Edited by Valentin Haugland, 07 September 2012 - 09:20 AM.
Founder's Q&A Compilation
#141
Posted 07 September 2012 - 09:17 AM
#142
Posted 07 September 2012 - 09:25 AM
#143
Posted 07 September 2012 - 10:03 AM
It's 8:03 p.m. here
#144
Posted 07 September 2012 - 10:25 AM
guess i'll be pending for awhile huh
Edited by FrostManZ, 07 September 2012 - 10:26 AM.
#145
Posted 07 September 2012 - 10:57 AM
Hopefully tomorrow will be my lucky day
#146
Posted 07 September 2012 - 11:10 AM
Drewsie, on 07 September 2012 - 09:25 AM, said:
Email support and you get an email apologizing for their buggy system and then they tell you to log out of the site and game (which makes no sense considering i bought the founders pack to get access to this in the first place...?) and then clear your browsing cache. After that you log in again and BOOM supposed to fix it. They already marked the problem as solved before I even saw if it worked or not so... still waiting EMAILING SUPPORT DOES NOT HELP!!!! The bug might not even been in their system but with those who you purchased through.
Sigh. Hope someone fixes it soon.
#147
Posted 07 September 2012 - 11:54 AM
#148
Posted 07 September 2012 - 12:44 PM
#149
Posted 08 September 2012 - 09:19 PM
edit: saw the extension elsewhere. so excited to be a part of this community. time to get get fragged.... err... I mean bring glory to the IS
Edited by Sousapro, 08 September 2012 - 09:39 PM.
#150
Posted 15 September 2012 - 11:34 PM
A: Anyone who buys a Founders Package whether Elite or legendary will still have 4 empty mech bay slots on top of the Mech's they get with Founders.
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Currently, there are 8 slots, free. Q: is it going to be considered to have the Legendary Founders Mechs on top of the 8 slots? I feel a little cheated, since LF packages looses 4 "free slots". Basically, the LF packages is reduced in value 1200 MC (4x 300 MC for the slots). You all know 8 slots isn't much, since you have to have 3 of the same class in order to progress in the pilot XP trees (which I find rather a silly approach in an XP based game, but that's different topic...)
#151
Posted 17 September 2012 - 12:04 PM
Now i'm satisfied
#152
Posted 17 September 2012 - 01:50 PM
It was an easy decision to buy the Founder Legendary package after reading all the Q&A
got Activated right away, now waiting for the download to finish so i can log in and play
#153
Posted 18 September 2012 - 12:57 PM
#154
Posted 18 September 2012 - 03:15 PM
Founders package gives you 1,2 or 3 months of premium account status for free. After the period is up you need to pay if you want to continue getting the 50% boost.
--
Now my question, I accidentally selected Catapult as my Founders Mech but not actually paid yet. I can't seem to change my choice (yes I tried clicking on the Founders banner and clicking Buy again, but it goes straight to payment options).
#155
Posted 19 September 2012 - 02:10 AM
EDIT: Just curious, where are you guys getting the "Real Name" from for the ingame credits legendary deal?
Edited by TechNoir, 19 September 2012 - 04:41 PM.
#156
Posted 25 September 2012 - 03:41 PM
#157
Posted 25 September 2012 - 06:17 PM
Please forgive me if I am asking questions that have already been addressed.
So far we have a handful of mechs with some limited ability to modify in Beta. Looking and feeling a lot like the previous incarnations of MechWarrior games. Specific limited hard points and such. Will this change?
So far we have a grind fest with 15 minute matches (Not a big fan of Grind Fests). Is there a plan for missions and story arcs? And if there is when are we going to see that?
So far we have a way to spend our experience for improvements to the skills for the Mech we are piloting. With small improvements to the abilities. What is the plan for experience after that tree is filled
Is there a plan for another set of maps? Or some method of random generation of map chunks?
Will there be some sort of seperation between noobs and elites?
Will this game proceed as a time line? What will be the incrementation of the timeline?
If/when the Clans do invade how are the sides going to be balanced? 98% of these people will go to the Clan side in and instant, and play with out honor. How is that going to be balanced?
How is the Technology curve going to be handled? Some factions got different technologies before others.
How are sides in Grinds/Story arcs/Missions/Factions going to be balanced? There may be a disproportinate amount of players that will switch sides as different technologies become available.
#158
Posted 27 September 2012 - 09:38 AM
Doubtful. I could see it ,possibly, modified slightly, however, the Hardpoint system is here to stay.
>>So far we have a grind fest with 15 minute matches (Not a big fan of Grind Fests). Is there a plan for missions and story arcs? And if there is when are we going to see that?>>
PGI wanted to do a "single player story driven game " initially. No one cared for it. It never got any financial backing. Read Dev Blog 0 for details. The best we can hope for is that this game is wildly successful. Should it prove to be, we could possibility see a story driven campaign in the far future.
We should see some more diverse gameplay modes in the future.
>>Is there a plan for another set of maps? Or some method of random generation of map chunks?<<
Randomly generated maps? No. Bryan Ekman has posted a few times that the quality just would not be there with random maps. The Developers have stated they will always be working on maps for the life of the game. As well as variations on the current maps (Different times, weather effects, etc)
The rest is just pure speculation at this point.
Cheers.
#159
Posted 27 September 2012 - 03:48 PM
#160
Posted 01 October 2012 - 05:32 AM
How much mc will veteran founder get me? (30$)
Edited by ZakKa89, 01 October 2012 - 05:32 AM.
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