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84% Of Players Pug In A Team Oriented Game?

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#101 3rdworld

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Posted 27 February 2014 - 01:58 PM

The title is slightly deceptive.

The info says 84% of the players in matches launched were pugging.

That isn't incredibly surprising, as a single player can fall into all of the categories. And as you add players the speed at which you can drop goes down.

Edited by 3rdworld, 27 February 2014 - 01:58 PM.


#102 Deathlike

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Posted 27 February 2014 - 01:59 PM

View Post3rdworld, on 27 February 2014 - 01:58 PM, said:

The title is slightly deceptive.

The info says 84% of the players in matches launched were pugging.

That isn't incredibly surprising, as a single player can fall into all of the categories. And as you add players the speed at which you can drop goes down.


As an aside... lies, damn lies, and stats apply here. I don't even know how they track telemetry, but once you add Paul into that mix... things go awry...

#103 Bhael Fire

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Posted 27 February 2014 - 02:19 PM

View Post3rdworld, on 27 February 2014 - 01:58 PM, said:

The title is slightly deceptive.

The info says 84% of the players in matches launched were pugging.

That isn't incredibly surprising, as a single player can fall into all of the categories. And as you add players the speed at which you can drop goes down.


How is it deceptive?

The stats say 84% of the player base are playing the game solo. How can solo players fall into all of the categories?

#104 3rdworld

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Posted 27 February 2014 - 02:21 PM

View PostBhael Fire, on 27 February 2014 - 02:19 PM, said:


How is it deceptive?

The stats say 84% of the player base are playing the game solo. How can solo players fall into all of the categories?


You should read them again.
  • Out of all matches launched, 84% are solo launches.
That does not mean that 84% of the population only plays the game solo. Just that of all the matches that were launched over their observation period, 84% of the players in those matches were solo. So however long they were recording a single player could have easily dropped multiple times, in multiple different group sizes.

I am not saying I think it is a good thing, but saying 84% of people that play the game only play solo is not accurate with the stats they gave us.

Edited by 3rdworld, 27 February 2014 - 02:22 PM.


#105 Chemie

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Posted 27 February 2014 - 02:25 PM

View Post3rdworld, on 27 February 2014 - 02:21 PM, said:


You should read them again.
  • Out of all matches launched, 84% are solo launches.
That does not mean that 84% of the population only plays the game solo. Just that of all the matches that were launched over their observation period, 84% of the players in those matches were solo. So however long they were recording a single player could have easily dropped multiple times, in multiple different group sizes.



I am not saying I think it is a good thing, but saying 84% of people that play the game only play solo is not accurate with the stats they gave us.


This. Unless he counts a 4-man as 4 launches, he is WAY off on these stats.

Let's say 84% a solo and rest are 4-mans. 16% times 4 = 54 so in fact ~40% of players are teamed up vs pug.

Edited by Chemie, 27 February 2014 - 02:25 PM.


#106 Deathlike

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Posted 27 February 2014 - 02:26 PM

I'm starting to think Paul or whoever @ PGi suck @ putting some stats together.

#107 Chemie

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Posted 27 February 2014 - 02:42 PM

OK. someone did the exact math (I was close).

http://mwomercs.com/...ost__p__3186658

65% / 35% is actual maths...Paul just did maths wrong or wanted to use the maths to prove his decision that was already made.

Edited by Chemie, 27 February 2014 - 02:44 PM.


#108 Name115734

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Posted 27 February 2014 - 02:55 PM

As a person who is well versed in stats I know stats can be used to prove any theory and can be manipulated to said effect, and even if the number is 85% or 66% that is still the grand majority of the players.

The question still lingers.

This was meant to be a team based game, now not only have PGI made that goal near impossible, due to limited in-game teamwork tools, they have stated that IF they are going to allow team based private matches it will cost real life money!

I know I am not alone in questioning this decision! Is this yet ANOTHER decision aimed to lose even more of the community which has supported this game? Someone at PGI really needs to step up here and correct this.

#109 Tw1stedMonkey

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Posted 27 February 2014 - 02:59 PM

View PostChemie, on 27 February 2014 - 02:42 PM, said:

OK. someone did the exact math (I was close).

http://mwomercs.com/...ost__p__3186658

65% / 35% is actual maths...Paul just did maths wrong or wanted to use the maths to prove his decision that was already made.

What makes you think that they counted 4 man drops as 1 launch event instead of 4 separate launch event in the 4 man queue counter? Isn't that a pretty basic thing to take into account in statistics? How is it so hard to accept that pre-formed group play is a relatively small minority? Yes the number might not be fully accurate but i would put money of at least 80% of players launching are solo rather than being in a group.

#110 80sGlamRockSensation David Bowie

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Posted 27 February 2014 - 03:04 PM

View PostDeathlike, on 27 February 2014 - 02:26 PM, said:

I'm starting to think Paul or whoever @ PGi suck @ putting some stats together.



You're on the right track.

The majority of people at PGI (Russ and Bryan) Actually do geniunly want this game to thrive, but lack of highly skilled programmers like Thomas D. is what slows down production.

Then you have other employee's like Paul who honestly, needs to find another job.


Not saying there's a couple of bad apples at PGI... but I'm saying straight up there are people who haven't been doing shit for the past two years.

Edited by mwhighlander, 27 February 2014 - 03:05 PM.


#111 Deathlike

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Posted 27 February 2014 - 03:12 PM

View Postmwhighlander, on 27 February 2014 - 03:04 PM, said:



You're on the right track.

The majority of people at PGI (Russ and Bryan) Actually do geniunly want this game to thrive, but lack of highly skilled programmers like Thomas D. is what slows down production.

Then you have other employee's like Paul who honestly, needs to find another job.


Not saying there's a couple of bad apples at PGI... but I'm saying straight up there are people who haven't been doing shit for the past two years.


What are you saying? He's just collecting a paycheck and cashing it?

Where do I sign up?

#112 Iskareot

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Posted 27 February 2014 - 03:56 PM

Sorry I am going to call him out and say BRIAN YOU ARE FULL OF SHIT unless he means first day players with no elo rating at all.

In fact, this makes 0 sense seeing that again.

Something is missed here. If this is the case, you should only see one premade out of like 5 drops ???? and then even if you saw one out of 5 matches and ONLY one that number makes it higher.

That just seems off.

Wait... ok so this just changed.

80% of the population is dropping solo (THIS DOES NOT MEAN) higher ELOs see those said drops... ok now it's getting real.

I could see that from the start but if you are telling me that based on averages I only have one premade group in my drops over the last year I will call bullshit.

#113 Asmudius Heng

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Posted 27 February 2014 - 03:59 PM

What is needed is a way that individual players can EASILY meet up in game and form lances with other puggers.

Even without voice coms being able to go join a lance first and then drop would improve cohesion a huge amount

There should be a LOOKING FOR GROUP option in game.

Edited by Asmudius Heng, 27 February 2014 - 04:00 PM.


#114 Dirus Nigh

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Posted 27 February 2014 - 04:10 PM

View PostRichAC, on 27 February 2014 - 03:39 AM, said:


Well in the Russ Bullock post he gave some actual dates. I'm not sure what the date for private matches is, have to check that post. Its soon. haha

Funny you guys are asking for chat, cause in alot of games they don't bother cause noone uses them. Bad company 2 had voip, but in 2 years, I only ever heard a person say two words, literally. Noone even gets on vent anymore. Then BF3 they got rid of in game voice chat altogether lol. The Rift devs are having trouble just keeping their general chat servers working.....let alone a voip server.

In Star Trek Online, I only heard one guy ever use the in game voice chat. Most people don't bother to use mic, or most of the guilds are on 3rd party voip because its better quality.

Alot of people do get on VOIP for this game though which is cool about this community. But its never gonna be as good as vent, or something similar, and just a potential for more attacks and bugs, so its not surprising to me.


Wait hold on! Bad Company 2 had in game voice!?!?! WTF man. I never knew that! I played that game for almost it's entire run frustrated that I could not talk with teammates, and never once had some one use the voice chat when i was playing. The only thing I ever saw for voice was people running the TS channel in the server announcements during a match. That's it.

As fore STO, to be fair it really is a single playing game. Not many of the missions that require a group really need voice coms. PvP is another story but I never played that so I cant say.

#115 Firewuff

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Posted 27 February 2014 - 05:06 PM

The far more likely explaination is that while the growth of the number of teams has become fairly static the number of PUGs is growing much faster. that is typical of most games. Teams will form from the hard core players early, pugs will tend to accumulate over time.

#116 Novakaine

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Posted 27 February 2014 - 07:07 PM

This is just far too insidious.
Too few teams
Too few teams for community warfare.
12 man pugs consisting of 2 Davions, 2 Kurita, 4 Lone Wolves, 2 Mariks and 2 Clanners.
Defending what The Federated Suns?
No real need for community warfare beyond a innner sphere map and a leader board.
Community Warfare completed.
Yup "PGI Style."

#117 Texas Merc

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Posted 27 February 2014 - 10:05 PM

I p much only pug now; maybe 50 games played since the new year.

since ui 2 I cannot readily accept invites from friends list voip or no.

its a known issue with the social tab

That said the social tab kinda sucks for what it does and ui 2 made it worse

The best thing about MW series is bringing folks together to fight for a common cause

PGI has not realized this


Edited by Texas Merc, 27 February 2014 - 10:12 PM.


#118 Training Instructor

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Posted 27 February 2014 - 11:11 PM

1) For more casual units, going into the 12 man queue was boring. We wanted a royal rumble, and the hardcore units gave us jump-sniping and waiting games for the first seven-ten minutes of the match. We like competition, but when you make it tedious and boring for us, it's really your own fault that we stopped doing 12 mans.

2) We didn't always have 12 online, and even when we did, not everyone felt like organizing that much.

3) Leaving hardcore units with an empty queue and failure to find match while I was hopping into match after match and enjoying myself was pretty sweet.

#119 Alex Warden

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Posted 28 February 2014 - 12:22 AM

just because there are no proper tools to easily form groups, as every frakkin MMO out there has them...

but i´m sure that has already been said a 1000 times in this thread...


never trust statistics which you didn´t fake yourself...






View PostTraining Instructor, on 27 February 2014 - 11:11 PM, said:


We like competition, but when you make it tedious and boring for us, it's really your own fault that we stopped doing 12 mans.


qft

Edited by Alex Warden, 28 February 2014 - 12:29 AM.


#120 Fooooo

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Posted 28 February 2014 - 12:30 AM

As others have mentioned, solo dropping into public matches doesnt mean your not a team player.

You get put onto a team of 11 other players. Killing them has a penalty, its not FFA. So its in everyones best interests to "help" each other win the match.

So in that case, dropping solo basically groups you with 11 other people automatically in a match, it just doesnt physically add everyone to a group as well for out of match or provide very good tools for commuicating anything once in that match etc.


I think one of the (many) reasons the solo drop is so high is because there is no decent global / faction chat system in the mechlab etc.

There should be a chat open constantly (that you can close if you want.) that has tabs for

Support
Unit

Factions (all or just your affiliated one, IE Steiner sees STEINER, Marik sees MARIK etc etc)

(maybe seperate it into "open faction" ones * closed faction ones, so other factions can join another factions chat, however both still have the "private faction" chat....not that it really matters with it being F2P and multiple accounts and all.....)

General (global chat basically)


Then ones you can create yourself (like a private chat etc) and that get created when you join a group

Group
JJ&mike
Bill,JJ&mike

etc etc etc

This would create more of a community inside the game, and allow people to group easier. Especially if you also let people right click names and select from a little menu......

Add friend
Invite group
Invite Unit
Invite Private Chat
Invite Existing Chat (so you can add players to an already created channel.)
Block
Report

etc etc

(also allowing this whilst IN a match would be good btw...add a keybind to trigger the cursor so names from the chat or player list can be selected / right clicked etc)

Edited by Fooooo, 28 February 2014 - 12:42 AM.






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