

Is Potential Enough To Keep You Playing?
#1
Posted 26 February 2014 - 09:13 AM
So here is the question, is the potential of this game enough to keep you slogging at it?
More importantly do you think that if said potential is met that PGI can recover those "lost" players?
#2
Posted 26 February 2014 - 09:41 AM
Take WoW. I played from vanilla through three expansions. One day I had no desire to play, I reached my peak and that was it. Blizzard lost me as a customer simply because I was burned out.
That's whys it's crunch time for MWO. I've felt the first signs of bordem with the game and already I can go weeks without playing.
#3
Posted 26 February 2014 - 10:55 AM
No Remorse, on 26 February 2014 - 09:13 AM, said:
Gameplay keeps me playing it.
Let me compare it to AC4:BF (the last AAA game I played). That game was FANTASTIC! I mean pirates! I played the shit out of that game, probably putting 100 hours in a couple of weeks. Got 91% complete, etc.
And I haven't played it since. Maybe the multi-player component would hold my interest, but I don't have much interest in starting that. Yet I'll still log on to MWO a few nights a week for an evening of giant stompy robot smashing, because the game is just that much fun.
CW will just make it that much more fun.
#4
Posted 26 February 2014 - 11:15 AM
Marack Drock, on 26 February 2014 - 11:10 AM, said:
Source?
edit: oh man, they snuck it back in. The wiki editors are always stripping that stuff out. It'll be gone soon.
Edited by Heffay, 26 February 2014 - 11:18 AM.
#5
Posted 26 February 2014 - 11:34 AM
Marack Drock, on 26 February 2014 - 11:10 AM, said:
You do realize that ANYONE can edit a Wikipedia page?
Wikipedia is about as accurate and reliable as water is flavorful.
#6
Posted 26 February 2014 - 11:38 AM
#7
Posted 26 February 2014 - 12:08 PM
As I stated in our previous exchange, PGI can do nothing but move forward with development. They can't go back and "fix" the stuff they screwed up on, can't go back and repair improprieties and can't magically pull a years worth of development out of their ass to placate the players that demand more to be done.
Will the players that thew up their arms and walked away ever be lured back? A small percentage maybe... The sad reality is far to many of these people have already formed their opinion and or have resigned that MW:O is not going to be that Holy Grail product they want / demand it to be...
You can only win back people who are willing to forgive and forget... Sadly, far too many of the players now hold a deep seeded resentment and even if MW:O came with a t-bone steak and a hand-job... they would never set foot back in this game.
PGIs going to to plod forward and MW:O will become "something viable"... That said, it will never be everything to everybody and it most definitely will not change it's spots.
The premise that with loud enough cries of indignation that PGI will redact 2 years of development (good and bad) to grossly change the direction is just mind numbing...
Did the top-tier pool of player take a hit? Absolutely... Having said that, if you ask me, the "Grand Exodus" did this community a favor by freeing us of numerous agitators that brought nothing of value to this game save their money and an earmark to the population total.
This game isn't dying and it isn't going anywhere anytime soon... Thankfully I'm somewhere in the mile deep middle pool and I can play for hours and only cross paths with but a handful of the same players. Conversely, I can freely admit I was at one point keeping track of players I crossed paths with and I finally gave up because it grew exponentially with every flipping match.
MW:O died long ago for some people... For other's it's something worth taking the slow ride...
Edited by DaZur, 26 February 2014 - 12:12 PM.
#8
Posted 26 February 2014 - 12:18 PM
Marack Drock, on 26 February 2014 - 12:15 PM, said:
So you knowingly referenced a source that you KNOW is unreliable/inaccurate to make a point even though the data is suspect?
You have a great future in Climatology and will some day make Al Gore proud.
#9
Posted 26 February 2014 - 12:28 PM
Marack Drock, on 26 February 2014 - 12:23 PM, said:
Um, I don't provide data outside that which I can verify myself and can provide pics/reports/raw data/etc. when requested, that being specific to traffic on the House Marik website and it's TeamSpeak server as I'm an administrator for both, or my own personal data which I track via a database program I've written.
This is called Empirical Evidence, not the Anecdotal Evidence that most of the data I see floating around (that doesn't come directly from the Devs) is based on.
Nice try though Sparky.
Edited by Roadbeer, 26 February 2014 - 12:30 PM.
#10
Posted 26 February 2014 - 12:40 PM
Marack Drock, on 26 February 2014 - 12:39 PM, said:

#11
Posted 26 February 2014 - 12:42 PM
No Remorse, on 26 February 2014 - 09:13 AM, said:
So here is the question, is the potential of this game enough to keep you slogging at it?
More importantly do you think that if said potential is met that PGI can recover those "lost" players?
#12
Posted 26 February 2014 - 12:53 PM
Marack Drock, on 26 February 2014 - 12:48 PM, said:
No, but age and experience have taught me that plans change and the road to hell is paved with good intentions.
Once you use the word 'lie', you invalidate anything you have to say and get a much deserved

#13
Posted 26 February 2014 - 01:08 PM
You and posters like you have formed opinions that can never be changed because you refuse to let go... PGI is evil, they can do nothing right, they lied, they intentionally mislead us, they ignore us, they devalue our input, they are mismanaging this IP, they are money whores, they steal and eat babies in the night and they force themselves on small woodland creatures sexually...
It's a never-ending loop of hatred and distrust with no want or desire to accept any resolution save finding another kindred soul to ruminate over how much PGI sucks and how it could have been s much better.
I've met jilted women who are more inclined to let things go...

#14
Posted 26 February 2014 - 01:14 PM
Marack Drock, on 26 February 2014 - 01:00 PM, said:
No, you're not realistic, you're reactionary.
Having had played online games since 1995 (which correct me if I'm wrong, is longer than you've been alive) I have learned to come to a project with reasonable expectations and a foreknowledge based off of past experiences, to be able to read between the lines of Dev speak. Having been married a couple times also helps with this skill.. That knowledge allows me to see what the Devs are saying and not saying, and base my opinion off of those facts.
I've also learned that Gaming review sites are the WORST source of information as they cater to either the developers in the interest of getting early access or financial consideration OR to the haters who are the personification of the "Comic Book Guy" from The Simpsons. I'd be hard pressed to find one that falls in-between.
Having said all that, I take each decision on a case-by-case basis, I blew my top over 3PV, but when the debate was over, I took it as "it is what it is" and accept it or don't. The reactionaries stay in a state of perpetual butthurt. Currently, I'm not happy about what's been said is going to happen to groups, but I'm waiting until there is a CC post before I either blow my top, or make fun of those who are.
Obviously I'm still having a good time with the game because I average 20 drops a day and frequent the forums, as well as engage the devs on Twitter.
IF the occasion ever arises, that it stops being "worth it", you won't know it other than I've suddenly disappeared. Until then, I'm just here to make fun of those who wear their butthurt on their sleeve and see every Dev post as a personal affront to their family heritage.
#15
Posted 26 February 2014 - 01:30 PM
This game isn't even FINISHED. Reserve judgment for when it is.
#16
Posted 26 February 2014 - 01:35 PM
Marack Drock, on 26 February 2014 - 01:31 PM, said:
The typical development period for a PC game of this size is four to five years. It is fruitless to criticize a 2.5-year-old game for not being that.
#17
Posted 26 February 2014 - 01:48 PM
#18
Posted 26 February 2014 - 02:01 PM
Marack Drock, on 26 February 2014 - 01:31 PM, said:
@Rebas- Its supposed to be an MMO with a 1:1 timeline. By the time it is done we will be dead for 80 years.
You say that and then you follow with a negative hyperbole and expect that to make sense to me?
Not one person has said PGI is faultless and that MW:O is a flawless gem... You elected to cast a fairly broad dispersion inferring that Wiki article was somehow relevant. Then following by leveling that you can't believe PGI because they are lie, make another broad inference that "we are not being realistic"...
Make up your mind... You can "like" MW:O without being a fan-boy, white-knight or a denialist... Conversely, you can support PGI and still maintain a cautionary stance like Roadbeer eluded to.
#19
Posted 26 February 2014 - 02:05 PM
Of course, that was all off topic. See, look! You're even doing it me!!!
Edited by No Remorse, 26 February 2014 - 02:06 PM.
#20
Posted 26 February 2014 - 02:20 PM
Marack Drock, on 26 February 2014 - 02:08 PM, said:
If I have a negative view maybe it is because of: Launch lies, no community warfare, no new maps they all play the same, gamemodes that are extremely repetitive etc. If you look at my early posts I would kiss PGI's shoes. Now I will believe what they say when I see it. I say the game is moving forward but it won't stop me from pointing out its faults. I am done here see you all in K-town.. oh wait I don't go there anymore either so no I won't.
Again... "lap dog", as if you can't possibly support PGI in a general sense without being one. Level that PGI "lied"... Good ******* god man, to "lie" infers intent to deceive... Metric changes and plans changed... how people cannot understand this baffles me.
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