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users