Lpl Still Terribad.
#1
Posted 02 March 2014 - 03:01 PM
at the end of the match i had 250 dmg from about 60 landed LPL shots, most in range
fix it! fix the light mech hitbox (if you don't believe me try it yourself grab 3 LPL and shoot moving firestarters, even leading your shots with the reticle turning red over and over indicating you hit them, the dmg is LUDICROUS,
why would ANYONE take LPL when ERLL seems at least to do the dmg it's intended to do,
fix the hitbox and weapon systems
#2
Posted 02 March 2014 - 03:04 PM
Increasing the range and lowering the heat of the LPL has changed it's dynamic completely.
Using the Firestarter...or a Spider for that matter...is a poor example. Both suffer from the whole "only a percentage of the damage dealt to me actually makes it through the HSR" thing.
I've used an LPL plus SSRM2s to completely annihilate both Spiders and Firestarters all weekend. I would suggest...and I don't know where you are...you lead the target with the LPL as if you were using an AC, maybe just not as much. ALWAYS go for the legs. Just shoot a little in front of them and their legs go away in 2 or 3 shots, every time.
#3
Posted 02 March 2014 - 03:10 PM
#4
Posted 02 March 2014 - 03:12 PM
Roland, on 02 March 2014 - 03:10 PM, said:
I absloutely disagree. PPCs of any flavor will overheat you in a heartbeat. With a medium/close brawler type build, the heat is much more easily managed.
Again, a Streakhawk with 1 LPL and 4 SSRM2s will take your legs before you can do anything about it....even with Spiders and Firestarters. I know. I do it all the time.
#5
Posted 02 March 2014 - 03:12 PM
#7
Posted 02 March 2014 - 03:51 PM
#8
Posted 02 March 2014 - 03:55 PM
On a build only running one, the heat difference doesn't even matter, since just in engine heat sinks will basically cover you.
#9
Posted 02 March 2014 - 04:04 PM
Willard Phule, on 02 March 2014 - 03:12 PM, said:
I absloutely disagree. PPCs of any flavor will overheat you in a heartbeat. With a medium/close brawler type build, the heat is much more easily managed.
PPC is only 10 heat vs the Large pulses 8. it's a marginal difference. if the PPC heat was at 12 it'd be more significant.
#10
Posted 02 March 2014 - 04:08 PM
PPC+ Gauss/UAC5/AC5
Thats pretty much how I'm running it now. No reason to mix up, the LPL is alot better for dedicated brawling, the beam duration also factors into its dps and besides its not that hard to get all damage on CT when you are sub300 meters on heavy/assaut sized targets.
#11
Posted 02 March 2014 - 04:21 PM
Not sure what the issue is the OP is facing. But they are fine in my books and the very LEAST of PGI's concerns especially after that buff they just dolled out. I have managed to use them quite well on light mechs. (I'm only using a single LPL too)
Edited by rolly, 02 March 2014 - 04:22 PM.
#12
Posted 02 March 2014 - 04:26 PM
#13
Posted 02 March 2014 - 04:52 PM
Edited by MisterPlanetarian, 02 March 2014 - 04:52 PM.
#14
Posted 02 March 2014 - 05:04 PM
PPC does its damage all at once. That property alone makes the PPC outright better.
#15
Posted 02 March 2014 - 05:23 PM
Khobai, on 02 March 2014 - 05:04 PM, said:
PPC does its damage all at once. That property alone makes the PPC outright better.
IMO, the pulse lasers should fire in a single pulse. All of their damage in one impulse spike.
This would make it easier to hit a single section (meshing with the Table top trait that pulse lasers have a huge to-hit bonus), while giving them an edge over beam-lasers that can spread accross multiple sections if your aim wavers. They'd also be more useful than PPCs at close ranges. The downsides ofcourse would be the inferior range and heat performance when compared to lasers, and the vastly inferior range when compared to PPCs.
Edited by GeneralArmchair, 02 March 2014 - 05:24 PM.
#16
Posted 02 March 2014 - 05:29 PM
Khobai, on 02 March 2014 - 05:04 PM, said:
PPC does its damage all at once. That property alone makes the PPC outright better.
Well then that's easy. Just make them do splash damage much like missiles do if they don't do that already.
#17
Posted 02 March 2014 - 05:48 PM
Quote
Agreed PPCs should do 30%-40% splash damage. You could even lower the heat and remove ghost heat then. That would balance them nicely with LPLs.
Edited by Khobai, 02 March 2014 - 05:56 PM.
#18
Posted 02 March 2014 - 06:14 PM
Mechwarrior Mousse, on 02 March 2014 - 05:29 PM, said:
Never use the "S" word, people are afraid of it after that whole 20 damage per missile thing. Transfer would be a better term, hit the CT, x% to RT, x% to LT. For a total of 10 damage.
#19
Posted 02 March 2014 - 06:20 PM
Khobai, on 02 March 2014 - 05:48 PM, said:
Agreed PPCs should do 30%-40% splash damage. You could even lower the heat and remove ghost heat then. That would balance them nicely with LPLs.
Basicaly, 6-7 of its 10 damage to the component hit, 3-4 of the remaining damage spread somewhere to adjacent locations.
I.e. You hit CT with 2 ppcs -> 13 damage to CT, 3 damge to left torso, 4 damage to right torso.
Also, Pulse lasers need a complete weapon mechanic rehaul before they will ever be good, honestly. They're just shittier hotter/heavier shorter range version of normal lasers.
Edited by mwhighlander, 02 March 2014 - 06:21 PM.
#20
Posted 02 March 2014 - 06:46 PM
mwhighlander, on 02 March 2014 - 06:20 PM, said:
lol, LPLs are much better than LLs on a brawler.
2 LPLs vs 3 LLs or 2 PPCs: 2 LPLs get better DPS and lower HPS than equal weight PPCs or LLs and don't gain ghost heat or have a minumum range.
Just got 1k dmg on my 3 LPL & 1 AC/2 Stalker
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