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Heavy Metal Missile Tubes Still Bugged!


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#21 Willard Phule

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Posted 28 February 2014 - 04:01 PM

View PostSirLANsalot, on 28 February 2014 - 03:35 PM, said:

And yet....the Orion mechs DO work properly.

My protector LRM boat with ALRM20/10 sticks to the right tubes, the 20 rack goes right into the upper torso rack, and the 10 into the pop-out pocket 10 rack.

Yet the Highlander mechs ALL have this issue. Its not just the HM which is my fave mech and I sometimes just want to swap it up and put in some LRMs (and its fun). The toso mounted Missile rack can handle up to LRM 20's in one volley, but all other pods on the mechs (733 ect ect) have LRM10 tubes. So an "optimal" 733 build is an LRM20 and 3 LRM 10's, if things would stay put that would be great.....but they don't.......


I have reported this issue a long long long time ago to PGI and got a response that it was working as intended, but I got the feeling the support guy who replied didn't understand what I was saying.


Yep. I agree. My Orions are set up based on an ALRM15/ERLL design. It works.

#22 stjobe

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Posted 28 February 2014 - 04:43 PM

View PostWillard Phule, on 28 February 2014 - 03:02 PM, said:


You see, I dunno about that. Granted, my situation didn't involve SRMs at all.

I was trying to put an LRM20 and an LRM10 in a Highlander. I eventually ended up having to sell all my LRMs in stock..including 15s and 5s, and they weren't even part of the build. It was the only way I could get it to work. Granted, I didn't sell off my 15s...I stuck them in some empty mechs I had laying around, but still, you get the idea.

I'm only guessing it applies to SRMs as well.

So what are you saying? That it's magic?

Here's the theory:
* One of the launchers is invisibly tagged for a certain weapon slot; I don't know if it's the LRM-15 or the SRM-6.
* I cannot know which one it is when it's in the list of equipment either, so I have to sell all my LRM-15s and SRM-6s to be on the safe side - to know I've actually sold the offending launcher.
* Had I known that it was the LRM-15 that was tagged, I wouldn't have had to sell my SRM-6s.
* But there's no way of knowing which one it is, so I have to sell all I have of both types.
* Then I can repurchase non-tagged launchers and use them to avoid the issue.

Now if the theory is correct, that it is an invisible tag on the launcher that tells the layout engine that "this launcher goes in the top chest slot", why would I need to sell my LRM-5s, LRM-10s, LRM-20s, SRM-2s, SRM-4s, or SSRM-2s? I'm not trying to use them - how would they affect things any more than my stockpiled AC/20s and ERPPCs would? Why are you not selling those as well?

If you had followed the links I provided in my first post in this thread, you would have seen that the same issue occurs with e.g autocannons and lasers in the Blackjack's arms, and with weapons the Shadow Hawk's left torso, so it's not a "missile tube" problem, it's a more generic problem with ordering of weapons.

Edited by stjobe, 28 February 2014 - 04:46 PM.


#23 Breakspear

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Posted 01 March 2014 - 10:24 AM

I have encountered this missile ordering problem with the Catapult A1 as well. LRM10s would refuse to stay in the actual ears and end up being on the bottom of the ears in a box mounting while an SRM4 occupied the ears. Very annoying, was trying to limit the size of the A1 with the new cosmetic weapon mountings by keeping LRM10s in the ears and SRM4s outside.





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