Overbalancing 101
#1
Posted 04 March 2014 - 09:54 AM
There were so many people who whined and complained that people could actually aim and hit their target with these guns that PGI eventually relented and nerfed the weapon. This is when PGI took that fateful step into submitting to every whim of their player base if it meant another dollar. This, of course, led to many more dollars lost in the long run.
As an aside, I played A LOT in closed beta. Do you know what my favourite mech to attack was? The K2, I would search them out and kill them before they had a chance to wreak havoc. I did it with another kitty, my "Whoosh" cat, two LRM 15s and four streaks, purpose built to kill K2's. If the K2 was lucky he would have my pods off before I got to him, but usually my LRMS would mess his aim up so badly he couldn't hit me until I was on top of him. So the K2 was far from the invincible machine everyone claims, you just had to use... what's the word, oh, yeah, TACTICS!
So with their new powers, the "Whiners Club" joined forces and began to complain about EVERY weapon in the game which killed them in game at least twice. PGI began its blitz to balance this game, not matter what the cost. Patch after patch was tweak this, re-tweak that, oops that was overboard, reign that in, now this is too powerful, wait, no it wasn't, it wasn't powerful enough. "Statistics, bah, we don't need statistics to balance things. This is a game! Why would we use complex statistical models when we can just ask our cadre of whiners, oh, I mean our player base?"
Then they turned their attention to the chassis, oh boy, hit box hell began. Do I need to talk about all the posts on hit boxes? Hit box here, hit there, hit boxes are everywhere. Now you have problem with hit registration, most likely to the amount of tampering with the hit boxes of every mech!
Breathe... okay I'm good, back to the point.
The results of all this mess is PGI has allocated so much time and resources on "balancing" these issues that they have failed to produce a single new weapon for the IS, and have no clue as to how to balance Clan tech. New chassis come out which drastically over power current mechs. On top of that, the forums are flooded with the over righteous and highly indignant whiners club who feel justified in complaining over everything! That's my job damn it!
If PGI could have stayed focus on developing the game like adding features instead of over balancing the hell out of it, we might have actually had a great game right now. But we got what we got, take it or leave it, I suggest the latter. This as much PGI's fault as it is the "Whiners Club" of course, this also led the the rise of the dreaded "PGI Defenders"
#2
Posted 04 March 2014 - 10:04 AM
There's no point in them adding new weapons when they can't even balance what they have now. You know, the ones people have been playing with for over a year and a half now.
Edited by Kaeb Odellas, 04 March 2014 - 10:06 AM.
#4
Posted 04 March 2014 - 10:06 AM
#5
Posted 04 March 2014 - 10:08 AM
No Remorse, on 04 March 2014 - 09:54 AM, said:
What world are you in? Have you seen the forums? There's so much they have ignored it is obscene. Many here agree that it seems as if the producers/designers/primary developers never even play their own game.
Edited by Mister Blastman, 04 March 2014 - 10:09 AM.
#6
Posted 04 March 2014 - 10:12 AM
#7
Posted 04 March 2014 - 10:16 AM
It seems to be that the bigger issue is that they don't tweak things often enough to see what would happen. PPC + AC sniping meta has had a bunch of tweaks with mixed results, but a lot of things just sit there, badly underpowered, with no work being done on them. It took them forever to even try to make Pulse Lasers useful, the LBX-10 is still underwhelming, etc.
I'm not asking for huge changes like "completely rewrite the flight path of LRM's" or something similar to be done quickly, but little things - range, heat, damage, etc. that are just a few numbers in a data file should be tweaked if the weapon in question is awful.
#8
Posted 04 March 2014 - 10:20 AM
#9
Posted 04 March 2014 - 10:22 AM
Nerf LRMs, add ECM, buff LRMs.
Take out knockdowns, rework many things to fight lag shielded lights, create high pinpoint alpha problems, add ghost heat.
#10
Posted 04 March 2014 - 10:26 AM
Kaeb Odellas, on 04 March 2014 - 10:04 AM, said:
There's no point in them adding new weapons when they can't even balance what they have now. You know, the ones people have been playing with for over a year and a half now.
This is exactly what I am talking about.
OVER balanced is NOT a good thing, the term means there is absolutely no balance due to the constant tweaking. You talk about PPC's as if this was a new phenomenon. Anyone since closed beta can lead you through a series of weapons that have been the "meta" and finally nerfed to the point of being almost useless. Guass, Streaks, etc, etc.
Joseph Mallan, on 04 March 2014 - 10:20 AM, said:
Glad I can make you smile.
Edited by No Remorse, 04 March 2014 - 10:27 AM.
#11
Posted 04 March 2014 - 10:28 AM
Keep working PGI, we are still playing >.<
#12
Posted 04 March 2014 - 10:30 AM
Vision on !
#13
Posted 04 March 2014 - 10:31 AM
Would you like some cheese with your whine?
#14
Posted 04 March 2014 - 10:33 AM
Mister Blastman, on 04 March 2014 - 10:08 AM, said:
What world are you in? Have you seen the forums? There's so much they have ignored it is obscene. Many here agree that it seems as if the producers/designers/primary developers never even play their own game.
I see developers every now and then in-game. Guess you don't play to much. I've got over 15,000 drops. How about you slick.
#16
Posted 04 March 2014 - 10:34 AM
The Closed Beta Gauss Rifle was the textbook definition of broken -> it was not functioning the way the programmer intended and all the Beta testers that demanded PGI take a look at it because it was too good (mostly due to K2 abuse) were 100% correct in their assessment.
PGI admitted it was bugged and fixed it yet we still have ignorant cretins who insist the bugs they exploited were the way the game was supposed to be.
The people you call 'whiners' did their jobs as Closed Beta testers and brought the bugged gauss rifle to the devs' attention. What exactly did YOU do as a beta tester besides remain oblivious to the bug that made gauss rifles the undisputed best weapon in the game which the CPLT-K2 was able to exploit two of?
Edited by PanchoTortilla, 04 March 2014 - 11:34 AM.
#17
Posted 04 March 2014 - 10:35 AM
No Remorse, on 04 March 2014 - 09:54 AM, said:
Of course they haven't produced new weapons for the Inner Sphere. It'll be a good five to seven years (given that it's currently '3050/3051') for the Inner Sphere to actually have new weapons. Why not go poke around Sarna.net or something for a while before deciding that this was a unilateral choice on PGI's part?
#18
Posted 04 March 2014 - 10:35 AM
Pando, on 04 March 2014 - 10:33 AM, said:
TBH, I see Blastman all the time. If anything, we joke about it. Devs? Ahaahahahhahahaah no.
Never met Paul in the game either I think.
#20
Posted 04 March 2014 - 10:37 AM
A lot of gamers today think games that are based on numbers and numbers alone are and should be the standard, and anything that deviates into skill-based territory needs to be regulated back into their comfort zone. People cry when they get shot down by players who have better skill and accuracy than they do, and they whine because there's no single-button counter to it. It's a sad affair.
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