Awesome Is... Awesome?
#1
Posted 26 February 2014 - 06:52 AM
But then I realized that the awesomes weakness is that it has a huge middle hitbox.
I moved as much armor as I could out of my legs and left arm into my front torso armor, people tend to almost always aim for the centre.
Now its awesome. I can tank almost anyone 1v1 as long as I keep my front facing them, which is easy.
Granted if I get flanked it can be over really quickly but most games seem pretty straight forward.
Do you guys think we could see a resurgance of the viability of the awesome? I'm not a vet by any means of the word, so tell me what you think, and maybe some other tips I could use to make my awesome game more awesome
#2
Posted 26 February 2014 - 06:57 AM
But you still can't change that it's easy to hit that CT, nor change the maximum armor the CT can carry. You can allocate a lot of the maximum to the frontal CT, but the point is that it's easy to core and difficult to spread damage across it's LT/RT by comparison to it's 80-ton cousin,the Victor.
You're making the best of it, though. And that's the right idea.
#3
Posted 26 February 2014 - 07:02 AM
#4
Posted 26 February 2014 - 10:21 AM
#5
Posted 26 February 2014 - 11:02 AM
http://mwo.smurfy-ne...3d5aa8700c8634e
i use the ppc for ranged.. the 2LpL fire together to hit critical spots n the 2LL on chin fire.
also drop coolshot 6 n 9x9 on it.. it does run hella hot, but its a wreckin machine..
#6
Posted 26 February 2014 - 11:05 AM
#7
Posted 26 February 2014 - 12:15 PM
#8
Posted 26 February 2014 - 01:40 PM
I use this build on the AWS-8Q to maximize damage and long lasting survivability. Having the ability to do more damage at once lets it do better than jump snipers in the right range of 450 meters. Going 60 too 66kph makes the jog into 450 not so bad but having the element of surprise is needed to keep mechs from running away before it gets within range.
AWS-8Q
Weapon groups I use on it are set to shoot as:
Left mouse button, Group 1 = left torso 2x Large Laser for left side cover peeking to limit exposure.
Right mouse button, Group 2 = Right torso 2x Large Laser for right side cover peeking to limit exposure.
Keyboard 3, Group 3 = Right Arm Large Laser for independent wider shooting arc with arm and accuracy.
Group 4 = Alpha Strike all weapons. I don't use it because of ghost heat but have it for rare chances of only getting one shot off.
Positioning the mech in medium ranges gets the best results. Screenshot to show it can do well if used in the right circumstances. Ambushed them from behind.
TehSBGX, on 26 February 2014 - 11:05 AM, said:
A XL engine takes SIX more slots that could be used for two more double heat sinks or weapons on the AWS-8Q. The AWS-8Q is a 7 energy hard point varient of the awesome that has a max engine cap at 300 unlike the other varients that have higher engine cap rating.
Edited by ArchSight, 26 February 2014 - 01:41 PM.
#9
Posted 26 February 2014 - 02:03 PM
Dual AC40 Jager build....in PPC form.
19DHS, 2 ERPPC 2 PPC. On cold maps, ER's will, kinda, warm you up, and the normals will do nothing to your heat. On hot maps (terra therma) use the normal PPCs as much as possible. However it is the "dreaded" dual AC20 that everyone cries about....yet this has twice the range and no ammo constraints. Hmmmm I wonder.........
#10
Posted 26 February 2014 - 03:54 PM
ELO makes any Mech work so it's hard to discern balance from ELO bracketing, but in a unit v unit battle the AWS doesn't have the firepower to make up for the huge CT target.
#11
Posted 26 February 2014 - 04:01 PM
SirLANsalot, on 26 February 2014 - 02:03 PM, said:
Dual AC40 Jager build....in PPC form.
19DHS, 2 ERPPC 2 PPC. On cold maps, ER's will, kinda, warm you up, and the normals will do nothing to your heat. On hot maps (terra therma) use the normal PPCs as much as possible. However it is the "dreaded" dual AC20 that everyone cries about....yet this has twice the range and no ammo constraints. Hmmmm I wonder.........
This mech overheats too much for a duel or fire-fight. Even staggering the PPCs and ERPPCs to avoid 6xERPPC Ghost heat this loadout will fire twice, shutdown, maybe take damage, and then take 10-12 seconds to zero out the heat, meanwhile the AC mechs are pummeling you on every weapon recycle with just as much damage. For shame PGI, look what you have done.
#12
Posted 26 February 2014 - 05:09 PM
SirLANsalot, on 26 February 2014 - 02:03 PM, said:
Dual AC40 Jager build....in PPC form.
19DHS, 2 ERPPC 2 PPC. On cold maps, ER's will, kinda, warm you up, and the normals will do nothing to your heat. On hot maps (terra therma) use the normal PPCs as much as possible. However it is the "dreaded" dual AC20 that everyone cries about....yet this has twice the range and no ammo constraints. Hmmmm I wonder.........
http://mwo.smurfy-ne...bf7fe46fea6697e
Anyways the problem with it is that it overheats with only 3 shots. It has zero sustain capabilities and would be terrible in a drawn out fight.
#13
Posted 26 February 2014 - 05:48 PM
Awesome will benefit from SRM buffs and woefully needs a quirk buff for mounting pee pee Cee.
I mastered my awesome during the height of the goose rifle and pee pee Cee meta... and that is all variants even the baby
#15
Posted 26 February 2014 - 05:57 PM
Adiuvo, on 26 February 2014 - 05:09 PM, said:
Now with a backup weapon and a fully expendable left arm so you can zombie.
http://mwo.smurfy-ne...52afc11d312944f
#16
Posted 26 February 2014 - 05:59 PM
Edited by Purlana, 26 February 2014 - 06:01 PM.
#17
Posted 26 February 2014 - 06:14 PM
#18
Posted 26 February 2014 - 07:42 PM
#19
Posted 26 February 2014 - 07:46 PM
Mechwarrior Mousse, on 26 February 2014 - 05:57 PM, said:
http://mwo.smurfy-ne...52afc11d312944f
No AMS? You are brave because the Awesome's gigantic Center Torso makes it die to LRMs like a Jenner standing still. Even at 66.7 kph.
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