Bulvar Jorgensson, on 26 February 2014 - 05:04 PM, said:
I have noticed that Light mechs punch well above their weight class. This I know is due to the hit registration and all manner of other factors, however.........
Those firestarter mechs are making a complete mockery of the whole way PGI deliver on XP and C-bills.
This past 3 nights I have dropped, Light mechs make up the highest Damage and kill ratio, with Embers grabbing top spot.
Now I understand certain game mechanics have to be in place to allow for semi balanced (I was going to say balanced, then realised, that ain't ever gona happen.) game-play.
But come on.........
in fact the reason this post has gone up was the last drop i was in tonight, the opposition had 8 out of the 12 mechs being lights and the Roffel-stomped the team i was in which had 4 Assaults 5 heavies and 2 Mediums and 1 Light.
Guess I should really just buy some light mechs and join the Gravy train......
Those firestarter mechs are making a complete mockery of the whole way PGI deliver on XP and C-bills.
This past 3 nights I have dropped, Light mechs make up the highest Damage and kill ratio, with Embers grabbing top spot.
Now I understand certain game mechanics have to be in place to allow for semi balanced (I was going to say balanced, then realised, that ain't ever gona happen.) game-play.
But come on.........
in fact the reason this post has gone up was the last drop i was in tonight, the opposition had 8 out of the 12 mechs being lights and the Roffel-stomped the team i was in which had 4 Assaults 5 heavies and 2 Mediums and 1 Light.
Guess I should really just buy some light mechs and join the Gravy train......
The Jenner was doing the exact same thing long before the Ember came out....but it's been so long since a decent light came out, many seem to have forgotten. After our population finishes training up their new lights, I imagine numbers will go back down to previous levels...hopefully a few more players will start to play lights regularly though.