

Unable To Connect To A Match
#1
Posted 02 March 2014 - 05:36 AM
Things I have tried:
* Running the repair tool multiple times
* Using multiple PPTP VPNs
* Lowering my MTU to 1458
* A Fresh MWO install on a new system
* Submitted a ticket. . .
This has never occurred until yesterday, days after patching. The only other thing to note is that I went on a selling spree prior to this occurring. Any assistance would be appreciated.
#2
Posted 02 March 2014 - 07:43 PM
#3
Posted 02 March 2014 - 09:36 PM
#4
Posted 03 March 2014 - 08:17 AM
#5
Posted 03 March 2014 - 08:28 AM
http://mwomercs.com/...error-occurred/
#6
Posted 03 March 2014 - 08:41 AM
#7
Posted 03 March 2014 - 08:59 AM
HellJumper, on 03 March 2014 - 08:17 AM, said:
Same.
DragonsFire, on 03 March 2014 - 08:28 AM, said:
http://mwomercs.com/...error-occurred/
I scoured the forums and had read through that thread. Logging in is not the root cause of the problem; connecting to a match is.
#8
Posted 03 March 2014 - 09:13 AM
I was eventually able to continue playing after 10-15 minutes of trying. I have not tried again today though.
For me, I think it was just timing with the possible shutting down of the tournament or something. But I've also been having a problem with this site (and Deviantart) taking a while to load and refreash. It's intermittent with the website...
#9
Posted 03 March 2014 - 09:23 AM
I have never had any connection related issues prior to this.
#10
Posted 03 March 2014 - 09:35 AM
Cyphersphere, on 03 March 2014 - 09:23 AM, said:
I have never had any connection related issues prior to this.
If it was server/system wide because of the tournament, then a new account and fresh install wouldn't change anything.
Are you still having problems now? I'm having no problems this morning, and the tournament is over.
#11
Posted 03 March 2014 - 10:05 AM
#12
Posted 03 March 2014 - 10:38 AM
Mind you, I'm still trying to connect from Afghanistan, where I have been prone to occasional mid-game disconnects during high load hours on my network, but this behavior is new. I will make another attempt when fewer people are online before submitting a ticket.
Honestly, I'm surprised that I was able to play for any length of time, but despite the high ping, the mid-game disconnects I experienced were limited to specific times of day and were relatively rare. I'm curious as to what may have changed, such that I can no longer launch a game.
#13
Posted 03 March 2014 - 10:46 AM
I apologize, I had a reading comprehension fail there. As to your specific issue, it almost sounds like a port blocking problem in that case. A similar example that I can provide: I have my work laptop sitting next to my home PC. I can can connect via the home PC and play just fine. From my work laptop, connected via VPN, I can connect into the MechLab and actually launch a search but it will then drop me back to MechLab with that mech locked up in the match.
Have there been any updates to your router or network setup recently that you are aware of? Also, who is your service provider? It very much sounds like a particular port is being blocked that's not allowing the 'handshake' of the actual match start between your client and the server to occur which is what causes you to be dropped back to mech lab.
#14
Posted 03 March 2014 - 11:01 AM
DragonsFire, on 03 March 2014 - 10:46 AM, said:
Not that I am aware of. At this point I'm going to see what PGI says. If it's network related, I think I'll capture and analyze the traffic myself then have a chat with my Service Provider.
#15
Posted 03 March 2014 - 08:46 PM
one reason i thought for this weird issue was the medium vs the world thing. so lets see if it gets any better.
this is the first time i have had this issue and i have been playing this game since closed beta....
#16
Posted 03 March 2014 - 08:56 PM
HellJumper, on 03 March 2014 - 08:46 PM, said:
one reason i thought for this weird issue was the medium vs the world thing. so lets see if it gets any better.
this is the first time i have had this issue and i have been playing this game since closed beta....
The router blocking a port was just one possible example out of a few scenarios. As to other games not being blocked, generally each game communicates on any number of TCP/UDP ports that are different from other games.
It could also be something completely different of course, just looking to offer likely scenarios for a fix to be found.

#17
Posted 03 March 2014 - 09:00 PM

#18
Posted 04 March 2014 - 12:21 AM
#19
Posted 04 March 2014 - 06:10 AM
#20
Posted 06 March 2014 - 07:36 AM
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