Joseph Mallan, on 28 February 2014 - 10:24 AM, said:
I understand what you mean Ghost, but a Jenner is almost 2 times the size of a Locust. With 75% more weight for armor,engine and weapons How is a Locust supposed to be balanced with a Jenner. If balance means what I think many of you want, they will not be balanced they will be equal and sometimes that just can't be done.
Your post above, sounds awesome Ogre! I like every word of it!
Here's the thing Joseph.
Every single time you bring a Locust, you're creating the issue. The reality is that players will bring non-Meta mechs. They want to, it can be fun or at least a change.
Here's the difference though. In the current system the Locust you bring could be matched on the other team by a Cataphract. They have 12 people, you have 12 people, the total tonnage is roughly approximated.
With the new system though you bringing a Locust means the worst, the absolute worst, is that the other team has a Jenner or Firestarter against your Locust. Not a Centurion or Cataphract.
Even better the MM will TRY to match your Locust with a Locust on the other team. This is FAR more likely because in matching weight classes the MM has far more predictable team compositions to work with; your Locust only needs calculated into the 2 other lights on your team. It doesn't have to fit you into the tonnage balance of your whole team. Also with Elo now matching in tiers (******* YAH! Dear god, sweet baby jesus there is nothing else in this change going to be more significant than that. No more elites + underhive = balanced) all it has to do is find another Locust roughly within your Elo range to put on the other team. If no Locust it'll find a Commando. No Mando it'll grab a Spider. No Spider, then it'll look for a Raven. No Raven, then a Jenner/Firestarter.
I think you'll be shocked at how often you'll find almost exact tonnage matches in the new system. By breaking Elo into tiers and limiting weight classes per team you make it shockingly easy statistically to close-fit teams.
This is going to reduce issues with mechs-per-team imbalance, not increase them. You're less likely to have a Locust on your team because you also got 4 Atlases while the other team is almost all Ilyas and a few Highlanders.
The Locust, being the only mech in its own tonnage class, is also the odd-man-out. Most other mechs have a couple other examples in their same tonnage. Griffin/Wolverine/Shawk, Hunchie/Cent, Treb/BJ...
You see what I mean? Also it means the Locust is only creating a relatively tiny imbalance over the team. Okay, so your team has a locust and the other team has a Jenner. Again, way way more likely to be Locust vs Commando or Locust vs Spider but assume nobody in your Elo tier was playing lights today. How significant is that in a 12 v 12 environment? So avoid the other Jenner. Stick with your teams other 2 lights (there will always be 2 other lights to stick with).
You'll have consistent team compositions that you can build your mech around. There will always be lights to hunt, there will always be heavies and assaults to backstab. There won't be 6 Ravens in a wolfpack on the other team. There will always be 3; only 3.
By the way, private matches will ABSOLUTELY let you play the Clan Invasion. In fact you can play it with the specific player Clan orgs. You can play it 10 v 12; you can mock up specific battles if you want. It doesn't matter how badly PGI screws up CW you actually can get exactly what you're looking for. Pick the teams, pick the battles, pick the environment and rules.