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Hero 'mech La Malinche


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#1 InnerSphereNews

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Posted 04 March 2014 - 09:51 AM

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Boom! Banshee is here! The “La Malinche” Banshee hero leads the charge of this Assault Mech. This Hero ‘Mech is available now for and comes with some serious firepower, and 30% C-bill boost. The Standard Variants of the Banshee chassis will be available for on the 11th and C-bills on the 18th.

The unique “La Malinche” variant is a powerful war machine, and with the Aztec-inspired art of old Terra, she is both as beautiful, as she is deadly.

Equipped with a massive arsenal of weapons, there is guaranteed to be something for every MechWarrior. Along with the capability to equip an Anti-Missile System, “La Malinche” comes stock with a Small Pulse Laser in the head, a PPC in the left arm, an AC/10 and Medium Pulse Laser in the left torso, an LRM15 in the right torso, and finally a Large Pulse Laser in the right arm.

Moving at a top speed of 64.8 kph with the aforementioned weapons loadout is not a problem thanks to its 380XL Engine, and staying cool in the heat of battle is no sweat thanks to 16 upgraded Double Heat Sinks. And how does she handle? Well you're in luck, as I just happen to have received the latest diagnostic results. The tests show that the torso can move 110 degrees to each side with a 20 degree angle pitch, though it appears that the range of the arc results in a 10% reduction in speed. The arms are capable of moving 20 degrees to each side, and 30 degrees up and down. All this, combined with an Endo-Steel Internal Structure, and over 17 tons of Standard Armor, makes “La Malinche” a force to be reckoned with.

#2 DocBach

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Posted 04 March 2014 - 10:02 AM

We haven't seen the complete hardpoints for the other Banshees, but based on their standard loadouts, the hero 'Mech might actually have worse hardpoints than the regular variants.

Will anything be done to boost the hero if this is the case?

since there is no jets on this hero, what sets it apart in utility from the non-hero versions?

Edited by DocBach, 04 March 2014 - 10:15 AM.


#3 PoLaR

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Posted 04 March 2014 - 10:25 AM

95 tons of beast. I wonder how well this will hold up against the Atlas.

Edited by PoLaR, 04 March 2014 - 10:25 AM.


#4 Bilbo

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Posted 04 March 2014 - 10:29 AM

View PostPoLaR, on 04 March 2014 - 10:25 AM, said:

95 tons of beast. I wonder how well this will hold up against the Atlas.

This one? Not too well. That 3E variant could be ugly though.

#5 AntharPrime

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Posted 04 March 2014 - 10:50 AM

That is an ugly mech. What happened to the skull face for the Banshee? The head looks like the Victor or Kintaro.

#6 Cavendish

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Posted 04 March 2014 - 10:51 AM

Since its pretty obvious you stripped this Hero mech of some hardpoints due to it having JJs originaly, will you add some hardpoints to compensate for the lack of them?

#7 Tabrias07

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Posted 04 March 2014 - 11:02 AM

Quote

The tests show that the torso can move 110 degrees to each side with a 20 degree angle pitch, though it appears that the range of the arc results in a 10% reduction in speed.


What does this even mean?

Also, the name makes no sense.

Edited by Tabrias07, 04 March 2014 - 11:02 AM.


#8 Odanan

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Posted 04 March 2014 - 11:17 AM

View PostViterbi, on 04 March 2014 - 10:11 AM, said:

There are no Jump Jets on this Mech. Thanks for pointing out the error, we've corrected the text above.

Ohh no... <_<

#9 ChuChuRo

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Posted 04 March 2014 - 11:18 AM

View PostAntharPrime, on 04 March 2014 - 10:50 AM, said:

That is an ugly mech. What happened to the skull face for the Banshee? The head looks like the Victor or Kintaro.

That's what I thought. Like an overblown Kintaro. No trademark banshee scary face <_<

Edit: Maybe with Franken pattern on regular variants (I really hope).

Edited by ChuChuRo, 04 March 2014 - 11:26 AM.


#10 Odanan

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Posted 04 March 2014 - 11:20 AM

I really liked the Mexican/Aztec theme, but if you do want to sell this babe, please add at least one more weapon hardpoint (or the previously intended jump jets).

PS: The six fingers are kind of creepy...

EDIT: heck, you could even add an ECM hardpoint to this one in a quick, easy hotfix. As there is the Atlas D-DC (a more powerful mech), no one can say the ECM La Malinche is P2W.

Edited by Odanan, 04 March 2014 - 11:30 AM.


#11 Ingvay

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Posted 04 March 2014 - 11:23 AM

The lack of a Banshee head/face area is a big let down... as well as the lackluster hardpoints on this hero... I'll wait for the CB versions.

#12 9erRed

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Posted 04 March 2014 - 11:33 AM

Greetings all,

The only variant of this Mech that has Jump Jets was a Solaris VII build.

the BNC-5S "Vandergriff" (Solaris VII) era 3062.

2 x ERPPC
LB 10X
2 x Medium Lasers
SRM4
and wait for it...... 4 x JumpJets


But I'd be more worried about the SLDF variant:

Looking forward to the BNC-5S with the Star League tech installed. (if they follow canon)

XL engine
Dbl HS
Gauss Rifle
2 x ERPPC
SRM6
4 x Medium Lasers
2 x Small Lasers
-- what a beast ---
9erRed

#13 capt hungry

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Posted 04 March 2014 - 11:41 AM

Is it just me, or does the small laser in the head resemble a clown nose?

<_<

#14 Noesis

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Posted 04 March 2014 - 11:42 AM

Posted Image

#15 Siskel

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Posted 04 March 2014 - 11:42 AM

Smurfy has the other variants listed.

http://mwo.smurfy-ne...b#i=144&l=stock

http://mwo.smurfy-ne...b#i=145&l=stock

http://mwo.smurfy-ne...b#i=146&l=stock

Edited by Siskel, 04 March 2014 - 11:43 AM.


#16 Hawk819

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Posted 04 March 2014 - 11:43 AM

View PostBilbo, on 04 March 2014 - 10:29 AM, said:

This one? Not too well. That 3E variant could be ugly though.


Hate to burst your bubble there. At last look on Sarna.net, there's no variant 3E. Have a look for yourself:

Banshee

It's possible that the screen shot has it all wrong. If I had to guess I'd say we're getting the following variants: 1E, 3M, 3S, and 5M. Just saying is all.

#17 Bilbo

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Posted 04 March 2014 - 11:44 AM

View PostNoesis, on 04 March 2014 - 11:42 AM, said:

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Standing off would hardly play to my strengths.

#18 Alex Wolfe

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Posted 04 March 2014 - 11:48 AM

I'd love to know what's the reasoning that La Malinche, an "interpreter, advisor, lover and intermediary for Hernán Cortés", thus an accomplice - willing or otherwise - to genocide, should be an inspiration for a hero mech.

Yen Lo Wang, a Chinese-themed mech sporting the colors of the Imperial Japanese Army was one thing - it's a lapsus of an earlier picture recreated in MWO, regrettable and somewhat insensitive, but explainable. This, however, is a wholly new creation. Why would you invoke Malintzin, a controversial figure often seen as a symbol of race treachery, in your game?

#19 Bilbo

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Posted 04 March 2014 - 11:54 AM

View PostHawk819, on 04 March 2014 - 11:43 AM, said:



Hate to burst your bubble there. At last look on Sarna.net, there's no variant 3E. Have a look for yourself:

Banshee

It's possible that the screen shot has it all wrong. If I had to guess I'd say we're getting the following variants: 1E, 3M, 3S, and 5M. Just saying is all.

Check that link out.
http://mwomercs.com/...ost&pid=3195247

Also Smurfy, which I believe takes data from the game files.

#20 AlbertoT16

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Posted 04 March 2014 - 11:59 AM

Read patch notes! DirectX 11 can be enabled! Will that add physics to the game? <_<





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