I'm not sure if there's anything positive that can be said about the stats, or just this thread.
There's just a lot offputting about the decisions made by PGI, and I don't mean all the randomness in Russ's twitter (because, that's what dev update posts seem to contain). A lot of the decisions made seem to be short sighted... the kinds of things companies and corporations do for the "profit now" instead of "continued longterm profit". It doesn't mean that every decision is wrong, but many of them have had long term consequences... all of which are effectively coming back to bite back @ PGI.
Right now, the community wants
less hassle... this means a fast and efficient mechlab (which, UI 2.0 has set some of us back a bit), a fully functional social function (which even today, is inferior to even basic chat apps) including lobbies, and being able to play vs anyone with minimal or agreed-upon restrictions (4-man vs 12-only eats up teams with 5-11 people online). This doesn't even begin to express the lack of in-match tools to make more cohesive teams (VOIP, or just a command rose). There's so many other things I'd love to mention, but ultimately every "solution" by PGI to "resolve this" is simply very short sighted and whether you agree how many actually play... the actual play has slowly decayed where it's almost like I have to be some sort of drill sargent to give people a freaking heads up on
how to actually play. It's frustrating to no end.
For just me, it's probably simply easier to ragequit... there's so many excuses I can make to not play the game... asking for what is
most important is like trying to change the status quo... and that status quo isn't working the way it should in the first place. I don't even have to get my own personal nitpicks fixed... but PGI not actually understanding the dynamics of what's going on with this game is a slow death.
Like, gameplay balance (yes, this subforum)... instead of just simply "discussing how to balance stuff", a simple community-related event-goal could be achieved (free hanging trinket) for like getting a kill in LBX and then reporting back in some feedback thread and then get it tweaked in subsequent patch or two. You could do this easily for 1 weapon (or weapon system) every month so that people have a goal to play AND give more useful constructive feedback (other than, "it's just fine" when people objectively evaluate the system
with numbers to boot). I don't expect the most imaginative stuff here.. but right now, even simple stuff to get people interested AND involved with the game is important.
Otherwise, we're here only to get cash, buy mechs, grind mechs, and the check out for the game for a while. None of this contributes long term growth or stability... just more churn and burn of the turnover. I give up trying give good ideas. There's nothing to be said that hasn't been said before, and yet there's more excuses to made for not playing this game more. It hurts too much.
Edited by Deathlike, 27 February 2014 - 09:24 AM.