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Awesome Is... Awesome?


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#21 YueFei

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Posted 26 February 2014 - 08:30 PM

View Postmekabuser, on 26 February 2014 - 07:42 PM, said:

arm mounted weaps very nice in awesome. ITs acquired taste like a dragon, but can bring the pain. Seems to get where it needs to go nicely ala terrain doesnt hinder it much, on e of the victors shortcomings.



Wait, what? Victors are *less* hindered by terrain, they have Jump Jets, and Awesomes don't.

#22 xengk

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Posted 26 February 2014 - 08:31 PM

View PostPurlana, on 26 February 2014 - 05:59 PM, said:

Anytime I see an Awsome I think to myself, this will be Awsome! They can't turn fast enough to escape from being cored in the back from my light. Also most of them are long range build and have no close range abilities ;)


This is why I changed my 2 LL to 2 LPL after the recent update.
The Twin Wubcanon make light regret their decision.

#23 Psydotek

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Posted 26 February 2014 - 09:33 PM

The Awesome needs a quirk where it does not suffer from ghost heat when firing 3 PPCs.

#24 ArchSight

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Posted 27 February 2014 - 02:34 AM

View PostLightfoot, on 26 February 2014 - 03:54 PM, said:

Awesome 8Q loadout is 3-4 PPCs, 3 ERPPCs, or 5 large lasers, but you can't do that in MWO even though you can in every other iteration of MechWarrior. MWO is GunWarrior due to all the Heat nerfs. Until PGI makes MWO Heat function like Battletech I would avoid the Energy-only mechs. In MWO support for Energy weapons on Assaults is as secondary weapons at best.

ELO makes any Mech work so it's hard to discern balance from ELO bracketing, but in a unit v unit battle the AWS doesn't have the firepower to make up for the huge CT target.

*Looks at post and wonders if the person read his post that's also on the first page.*

The 5x Large laser still works if you avoid ghost heat. They only generate 7 heat each while 2 medium lasers would generate 8 heat each. ER Large Lasers are 8.5 heat.

It's when you decide to use an ppc or erppc on a energy boat heat efficiency goes out the window. They generate 10 too 15 heat with only .75 second diverence in fire rate. They only do one more point of damage with pin-point damage that could miss at longer ranges due to being a projectile with travel time.





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