Lupin, on 06 March 2014 - 12:54 AM, said:
I have had the same problem on a lot of maps played and testing ground.
In testing ground glitching in FPS stops after I run the whole map. Wonder if it's just DX11 loading up textures/graphics?
I think you're on to something with this. Coupled with the cache errors OP was getting, I really think this has something to do with it.
Like all of you, I was getting weird FPS drops/stutters with the DX11 patch, went back to DX9 where the experience was a little better. But with an i5-2500k at 4.6-5 GHz and an R9 290 that's watercooled, I shouldn't be having FPS drops at all (was getting ~90 with Very High settings @ 1920x1200), so the stuttering has been irking me a bit.
Loaded up the testing grounds just now, same stuttering.
However, running all the way around the map, looking in every direction, on the second "lap" the FPS was much more consistent. Still a couple hiccups here and there, but no drops to 20FPS like before. Very smooth. I'd say give it a try - since DX11 is a new rendering path, I suppose it makes sense to have to cache everything again on new maps.
Try running around each map a few times, making sure to look in every direction to "load" textures/shaders/etc. See what happens on the second lap.
Edited by MercJ, 06 March 2014 - 07:30 AM.