I do the same with my armor.
I use this build on the AWS-8Q to maximize damage and long lasting survivability. Having the ability to do more damage at once lets it do better than jump snipers in the right range of 450 meters. Going 60 too 66kph makes the jog into 450 not so bad but having the element of surprise is needed to keep mechs from running away before it gets within range.
AWS-8Q
Weapon groups I use on it are set to shoot as:
Left mouse button, Group 1 = left torso 2x Large Laser for left side cover peeking to limit exposure.
Right mouse button, Group 2 = Right torso 2x Large Laser for right side cover peeking to limit exposure.
Keyboard 3, Group 3 = Right Arm Large Laser for independent wider shooting arc with arm and accuracy.
Group 4 = Alpha Strike all weapons. I don't use it because of ghost heat but have it for rare chances of only getting one shot off.
Positioning the mech in medium ranges gets the best results. Screenshot to show it can do well if used in the right circumstances. Ambushed them from behind.
TehSBGX, on 26 February 2014 - 11:05 AM, said:
Try tossing an XL engine in it if you haven't already. It might be handy since everyone immediately goes for your center torso any ways.
A XL engine takes SIX more slots that could be used for two more double heat sinks or weapons on the AWS-8Q. The AWS-8Q is a 7 energy hard point varient of the awesome that has a max engine cap at 300 unlike the other varients that have higher engine cap rating.
Edited by ArchSight, 26 February 2014 - 01:41 PM.