

A New Game Mode: Classic Bt Stock Game
#1
Posted 02 March 2014 - 09:06 PM
#2
Posted 02 March 2014 - 09:09 PM


Granted most would probably choose 'Mechs that already had upgrades like DHS.

#3
Posted 02 March 2014 - 09:18 PM
Addendum - Please, don't shorten 'you' to 'u'. Please?
#4
Posted 02 March 2014 - 09:29 PM
no one, on 02 March 2014 - 09:18 PM, said:
Addendum - Please, don't shorten 'you' to 'u'. Please?
Just website talk. I agree , it does not fit with grammar, but it works just the same.
#5
Posted 03 March 2014 - 02:43 AM
Back to the stock and single heatsinks help many mechs to live and operate
#6
Posted 03 March 2014 - 03:32 AM
This will be best mode for hardcore players.
#7
Posted 03 March 2014 - 03:37 AM
#8
Posted 03 March 2014 - 03:42 AM
Joseph Mallan, on 03 March 2014 - 03:37 AM, said:
Exactly you only have to look closer: when you are at 80-90% heat the heat system works perfectly equally with the TT system.
for example the Awesome is not able to fire its 3 PPCs faster as one salvo per 10second time frame.
Same with all other Mechs (maybe not the oversinked Shadow Hawk - with its 12 SHS he can fire its Medium Laser very often.
That means ACs are very great - > but you hardly have more as 2tons per Gun on those StockMechs - so again perfectly balanced.
I also think to find a good idea how to fix balance issues, heatsystems and much more - its highly important that the devs start to play Stock Only.
#9
Posted 03 March 2014 - 06:52 AM
#10
Posted 03 March 2014 - 07:48 AM
Karl Streiger, on 03 March 2014 - 03:42 AM, said:
for example the Awesome is not able to fire its 3 PPCs faster as one salvo per 10second time frame.
Same with all other Mechs (maybe not the oversinked Shadow Hawk - with its 12 SHS he can fire its Medium Laser very often.
That means ACs are very great - > but you hardly have more as 2tons per Gun on those StockMechs - so again perfectly balanced.
I also think to find a good idea how to fix balance issues, heatsystems and much more - its highly important that the devs start to play Stock Only.
And that is where this games heat fails. Sticking to the handwavium 10 second turn ONLY for heat dispersion... that 10 second included everything from both sides of the turn. 10 seconds for BOTH sides to move fire Vent. Our Sinks should be taking about 3 seconds to get rid of a point of heat each. An Awesome should be capable of moving firing 3 PPC and then 3 seconds later firing 2 PPCs so to vent the excess heat from the first salvo, OR push it a little an fire 3 a second time and then fire two. Its how the Mech is Meant to work.
#11
Posted 03 March 2014 - 11:26 AM
Joseph Mallan, on 03 March 2014 - 07:48 AM, said:
And that is where this games heat fails. Sticking to the handwavium 10 second turn ONLY for heat dispersion... that 10 second included everything from both sides of the turn. 10 seconds for BOTH sides to move fire Vent. Our Sinks should be taking about 3 seconds to get rid of a point of heat each. An Awesome should be capable of moving firing 3 PPC and then 3 seconds later firing 2 PPCs so to vent the excess heat from the first salvo, OR push it a little an fire 3 a second time and then fire two. Its how the Mech is Meant to work.
Oh to think of the (non-ritalin induced) crying 10 second wait times would bring...
#12
Posted 03 March 2014 - 03:44 PM
In other words, doesn`t having no heat penalties at all completely negate the purpose of having a stock mech mode?
I`m not saying MWO`S heat system isnt borked, butthose 2 things seem mutually exclusive to me, if I want to run around w/ no heat I`ll play mw4 with the cheats turned on

Edited by Zerberus, 03 March 2014 - 03:46 PM.
#13
Posted 03 March 2014 - 09:36 PM
#14
Posted 03 March 2014 - 09:56 PM
Another suggestion is require that no more than one mech of any given chassis can be taken. No more than one Atlas or Raven in a drop, for example.
#15
Posted 04 March 2014 - 05:16 AM
rolly, on 03 March 2014 - 11:26 AM, said:
Oh to think of the (non-ritalin induced) crying 10 second wait times would bring...
True. But that 10 seconds was way faster than the real time it took to play a turn. It was hand wavuim and should not be the end all time stamp. A rate of fire increase of 2.5 could still cause us some heat problems if the time to vent heat was cut to 3-4 seconds from 10.
#16
Posted 05 March 2014 - 10:43 AM
#17
Posted 05 March 2014 - 07:35 PM
http://mwomercs.com/...ch-game-option/
Edited by TheForce, 05 March 2014 - 07:37 PM.
#18
Posted 12 March 2014 - 04:25 PM
#19
Posted 12 March 2014 - 06:37 PM
Edited by Roland, 12 March 2014 - 06:37 PM.
#20
Posted 06 May 2014 - 11:45 PM
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