Cest7, on 27 February 2014 - 03:04 PM, said:
Yeah...
I dislike this tournament setup. It should be the FIRST ten matches, or a set amount, a round robin or a bracket system.... anything but this horrible best 10 matches thing. This tournament caters to people who have lots of time to play. *cough*Koreanease*cough* The more matches you rack you the better chance you have at winning. I think its time for a different tournament setup.
Also, your score formula is wrong: Kills × 20 + Kill Assist × 10 + (Damage Done – Team Damage) ÷ 15 + Wins × ###+ Loss × 10 + Survive × 20 + Dead × 10
But just doing the first ten is bad too. What if you drop four matches and just get terrible, awful teams? Or you drop and whoops, there's a 4man of 733Cs on the other team? Or the opposite way around, what if you get great PUG luck, and your team pushes with you, draws fire for your medium while you do damage? That makes the tournament almost entirely luck-based; you should know how heavily lucky plays into the MWO PUG queue, especially when you have to drop solo.
Might be better to cap your total number of match entries at 50 or something?
edit: Although I realize that the whole point of this tournament is to make people play a lot for the weekend, and capping the number of matches that count towards the tournament works against that.
Edited by aniviron, 27 February 2014 - 04:37 PM.