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How To (Partly) Fix Srms 101


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#201 Varent

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Posted 03 March 2014 - 08:20 PM

View PostMurzao, on 03 March 2014 - 07:36 PM, said:

I have SRMs on every one of my builds. I always use them in 12 mans. I have used them since the start of closed beta. It is the only weapon I always have (except on my YLW with no missile tubes). I can get top damage done in pugs pretty easy with pure SRMs, I'm usually pretty high up in damage in 12s with SRM+more builds (and get kills)....in various medium mechs not the SHawk.

They work fine.....as long as you know what not to do. (And yea SRM6s without Art are currently trash....so don't use them).

If it's a choice between 'fixing' SRMs and coding CW.....for god sake do CW.

The only thing they could use is the old spiral pattern back.


This does not translate into nothing wrong with srm. This translates into, (work on cw, then srm). Things are definetly amiss with srm hit detection

#202 IceSerpent

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Posted 03 March 2014 - 08:24 PM

View PostMurzao, on 03 March 2014 - 07:36 PM, said:

I have SRMs on every one of my builds. I always use them in 12 mans. I have used them since the start of closed beta. It is the only weapon I always have (except on my YLW with no missile tubes). I can get top damage done in pugs pretty easy with pure SRMs, I'm usually pretty high up in damage in 12s with SRM+more builds (and get kills)....in various medium mechs not the SHawk.

They work fine.....as long as you know what not to do. (And yea SRM6s without Art are currently trash....so don't use them).


Uhm...people usually measure how good/bad a weapon is by comparing TTK. "Top damage done" isn't even a factor here.

#203 Murzao

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Posted 03 March 2014 - 08:32 PM

@IceSerpent I can kill an Atlas or any assault (or boomjagers back when they were good, back then SRM6s were useful) with SRM heavy builds before they kill me, sometime 1v2 (talkin 12 mans here not vs shitty pugs otherwise I can do 1v4)....so yea the TTK is pretty good.

@Varent yea they aren't perfect but for sure CW is way up the list of priorities

Also I love peoples fixation on the AC5...do people not know the SRM2 does the same damage for 1 ton instead of 8? Why people don't max out their missile slots is beyond me!
(and yea I usually pack ERLLs or AC2s or both to outrange most standard 'longrange' weapons like PPCs anyways)

Edited by Murzao, 03 March 2014 - 09:15 PM.


#204 Mcgral18

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Posted 03 March 2014 - 09:16 PM

View PostMurzao, on 03 March 2014 - 08:32 PM, said:

@IceSerpent I can kill an Atlas or any assault (or boomjagers back when they were good, back then SRM6s were useful) with SRM heavy builds before they kill me, sometime 1v2 (talkin 12 mans here not vs shitty pugs otherwise I can do 1v4)....so yea the TTK is pretty good.

@Varent yea they aren't perfect but for sure CW is way up the list of priorities

Also I love peoples fixation on the AC5...do people not know the SRM2 does the same damage for 1 ton instead of 8? Why people don't max out their missile slots is beyond me!


For the most part, because you can't aim that damage, horribly slow travel speed and risky hit detection.

I too can get good damage with SRMs, MGs and a LL, but that doesn't mean it's good. It is good fun, though.

#205 IceSerpent

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Posted 04 March 2014 - 06:36 AM

View PostMurzao, on 03 March 2014 - 08:32 PM, said:

@IceSerpent I can kill an Atlas or any assault (or boomjagers back when they were good, back then SRM6s were useful) with SRM heavy builds before they kill me, sometime 1v2 (talkin 12 mans here not vs shitty pugs otherwise I can do 1v4)....so yea the TTK is pretty good.


You're missing the point - the fact that you can kill some random dude doesn't tell us much, because we know nothing about that player. Are they any good? Are they drunk? Are they tired? Etc. What you should be comparing is TTK with you packing SRMs vs. TTK with you packing something else (i.e. PPC + AC meta). That way player skill is the same, because it's you at the controls in all cases. Besides, in case of SRMs you can simply look up the weapon damage, note the spread and conclude that SRMs would be bad even with perfect hit detection.

#206 Artgathan

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Posted 04 March 2014 - 06:53 AM

View PostMurzao, on 03 March 2014 - 08:32 PM, said:

Also I love peoples fixation on the AC5...do people not know the SRM2 does the same damage for 1 ton instead of 8? Why people don't max out their missile slots is beyond me!


People don't know that the SRM2 doesn't do the same damage as the AC/5 because the SRM2 deals 4 damage, two damage per missile to two different components. It is also hard capped at 270m range and generates 2 heat per shot and has a reload of 2.5 seconds.

People don't max out their missile slots because playing with missiles is playing with a RNG. The spread pattern is always different (which doesn't allow for predictable damage distribution) and on top of that the hit detection is on the fritz.

#207 Murzao

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Posted 04 March 2014 - 07:29 AM

You do know that SRM2 4d/2.5s=1.6dps, AC5 5d/4s=1.25dps. aka SRM2 is 28% more powerful for 12.5% of tonnage invested. Quite literally SRM2s are 10x better than AC5s for damage per ton invested. It only matters that you max SRM usage and have other long range weapons/go fast enough to get in their face.

A commando with 3 SRM2s has more firepower than a 2PPC/2AC5 poptart at point blank.

And while you're in a 2ppc/2ac5 poptart that can fire 30 damage into an arm and wait 4 seconds, I can build a Centurion that does 66 damage every 4 seconds that still goes over 90kph to get in your face where you only have your AC5s, then I lay waste to you while suffering pretty well no damage. (And still has ultralong range weapons to outrange your PPCs)

#208 Reptilizer

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Posted 04 March 2014 - 07:35 AM

View PostMurzao, on 04 March 2014 - 07:29 AM, said:

You do know that SRM2 4d/2.5s=1.6dps, AC5 5d/4s=1.25dps. aka SRM2 is 28% more powerful for 12.5% of tonnage invested. Quite literally SRM2s are 10x better than AC5s for damage per ton invested. It only matters that you max SRM usage and have other long range weapons/go fast enough to get in their face.

A commando with 3 SRM2s has more firepower than a 2PPC/2AC5 poptart at point blank.

And while you're in a 2ppc/2ac5 poptart that can fire 30 damage into an arm and wait 4 seconds, I can build a Centurion that does 66 damage every 4 seconds that still goes over 90kph to get in your face where you only have your AC5s, then I lay waste to you while suffering pretty well no damage. (And still has ultralong range weapons to outrange your PPCs)


Pssst, go have a talk to your arms dealer.
I would demand a refund on that AC5 of yours.
Something about that reload mechanism looks fishy...

#209 Artgathan

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Posted 04 March 2014 - 07:37 AM

View PostMurzao, on 04 March 2014 - 07:29 AM, said:

You do know that SRM2 4d/2.5s=1.6dps, AC5 5d/4s=1.25dps. aka SRM2 is 28% more powerful for 12.5% of tonnage invested. Quite literally SRM2s are 10x better than AC5s for damage per ton invested. It only matters that you max SRM usage and have other long range weapons/go fast enough to get in their face.

A commando with 3 SRM2s has more firepower than a 2PPC/2AC5 poptart at point blank.

And while you're in a 2ppc/2ac5 poptart that can fire 30 damage into an arm and wait 4 seconds, I can build a Centurion that does 66 damage every 4 seconds that still goes over 90kph to get in your face where you only have your AC5s, then I lay waste to you while suffering pretty well no damage. (And still has ultralong range weapons to outrange your PPCs)


That's only true if the AC/5 has a 4 second reload, which is doesn't - it has a 1.5s recycle time (giving it 3.33 DPS, not 1.25). So the SRM2 has 50% of the DPS of the AC/5, not 128% as you're claiming. The SRM2 is not "10X better" than the AC/5. A Commando with 3 SRM2 does not have more firepower than a 2 PPC/ 2 AC/5 mech.

I'd like to see that Centurion build as well. I'm a big Cent fan and I've not been able to achieve those specs.

#210 IceSerpent

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Posted 04 March 2014 - 07:56 AM

View PostMurzao, on 04 March 2014 - 07:29 AM, said:

You do know that SRM2 4d/2.5s=1.6dps, AC5 5d/4s=1.25dps. aka SRM2 is 28% more powerful for 12.5% of tonnage invested. Quite literally SRM2s are 10x better than AC5s for damage per ton invested. It only matters that you max SRM usage and have other long range weapons/go fast enough to get in their face.


You are not accounting for damage spread and underestimating the importance of range.

Quote

A commando with 3 SRM2s has more firepower than a 2PPC/2AC5 poptart at point blank.

And while you're in a 2ppc/2ac5 poptart that can fire 30 damage into an arm and wait 4 seconds, I can build a Centurion that does 66 damage every 4 seconds that still goes over 90kph to get in your face where you only have your AC5s, then I lay waste to you while suffering pretty well no damage. (And still has ultralong range weapons to outrange your PPCs)


Except that you won't be delivering those 66 points of damage to where it hurts, but spreading it all over the target. On the other hand, those AC5s will hit the targeted location every single time.

#211 Joseph Mallan

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Posted 04 March 2014 - 08:04 AM

View PostMurzao, on 03 March 2014 - 08:32 PM, said:

@IceSerpent I can kill an Atlas or any assault (or boomjagers back when they were good, back then SRM6s were useful) with SRM heavy builds before they kill me, sometime 1v2 (talkin 12 mans here not vs shitty pugs otherwise I can do 1v4)....so yea the TTK is pretty good.

@Varent yea they aren't perfect but for sure CW is way up the list of priorities

Also I love peoples fixation on the AC5...do people not know the SRM2 does the same damage for 1 ton instead of 8? Why people don't max out their missile slots is beyond me!
(and yea I usually pack ERLLs or AC2s or both to outrange most standard 'longrange' weapons like PPCs anyways)

AC5 has a shorter cooldown almost 1/2 that of an SSRM, And it has a greater DpS. Care to explain how it has better damage potential over those stats and the fact a AC5 has much more range(potential damage).

I am curious not insulting, honest.

Edited by Joseph Mallan, 04 March 2014 - 08:05 AM.


#212 lsp

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Posted 04 March 2014 - 08:11 AM

YOu can still brawl... I play with several good pilots that do it regularly, it just requires more thinking now. Instead of just face huging the entire enemy team until they're dead. I didn't read your thoughts on fixing SRM's, but I do agree that they need to be fixed.

#213 Davers

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Posted 04 March 2014 - 08:12 AM

View PostIceSerpent, on 26 February 2014 - 02:22 PM, said:


D-DC became the go-to Atlas after introduction of ECM.



D-DC was always to go-to Atlas since it could carry the most SRMs before ECM. ECM just consolidated it's preeminence.

#214 Mekwarrior

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Posted 04 March 2014 - 08:12 AM

I vote for SRMs and all short range weapons to be improved and medium too.

Every game is the same long range only stationary gameplay, where players go to the same spot every game and stand still and fire long range for the whole game. Except where the maps are very pokey.

I would like to see many more medium and short range battles with movement and maneuvering.

Please.

#215 lsp

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Posted 04 March 2014 - 08:22 AM

Majorty of the matches I play in all happen 400m or closer, not exactly long range. I never see games where people sit on the edge of the map and poptart like alot of people seem to describe(not even in 12mans). There's still plenty of room for brawling if you know what you're doing.

Edited by lsp, 04 March 2014 - 08:24 AM.


#216 Sephlock

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Posted 04 March 2014 - 08:32 AM

View PostMurzao, on 03 March 2014 - 08:32 PM, said:

Also I love peoples fixation on the AC5...do people not know the SRM2 does the same damage for 1 ton instead of 8? Why people don't max out their missile slots is beyond me!
(and yea I usually pack ERLLs or AC2s or both to outrange most standard 'longrange' weapons like PPCs anyways)

Because of range issues, the fact that the damage is scattered + you need artemis if you want a chance in hell of hitting your target at any reasonable range. So that's 2 tons/launcher + a hefty upgrade cost for scattershot bukkake with questionable hitreg. No thanks.

#217 Mister Blastman

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Posted 04 March 2014 - 08:45 AM

View PostMurzao, on 04 March 2014 - 07:29 AM, said:

Quite literally SRM2s are 10x better than AC5s for damage per ton invested. It only matters that you max SRM usage and have other long range weapons/go fast enough to get in their face.


Posted Image

#218 Gallowglas

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Posted 04 March 2014 - 09:31 AM

View PostMister Blastman, on 26 February 2014 - 09:49 AM, said:

However, Astro and Quantum Physics are far more interesting and relevant to our Universe along with General and Special Relativity, Particle Physics and String Theory. Oh, and trading stocks is, too.


Good luck doing any of those without software (and application developers) to facilitate it. <_<

#219 Mister Blastman

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Posted 04 March 2014 - 09:55 AM

View PostGallowglas, on 04 March 2014 - 09:31 AM, said:


Good luck doing any of those without software (and application developers) to facilitate it. <_<


:wacko:

It doesn't make you gods. Without physicists, there would be no computers.

#220 Deathlike

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Posted 04 March 2014 - 11:23 AM

View PostMister Blastman, on 04 March 2014 - 09:55 AM, said:


<_<

It doesn't make you gods. Without physicists, there would be no computers.


Let's not go "chicken or the egg" here, otherwise one would stumble onto a "completed game" and manage to mess this up!





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