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Whats With The Stupid Hands....


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#1 Puerto Rock Punisher

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Posted 27 February 2014 - 06:51 AM

What is with the stupid hands on these mechs and taking up space for some hand actuator. What are we going to shake before we try to kill each other...ha. I really hope that in the upcoming updates they give us the choice to remove these eye sores and really let us customize our builds. Stop adding hands, they have no tactical advantage and they just hinder our ability to truly bring out the monster in our mechs... (Load out wise)

Please leave your thoughts and comments below...

Thanks...

#2 Rogue Jedi

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Posted 27 February 2014 - 06:58 AM

all Mechs and the majority of Mech varients in Mechwarrior online are based on designs from the battletech sourcebooks, in battletech you could use physical atacks (and hopefully we will be able to in MWO in the future).

Hands exist on mech designs because that design has always had hands but I aggree it would be nice to be able to add/ remove actuators in future

#3 Turist0AT

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Posted 27 February 2014 - 07:06 AM

They are for holdning axes and stuff.

Posted Image

Edited by Turist0AT, 27 February 2014 - 07:09 AM.


#4 HammerMaster

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Posted 27 February 2014 - 07:06 AM

Yeah.. Don't try and min/max slots when it is something still missing from game. Mechs with hands can:
Punch.
Pick up a severed arm or leg to use as a CLUB.
Salvage missions.
Hand held addon weapons.
Example on the quickdraw:
Hand-held weapon packages developed for QKD-8X are divided into heavy, twelve tons, and light, six tons, and include:
  • Heavy LRM Weapon - An LRM-20 and one ton of reloads clad in a single ton armor. BV (2.0) = 236 [21][19]
  • Heavy LB-X Weapon - An LB 10-X AC with a half ton of reloads protected by a half ton of armor. BV (2.0) = 174 [21][19]
  • Heavy Streak Weapon - A trio of Streak SRM-4's with a single shared ton of reloads clad in two tons of armor. BV (2.0) = 248 [21][19]
  • Heavy Rotary AC Weapon - A Rotary AC/5 with a ton and half of ammo protected by half a ton of armor. BV (2.0) = 310 [21][19]
  • Heavy Thunderbolt Weapon - A Thunderbolt 10 clad in two tons of armor and supplied with three tons of reloads. BV (2.0) = 239 [21][19]
  • Light Autocannon Weapon - A Light AC/5 with half a ton of reloads protected by half a ton of armor. BV (2.0) = 82 [21][19]
  • Light Anti-Infantry Weapon - Five Machine Guns and a Vehicle Flamer supplied with half a ton of machine gun ammo and one of flamer reloads clad in one ton of armor. BV (2.0) = 64 [21][19]
  • Light Laser Weapon - A single Medium Laser cooled by three Heat Sinks and covered in two tons of armor. BV (2.0) = 110 [21][19]
Would you like some more?

#5 Puerto Rock Punisher

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Posted 27 February 2014 - 07:14 AM

Ha....Thats funny, these are not Gundams, there hulking, lumbering machines...... Mech warrior lore is very funny... Hopefully they introduce this into the game soon, instead of wasting our precious load out space....

#6 HammerMaster

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Posted 27 February 2014 - 07:20 AM

If you saw what an axe could do in melee. That would become precious to you.

#7 Furiel

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Posted 27 February 2014 - 07:21 AM

This is why...

http://www.sarna.net/wiki/Hatchetman

Can't carry a hatchet if you don't have a hand!

I loved my hatchetman when I played tabletop BT back in the day.

#8 Aluminumfoiled

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Posted 27 February 2014 - 07:28 AM

Have ye not seen the tiny evil hands of the Stormcrow? Brought from the Old Country by Vlad the Impaler. Striking fear in the hearts of the bravest Knights of the Inner Sphere.

Abomination walks in the hands of the Clan.

#9 Turist0AT

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Posted 27 February 2014 - 07:29 AM

View PostMicroVent, on 27 February 2014 - 07:28 AM, said:

Have ye not seen the tiny evil hands of the Stormcrow? Brought from the Old Country by Vlad the Impaler. Striking fear in the hearts of the bravest Knights of the Inner Sphere.

Abomination walks in the hands of the Clan.


Posted Image

we have now...

Edited by Turist0AT, 27 February 2014 - 07:30 AM.


#10 Aluminumfoiled

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Posted 27 February 2014 - 07:31 AM

Still creeps me out. :(

#11 YaKillinMeSmalls

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Posted 27 February 2014 - 07:39 AM

Those hands are like the butler's from Scary Movie...

#12 Puerto Rock Punisher

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Posted 27 February 2014 - 07:42 AM

Ha...YaKillinMe took the words right out of my mouth.....Take my strong hand, hilarious...

#13 Koniving

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Posted 27 February 2014 - 08:09 AM

If the hand actuators were removed, it'd decrease the diversity of the mechs. That, and actually Battletech mechs are not that dissimilar from gundams, that is to say back in Star League tech before what became the Clans left the Inner Sphere in self-exile.

Only a bit before that, they carried rifles. Wielded melee weapons. Punched, kicked, the works. Some were known to climb buildings. Camp out for weeks with a mech-portable Gauss Rifle (in fact this is what inspired the Gauss Spider design as it happened to be a Spider using it as a sniper picking off enemy defenses after losing his entire lance. It was to bide his time while waiting for the other planetary assault teams to meet him at the objective, whom presumed he was KIA with the crash.)

Flipping tanks was another popular thing. So was gluing to blast shields, ducking, going prone.

Much of this became reduced between a combination of the earlier neuro-helmets causing mindloss, insanity, and many other things. It soon was a limited time for a more direct link. Later on, the technology for it was simply lost when Kerensky left and took the entire Star League Defense Force with him.

They're coming back as "The Clans." Several hundred years later.

(Oh, and a random fun note: This is a Hunchback 4G.)
Posted Image

This is also a Hunchback 4G.
Posted Image

I thought that was interesting. Both are official Battletech art. The difference is the country.

Edited by Koniving, 27 February 2014 - 08:16 AM.


#14 DONTOR

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Posted 27 February 2014 - 08:10 AM

(Kitfox falls off ledge) Stormcrow arrives to save the day! Grab hold of my strong arm child! (Kitfox :( )

#15 Modo44

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Posted 27 February 2014 - 08:11 AM

Dude. I would pay so much to be able to flip tanks...

#16 Koniving

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Posted 27 February 2014 - 08:12 AM

But for a general idea of what's going on in the universe... This brings us from the beginning to right around now.



Most of the footage comes from Mechwarrior 4, which to me was the worst of the MW franchise (MechAssault doesn't count). Deal with it.

(Long story short.. Technology went downhill real fast when Kerensky left.)

Edited by Koniving, 27 February 2014 - 08:14 AM.


#17 CDLord HHGD

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Posted 27 February 2014 - 08:35 AM

I don't mind having hands, it's LORE! However, I do NOT like the hands on the Thunderbolt and Centurion... What's with the second opposable thumb?? Aesthetically, I'd like to swap them out with normal hands at least..... I understand that some mechs have weird hands per LORE, but some of these are just *shudder* ooogley (omg, sorry alex!!!)

#18 Levi Porphyrogenitus

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Posted 27 February 2014 - 09:48 AM

Hands are versatile and amazing. They make for stronger melee attacks, allow you to pick up and squish little infantry guys, let you steal anything that isn't too heavy (mechs are strong enough to defeat the "nailing-down" defense), and in general give options.

Of course, since none of those things are live in MWO, they're ultimately about flavor. Hopefully that'll change eventually (after CW I hope we get Solars VII/melee voted in as next priority).

#19 Joseph Mallan

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Posted 27 February 2014 - 11:21 AM

View PostPuerto Rock Punisher, on 27 February 2014 - 06:51 AM, said:

What is with the stupid hands on these mechs and taking up space for some hand actuator. What are we going to shake before we try to kill each other...ha. I really hope that in the upcoming updates they give us the choice to remove these eye sores and really let us customize our builds. Stop adding hands, they have no tactical advantage and they just hinder our ability to truly bring out the monster in our mechs... (Load out wise)

Please leave your thoughts and comments below...

Thanks...

On TT we could remove lower arm and hand actuators so as to allow larger crit weapons(AC20 or instance)

View PostKoniving, on 27 February 2014 - 08:09 AM, said:

If the hand actuators were removed, it'd decrease the diversity of the mechs. That, and actually Battletech mechs are not that dissimilar from gundams, that is to say back in Star League tech before what became the Clans left the Inner Sphere in self-exile.

Only a bit before that, they carried rifles. Wielded melee weapons. Punched, kicked, the works. Some were known to climb buildings. Camp out for weeks with a mech-portable Gauss Rifle (in fact this is what inspired the Gauss Spider design as it happened to be a Spider using it as a sniper picking off enemy defenses after losing his entire lance. It was to bide his time while waiting for the other planetary assault teams to meet him at the objective, whom presumed he was KIA with the crash.)

Flipping tanks was another popular thing. So was gluing to blast shields, ducking, going prone.

Much of this became reduced between a combination of the earlier neuro-helmets causing mindloss, insanity, and many other things. It soon was a limited time for a more direct link. Later on, the technology for it was simply lost when Kerensky left and took the entire Star League Defense Force with him.

They're coming back as "The Clans." Several hundred years later.

(Oh, and a random fun note: This is a Hunchback 4G.)
Posted Image

This is also a Hunchback 4G.
Posted Image

I thought that was interesting. Both are official Battletech art. The difference is the country.

The Japanese Stalker is much more awesome than the US version I think.
Posted Image

#20 Koniving

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Posted 27 February 2014 - 11:32 AM

View PostJoseph Mallan, on 27 February 2014 - 11:21 AM, said:

On TT we could remove lower arm and hand actuators so as to allow larger crit weapons(AC20 or instance)

Kon edit: In MWO the Clans will be able to do this.



The Japanese Stalker is much more awesome than the US version I think.
Posted Image


I saw that and kinda shook my head. It'd never survive in MWO.





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