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Lancea- Hardened Armored Artillery Mech


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#101 Burktross

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Posted 01 February 2015 - 06:33 PM

View PostEgomane, on 11 March 2014 - 08:34 AM, said:

Would you please stop talking bad about the behavior of other users? It's the users choice if he wants to deny or accept the criticism provided to him.

The mere presence of options does not render all of them logical choices ;)

#102 LoPanShui

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Posted 02 February 2015 - 05:46 AM

View PostPaintedWolf, on 28 January 2015 - 08:42 PM, said:

I'm thinking this debate may be near over for any thinking person.


Actually it was over a year ago before you resurrected it.

Please see this post: http://mwomercs.com/...ost__p__3215481

You bring up that someone had to bring in a Castle Brian, but you'll also see that the scenario run was against an unarmed Castle Brian where the defenders had to approach you from long range over flat, featureless terrain where the Lancea had all advantages. The actual Castle Brian was simply an objective that never factored into the scenario. it could have just as easily been a star port or city.

Now, no one is saying that the Lancea is a bad 'mech, we're saying it's an expensive Mech that, while useful, doesn't work quite the way you expect it to in these large Galaxy sized actual war battles you're talking about. Reread the post again, it has been a year, after all, and take note of the weaknesses it has against a mixed arms force. You're got a good machine there, but its reliance on Arrow IV saturation leaves it vulnerable to fast movers, who can tie it up long enough for heavy hitters to start causing real problems, especially since production costs limit the number you can field compared to more traditional units.

It's a good machine, but not perfect, and very expensive.

Edited by LoPanShui, 02 February 2015 - 05:47 AM.


#103 Karl Streiger

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Posted 02 February 2015 - 06:30 AM

View PostLoPanShui, on 02 February 2015 - 05:46 AM, said:

It's a good machine, but not perfect, and very expensive.

the statement didn't change for the last year right :D

But i have to add another argument- area saturation....36 Lanceas can saturate almost every approaching path - but so can a battallion of Helepolis - at twice the range - for 20,000,000 less

Edited by Karl Streiger, 02 February 2015 - 06:32 AM.


#104 wanderer

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Posted 04 February 2015 - 01:30 PM

Woo! We've transplanted an entire concept, complete with poster, straight from the BT forums where it was roundly mocked to...

...the MWO forums.

It's still terrible. Hint: Aerospace fighters laugh at most of your firepower and can liberally bomb your entire force into the Stone Age, not even considering things like Arrow IV wing mounts. Or outgunned by a much cheaper force of vehicles, especially ones with superior artillery range, firing at glacially slow targets.

I'm not bothering further.

#105 Dakkaface

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Posted 04 February 2015 - 10:17 PM

View PostPaintedWolf, on 28 January 2015 - 10:45 AM, said:

Can you name a Battalion of any Mech design that you think...

Good lord, PaintedWolf. Really? I understand that the OP can pretty much never qualify as necromancer, but this argument was over and done with nearly a year ago. We all understood that the Lancea isn't a bad mech but using it en masse with no other support and no unit diversity is a foolish idea. And you want to come back to the argument now? 11 Months later?

View Postwanderer, on 04 February 2015 - 01:30 PM, said:

Woo! We've transplanted an entire concept, complete with poster, straight from the BT forums where it was roundly mocked to...

...the MWO forums.

It's still terrible.

It wasn't well received here either when he posted it last year.

#106 PaintedWolf

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Posted 05 February 2015 - 09:16 AM

View PostLoPanShui, on 02 February 2015 - 05:46 AM, said:


You're got a good machine there, but its reliance on Arrow IV saturation leaves it vulnerable to fast movers, who can tie it up long enough for heavy hitters to start causing real problems, especially since production costs limit the number you can field compared to more traditional units.

It's a good machine, but not perfect, and very expensive.


Why couldn't they just ignore the light mechs trying to "tie them up" (whatever that means) and just nuke the heavy hitters?

As for costs, I have already noted how that is mitigated by Drop Ship capacity and supply lines. More Mechs also requires more transport and logistics.

View Postwanderer, on 04 February 2015 - 01:30 PM, said:

Woo! We've transplanted an entire concept, complete with poster, straight from the BT forums where it was roundly mocked to...

...the MWO forums.

It's still terrible. Hint: Aerospace fighters laugh at most of your firepower and can liberally bomb your entire force into the Stone Age, not even considering things like Arrow IV wing mounts. Or outgunned by a much cheaper force of vehicles, especially ones with superior artillery range, firing at glacially slow targets.

I'm not bothering further.


As I recall, there was a megamek battle held between some of my previous, weaker designs using Inner Sphere tech vs one of your most influential and experienced players using Manei Domini Celestials. Despite the forumites bragging for 11 pages about how bad I was going to lose, I won with 2 assault Mechs left. Instead of acting honorable or magnanimous, my victory was attributed to "lucky shots".

Even though it was a 5 vs 5 Mech fight, and my opponent, gave his pilots every single cybernetic upgrade possible, giving him 10 times my battle value.

I'm sorry if after eleven pages of certainty, followed by denial, I question the judgments of such, in their own minds - omniscient, majority. Simply put you were absolutely certain I would lose, I won against 10 times my forces Battle Value, and still you could not accept that my designs had merit. And these designs were primitive compared to the Lancea.

Edited by PaintedWolf, 05 February 2015 - 09:48 AM.


#107 Strum Wealh

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Posted 05 February 2015 - 12:12 PM

View Postwanderer, on 04 February 2015 - 01:30 PM, said:

Woo! We've transplanted an entire concept, complete with poster, straight from the BT forums where it was roundly mocked to...

...the MWO forums.

It's still terrible. Hint: Aerospace fighters laugh at most of your firepower and can liberally bomb your entire force into the Stone Age, not even considering things like Arrow IV wing mounts. Or outgunned by a much cheaper force of vehicles, especially ones with superior artillery range, firing at glacially slow targets.

I'm not bothering further.

View PostDakkaface, on 04 February 2015 - 10:17 PM, said:

Good lord, PaintedWolf. Really? I understand that the OP can pretty much never qualify as necromancer, but this argument was over and done with nearly a year ago. We all understood that the Lancea isn't a bad mech but using it en masse with no other support and no unit diversity is a foolish idea. And you want to come back to the argument now? 11 Months later?


It wasn't well received here either when he posted it last year.

Unfortunately, I could not locate the bg.battletech.com thread (and a Google search turned up no instance of a thread about PaintedWolf's Lancea), but I did find PaintedWolf's thread on the Solaris7 forum, and his Lancea was indeed about as well received there as it was here. :rolleyes:

#108 PaintedWolf

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Posted 05 February 2015 - 12:54 PM

View PostStrum Wealh, on 05 February 2015 - 12:12 PM, said:

Unfortunately, I could not locate the bg.battletech.com thread (and a Google search turned up no instance of a thread about PaintedWolf's Lancea), but I did find PaintedWolf's thread on the Solaris7 forum, and his Lancea was indeed about as well received there as it was here. :rolleyes:


I am not sure, but I do not believe I presented the Lancea on the official battletech forums. Maybe he just got them mixed up. :P

In any case, you are essentially arguing against my Mech design by saying "Well a lot of people don't like it!"

If we applied that reasoning to World War 2, a lot of people argued against the Aircraft Carrier being an effective weapon (since it went against what they learned in Naval School. ) It was indeed, partly chance (the Japanese fleet failed to sink the carriers in Pearl Harbor, forcing us to use them since they were among the few ships to survive). According to your logic, the battleship should have been able to beat the carrier, since the design was more popular.

Interesting note, the Japanese recognized the value of the Carrier first. In fact, the US carriers were their primary targets at Pearl Harbor.

Edited by PaintedWolf, 05 February 2015 - 01:06 PM.


#109 Strum Wealh

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Posted 05 February 2015 - 01:41 PM

View PostPaintedWolf, on 05 February 2015 - 12:54 PM, said:


I am not sure, but I do not believe I presented the Lancea on the official battletech forums. Maybe he just got them mixed up. :P

In any case, you are essentially arguing against my Mech design by saying "Well a lot of people don't like it!"

If we applied that reasoning to World War 2, a lot of people argued against the Aircraft Carrier being an effective weapon (since it went against what they learned in Naval School. ) It was indeed, partly chance (the Japanese fleet failed to sink the carriers in Pearl Harbor, forcing us to use them since they were among the few ships to survive). According to your logic, the battleship should have been able to beat the carrier, since the design was more popular.

Interesting note, the Japanese recognized the value of the Carrier first. In fact, the US carriers were their primary targets at Pearl Harbor.

I've already made my own arguments regarding the Lancea in this thread; between this one and the one on Solaris7, what needed to be said (either directly by myself, or points made by others with which I agree to one point or another) had already been said almost a year ago.

I was more curious as to whether Wanderer and/or Dakkaface had a link to a related thread from the official BattleTech forum, or if they were perhaps conflating it with the thread from Solaris7.

#110 PaintedWolf

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Posted 05 February 2015 - 01:49 PM

Side note- as for WW2, the Americans dismissal of the Carrier, while stubborn, was hardly as fatal as the Reich's dismissal of Relativity Theory as "Jewish Physics".

#111 Dakkaface

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Posted 05 February 2015 - 05:29 PM

View PostStrum Wealh, on 05 February 2015 - 12:12 PM, said:

Unfortunately, I could not locate the bg.battletech.com thread (and a Google search turned up no instance of a thread about PaintedWolf's Lancea), but I did find PaintedWolf's thread on the Solaris7 forum, and his Lancea was indeed about as well received there as it was here.

Nope, no results for the BT forums - I was just responding assuming wanderer had seen it posted recently. I made an account to search the forums and turned up nothing. And neither did a tailored Google search. Wanderer may have just been thinking of the Solaris thread.

View PostPaintedWolf, on 05 February 2015 - 09:16 AM, said:

Why couldn't they just ignore the light mechs trying to "tie them up" (whatever that means) and just nuke the heavy hitters?
As for costs, I have already noted how that is mitigated by Drop Ship capacity and supply lines. More Mechs also requires more transport and logistics.

Heavy hitters can be conventional artillery which is dirt cheap and outranges your Arrow IV's by double or triple and hardly takes up space. Lights would just be there to hit you with Inferno munitions and keep you locked down.(or at least that's how I'd do it) Arbalests are ECM lights with LRMs that would exist concurrently with this design in the Dark Age. They're nearly a tenth the C-bill cost, a quarter of the tonnage and less than a third of the BV. Linked Pulse Laser+TC designs like a cheesy Shadow Cat loadout would also murder this formation, since 3cMPL is 21 damage which is enough to headcap you. Aiming high makes getting either of these results very doable and even a non-head strike is forcing you to make a piloting test at a penalty of 2.

I don't understand your obsession with logistics. If you had some fluff about the nation or unit building it being long on money and resources and short on dropships and jumpships it might make an inkling of sense, but instead the Lancea's description reads as “I did this, I did that, I made this thing that's the best thing since sliced bread, bask in my glory and heap adulation upon me.” In a straight game, these suckers would drown in cheaper BV units. In an RPG/campaign style game, a fortress full of artillery and mechs could be built and equipped for the cost of that unit.

Logistics is going to be more important for your attacking unit than the defending one because the defending one has the luxury of building up the forces at the garrison over time, and any strongpoint which necessitates 36+ Lanceas can afford to have a much larger, more varied force that can smack down this turtle formation.

View PostPaintedWolf, on 05 February 2015 - 09:16 AM, said:

As I recall, there was a megamek battle held between some of my previous, weaker designs using Inner Sphere tech vs one of your most influential and experienced players using Manei Domini Celestials. Despite the forumites bragging for 11 pages about how bad I was going to lose, I won with 2 assault Mechs left. Instead of acting honorable or magnanimous, my victory was attributed to "lucky shots".

Even though it was a 5 vs 5 Mech fight, and my opponent, gave his pilots every single cybernetic upgrade possible, giving him 10 times my battle value.

I'm sorry if after eleven pages of certainty, followed by denial, I question the judgments of such, in their own minds - omniscient, majority. Simply put you were absolutely certain I would lose, I won against 10 times my forces Battle Value, and still you could not accept that my designs had merit. And these designs were primitive compared to the Lancea.

“bragging I was going to lose”
I won”
“10 times my battle value”
I question”
you were certain”
you could not accept”
I, I, I, you, you, you. This is sounding more and more like you have too much personal investment in your design, and are taking criticisms of the design as crticisms against you. This entire anecdote is nothing but worthless self-aggrandizement.

Who is 'you'? Everyone who speaks against your designs is a single aggregate? Why do the fate of your earlier designs matter? We're not talking about them, we're talking about the Lancea. They don't matter unless the failing is not with the design but with you – a criticism nobody has leveled at you. And mentioning this in this manner makes it seem like you're trying to appeal to authority while simultaneously saying 'I am an authority!' If you don't believe someone ran a MM sim on your mech without a log, why should we believe that this happened without evidence? It's just ego-stroking puffery.

View PostPaintedWolf, on 05 February 2015 - 12:54 PM, said:

In any case, you are essentially arguing against my Mech design by saying "Well a lot of people don't like it!"

If we applied that reasoning to World War 2, a lot of people argued against the Aircraft Carrier being an effective weapon (since it went against what they learned in Naval School. ) It was indeed, partly chance (the Japanese fleet failed to sink the carriers in Pearl Harbor, forcing us to use them since they were among the few ships to survive). According to your logic, the battleship should have been able to beat the carrier, since the design was more popular.
Interesting note, the Japanese recognized the value of the Carrier first. In fact, the US carriers were their primary targets at Pearl Harbor.

View PostPaintedWolf, on 05 February 2015 - 01:49 PM, said:

Side note- as for WW2, the Americans dismissal of the Carrier, while stubborn, was hardly as fatal as the Reich's dismissal of Relativity Theory as "Jewish Physics".

I'm not seeing anything relevant here either. Just historical factoids that have zero bearing on the discussion.

#112 Donuteater

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Posted 06 February 2015 - 01:42 AM

If you want a mech that perform many roles, Why not just grab an omnimech? Why go to the trouble of trying to fill in weaknesses when you could just reconfigure the mech for its role on the fly?

#113 Strum Wealh

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Posted 06 February 2015 - 04:11 AM

View PostPaintedWolf, on 05 February 2015 - 09:16 AM, said:

As I recall, there was a megamek battle held between some of my previous, weaker designs using Inner Sphere tech vs one of your most influential and experienced players using Manei Domini Celestials. Despite the forumites bragging for 11 pages about how bad I was going to lose, I won with 2 assault Mechs left. Instead of acting honorable or magnanimous, my victory was attributed to "lucky shots".

Even though it was a 5 vs 5 Mech fight, and my opponent, gave his pilots every single cybernetic upgrade possible, giving him 10 times my battle value.

I'm sorry if after eleven pages of certainty, followed by denial, I question the judgments of such, in their own minds - omniscient, majority. Simply put you were absolutely certain I would lose, I won against 10 times my forces Battle Value, and still you could not accept that my designs had merit. And these designs were primitive compared to the Lancea.

There is no evidence for any posts made in the official BT forums by anyone using the screenname "PaintedWolf", and the only design available (at the time of this writing) on Solaris7 by "PaintedWolf" (demonstrated by using the "search by designer" function of the BattleMech Technical Readout Search Form) or "Wolf Empire Industries" is the Lancea.

What evidence do you have that such an exchange ever actually took place? :huh:

#114 PaintedWolf

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Posted 06 February 2015 - 09:37 AM

View PostDonuteater, on 06 February 2015 - 01:42 AM, said:

If you want a mech that perform many roles, Why not just grab an omnimech? Why go to the trouble of trying to fill in weaknesses when you could just reconfigure the mech for its role on the fly?


That is a reasonable question. Basically, because the Omnimech cannot fulfill multiple roles in a single battle. It needs a lot more time then is allowed for a battle to switch modules (in TT each round is roughly ten seconds, and it takes dozens of minutes, at least, to switch modules. )

An Omni version of this Mech may well be an improvement, however my point is to introduce the concept of the Lancea as a heavily armored Mech able to hold its own in a direct engagement while also being able to saturate an area when used en masse.

Also designing an omni would mean I'd have to spend a lot of time designing alternate configurations, which I don't think is necessary with respect to the concept of the Lancea.

Edited by PaintedWolf, 06 February 2015 - 09:39 AM.


#115 Dakkaface

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Posted 06 February 2015 - 09:40 AM

View PostStrum Wealh, on 06 February 2015 - 04:11 AM, said:

There is no evidence for any posts made in the official BT forums by anyone using the screenname "PaintedWolf", and the only design available (at the time of this writing) on Solaris7 by "PaintedWolf" (demonstrated by using the "search by designer" function of the BattleMech Technical Readout Search Form) or "Wolf Empire Industries" is the Lancea.

What evidence do you have that such an exchange ever actually took place? :huh:

Well, this topic got referenced on /btg/ yesterday - (warning, plenty of strong language at the link). Apparently he goes by DireWolfV/Dermezel on the official forums/Solaris7, and making bad mechs and then 'proving' that they're good via constant goalpost shifting is kind of his schtick.

#116 Karl Streiger

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Posted 10 February 2015 - 01:58 AM

View PostPaintedWolf, on 06 February 2015 - 09:37 AM, said:

An Omni version of this Mech may well be an improvement, however my point is to introduce the concept of the Lancea as a heavily armored Mech able to hold its own in a direct engagement while also being able to saturate an area when used en masse.

OK a last try - to outline the flaw with your concept.
You are right - massive Artillery kills.

BUT your main problem seems to be that you don't realize that BattleTech armed forces are Combined Arms mostly - its a pity this concept is so seldom made right,

If you want to use Artillery en masse you have some options.
  • local field artillery forces
    • cheap, can be recruited and trained fast
    • can't shoot and scoot
  • artillery gun tank platoons (Thor, Marksman)
    • good mobility, good range, reliable
    • reduced terrain movement, not fit for hazardous enviroment
  • Dropships
    • heavy armed and armored, forward base for you troops
    • no tactical movement - stationary target
So to use Mechs like the slow hulking Lancea as massive artillery bataillon will add the disadvantages of all those classes together.
  • slow movement - reduced terrain modifier (can't climb a level 2 slope in one turn) - can't pass heavy woods
  • is almost an stationary target and could only be used in defense or siege operation
And i think to use a Mech as 100% defense unit like they did the Annihilator or UrbanMech is a waste of the ability of a Mechs movement.

I think the most effective way to use a Arrow equiped Mech have to be different as it is actually with the BT lore - (Pillager, UrbanMech, Thunder Hawk....) Arrow IV Mechs are all cumbersome and slow.

a ideal mech have to be fast and mobile - like Naga, Dragon II and Thunder with Arrow IV.
It could be dropped on its own or in pairs of a Arrow IV carrier and a "bodyguard" and SpecOps Infantry with TAG equipment

And of course those Mechs are not used en masse - because you will deny them there advantage of mobility. (consider 36 Mechs standing next to each other - its impossible not to hit them even with bad aimed Long Tom or Sniper Artillery Shells - at range no Arrow IV can reach





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