Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
I agree the limited data PGI provided is open to interpretation.
Finally something we agree on except that I would go one step further: I think they interpreted it wrong.
Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
I also believe that PGI does not have an anti-premade agenda; and that the changes they are making are for the benefit of the game and community as a whole.
I know they want money. What you are I believe is irrelevant. If having an anti-premade agenda fits their business plan, that will have that agenda. They are a business and businesses make poor decisions from time to time. They are not looking to the benefit of the community as a whole, but to what they see as the benefit of PGI. They are not a benevolent organization, they are a self-serving, self-interested business. No value judgement, just the way it is.
Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
PGI was very clear that 5-11 man teams (sync drops) have a significant and unbalancing effect on PUG matches. And that it had an overall negative affect on Solo players. PGI felt that the best solution was to segregate Solo players from teams larger than 4 players.
Which sort of runs counter to you point that they have no anti-premade agenda, don't you think? And so, they segregate the premades...hurrah! Now we have to PAY for the option to run premades....and this seems to you like it is a good idea? This is your idea of how you encourage team work and a community and not just a bunch of solo players? What???
Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
My understanding is that you are arguing is that there are no metrics for 5-11 man groups since they are forced into 2-man, 3-man, or 4-man groups. But even (incorrectly) assuming that every single person involved in a 2,3,4 man group would rather be part of a 5-11 man group, it is still a minority.
No way you can support that position. You are completely ignoring units that have 5 on so 4 group and 1 tries to sync drop. Or all the people that prefer to group but since none of their friends or unit members are on they go solo. This is an error you have repeatedly made in all of your posts on the subject. Can you not understand that their are other factors that drive why someone will solo when other options are not available (but yet they prefer to group)? Give me some data that shows 1) the major of unique players are dropping solo AND 2) they are doing so because that is what they prefer. Otherwise you are just stating unfounded opinion. There metrics do not even support such a statement.
Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
At the end of the day, solo players are allowed to play in a more casual format. And 5-11 man teams get the ability form 5-11 man Premium Private matches, everyone WINS!
You are a solo-only preference player that only wants to run against other solo players. I get it. But just because you feel that way does not 1) make it a majority view, 2) make it a good thing, 3) make it good for the community as a whole, or 4) make it a sound business decision for PGI. You think it is OK for people that want to have 5 to 11 man matches to pay for that option is OK because you have no interest in that. Sort of narrow view, don't you think? Wouldn't what is good for the community be to do something that is good for everyone? This is not an "everyone wins!" scenario. Why can't 5 to 11 man drops be made available without having to pay for it? Why is paying for it a win for everyone? I don't see it that way and certainly don't like the idea that PGI wants to nickel and dime my unit to death just so we can play together as a unit.
Agent 0 Fortune, on 08 March 2014 - 04:09 PM, said:
I am going to take this space to preempt you next argument.
Yes 5-11 Private matches should be free
Yes there should be a volunteer option for PUG players to join the 5-11 man queue.
Again, something we agree on. No argument to preempt. It only makes sense to do so. But the myopic view that PGI seems to have it to milk dry the players that are hear for that option. I assure you of this: if enough unit based players leave the game over this, the game will go away. So much for "the majority", eh?