I saw a *lot* of arty spam throughout the entire event as a cheap, skill-free way to rack up damage and, potentially, kills. It's shameful behavior, especially among those piloting lighter, faster mechs. The new "thing" is to sprint in among your enemy and drop a "frag grenade" at your own feet, dealing massive, undeserved damage. Why the devs did not consider this behavior is beyond me.
Artillery is a lazy weapon for lazy players. It is hopelessly broken and bad for the game. Full stop. It is the Mechwarrior Online equivalent of a CoD scorestreak, and *needs* to either be removed or drastically altered, and immediately. That it has existed for so much time in its miserable state is shameful. Way, way, WAY too many mechs using arty as a means to finish off their opponent when they've lost a brawl. That is *not* acceptable.
To start with, they could consider making arty take 10 full seconds to arrive to target. Not only does this make more sense than the ridiculously fast bombardments we're seeing now from a pure quasi-realism standpoint, it also requires the spotter to actually *work* a little, and no longer guarantees damage against assault mechs, which it currently does. To compensate, the stupid red smoke effect should be removed, and replaced with Betty announcing that an "Artillery Strike (is) Inbound."
Edited by Master Maniac, 04 March 2014 - 07:33 AM.