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Sorry, Poptarting Is Here To Stay.


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#1 lsp

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Posted 04 March 2014 - 12:10 PM

Poptarting feels exactly the same, nothings changed. The only difference now is the maneuverability of the mechs. Which mainly effects close quarters combat, I still only need two JJ in my VTR's to be effective at poptarting. (can't turn on a dime anymore with JJ's, which has absolutely no effect on poptarting)

HGNs may have more of a impact, but I don't know as I don't play them.

Edited by lsp, 04 March 2014 - 12:11 PM.


#2 DONTOR

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Posted 04 March 2014 - 12:27 PM

Had a friend with 4 JJ on the HM, and he said it was extremely slow on the way up and hang time was very limited. So well see.

#3 Xoxim SC

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Posted 04 March 2014 - 12:29 PM

Scrubbish play is here to stay, you mean?

#4 lsp

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Posted 04 March 2014 - 12:31 PM

View PostTodd Lightbringer, on 04 March 2014 - 12:29 PM, said:

Scrubbish play is here to stay, you mean?

Everyone has a opinion. People thought this was going to change the way JJ where used, I'm just here to say it's not. The way they where changed is more of a hit for me than it will be for people who solely focus on poptarting. I like to be aggressive, I use my JJ's for more than just poptarting. Which isn't going to be as effective anymore.

I'm not upset or even against the changes they have made, just have to adapt. But poptarting won't be effected, atleast not on the VTR or 3D from what I've seen in the testing grounds.

Edited by lsp, 04 March 2014 - 12:35 PM.


#5 DaddyP1G

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Posted 04 March 2014 - 01:11 PM

Highlander with 1 or 2 is rubbish

#6 Nicholas Carlyle

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Posted 04 March 2014 - 01:14 PM

I'll take what I can get at this point.

At least it means if my medium mech gets close, I have a chance with better manuverability.

#7 Vercinaigh

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Posted 04 March 2014 - 01:15 PM

View PostKaden Kildares, on 04 March 2014 - 01:11 PM, said:

Highlander with 1 or 2 is rubbish


Like they might aswell not allow only 2 or even 3 to be equipped, kinda rubbish, like you actually HURT your mech, with 2, kinda rubbish....yay just what we needed....buffing non jj mechs wasn't an option or anything..

#8 Deathlike

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Posted 04 March 2014 - 01:21 PM

View PostVercinaigh, on 04 March 2014 - 01:15 PM, said:


Like they might aswell not allow only 2 or even 3 to be equipped, kinda rubbish, like you actually HURT your mech, with 2, kinda rubbish....yay just what we needed....buffing non jj mechs wasn't an option or anything..


Yes, obviously good/better ideas are not ever on the table.

#9 Vercinaigh

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Posted 04 March 2014 - 01:24 PM

View PostDeathlike, on 04 March 2014 - 01:21 PM, said:


Yes, obviously good/better ideas are not ever on the table.


i play all styles, anyone who knows my teams knows this, we bring stuff to competitive play others won't touch. This was a aweful idea....sure this will change things up (some, probably just use victors now, yay Dragonslayer even better than it already was..a mc mech..) but it's doing so in a very wrong manner....this ruins styles of play for a large set of people in a unjustifiable manner as other solutions that met the same goal WITHOUT destroying something and adding yet another barrier for new players to not understand why they invest 6 tons into something that does nothing. Aswell ruining a gameplay style for a lot of people. Saddening really....I had high hopes for this adjustment to do something other than crush a style of play...like this game has not suffered enough people's styles of play being turned to rubbish....

#10 Trauglodyte

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Posted 04 March 2014 - 01:30 PM

View Postlsp, on 04 March 2014 - 12:10 PM, said:

Poptarting feels exactly the same, nothings changed. The only difference now is the maneuverability of the mechs. Which mainly effects close quarters combat, I still only need two JJ in my VTR's to be effective at poptarting. (can't turn on a dime anymore with JJ's, which has absolutely no effect on poptarting)

HGNs may have more of a impact, but I don't know as I don't play them.


Well, I look at it like this: poptarting might not have gone anywhere but brawling and jumping took a hit. You either run your mech with minimal JJs like before and lose nothing unless someone is in your face or you take max or near max JJs to try to keep an edge when someone is in your face.

The real irony is that JJ turn speed was the same as ground turn speed. You don't turn any faster with JJs but you were able to change your angle with someone close in which helped. The real kicker is how this is going to affect the Light mechs like Jenners, Spiders, and Firestarters. In my opinion, those are the mechs, along with the fast jump capable Mediums (Shawks and such), that were the real problem.

#11 Kaeb Odellas

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Posted 04 March 2014 - 01:32 PM

Haha, wow! The Highlander takes a full 6 seconds to boost to max height, and it's a very slow climb. There's very little hang time as your upwards velocity is so low while boosting.

3 JJ poptarting on the Highlander seems doable though. Haven't tried 2 yet.

Victors seem fine with 2.

Edited by Kaeb Odellas, 04 March 2014 - 01:36 PM.


#12 Vercinaigh

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Posted 04 March 2014 - 01:38 PM

View PostKaeb Odellas, on 04 March 2014 - 01:32 PM, said:

Haha, wow! The Highlander takes a full 6 seconds to boost to max height, and it's a very slow climb. There's very little hang time as your upwards velocity is so low while boosting.

3 JJ poptarting on the Highlander seems doable though. Haven't tried 2 yet.

Victors seem fine with 2.

Yeah it's pretty jokes, Stalkerwarrior online is likely to make a return, as due to the JJ recharge rate nerf they didn't mention conveniently the rejump/fire rate took a massive hit aswell, so that meta is most likely dead...I'll be talking with the other teams but that is my assessment thus far...they wanted to kill the meta, they have probably, but in very much the wrong manner.

Everyone talks about a boring meta, ridgehumpwarrior was the most boring thing this game ever had, and it's probably about to make a return, yay...

Edited by Vercinaigh, 04 March 2014 - 01:39 PM.


#13 Nicholas Carlyle

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Posted 04 March 2014 - 01:41 PM

View PostVercinaigh, on 04 March 2014 - 01:38 PM, said:

Yeah it's pretty jokes, Stalkerwarrior online is likely to make a return, as due to the JJ recharge rate nerf they didn't mention conveniently the rejump/fire rate took a massive hit aswell, so that meta is most likely dead...I'll be talking with the other teams but that is my assessment thus far...they wanted to kill the meta, they have probably, but in very much the wrong manner.

Everyone talks about a boring meta, ridgehumpwarrior was the most boring thing this game ever had, and it's probably about to make a return, yay...


Not as worried about Stalker warrior online.

I'd rather face 4 PPC's than 2 PPC and 2 UAC5's any day of the week.

Edited by Nicholas Carlyle, 04 March 2014 - 01:42 PM.


#14 Andross Deverow

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Posted 04 March 2014 - 01:41 PM

It does hamper jump sniping a bit not huge but a bit which is a good thing. Jump jets now work as they should. They were not working like they should have been the whole time. Now yes you will need to equip more JJ to get those hulking gun platforms airborn. In the process lose some armor, heatsinks, speed or simply loadout options. I find it easier to put a salvo in the face of a jumpsniper as he ascends now because they are rising a bit slower which seemingly helps as they have not been able to get their shot off without suffering a good solid hit.

Regards

#15 Vercinaigh

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Posted 04 March 2014 - 01:43 PM

View PostNicholas Carlyle, on 04 March 2014 - 01:41 PM, said:


Not as worried about Stalker warrior online.

I'd rather face 4 PPC's than 2 PPC and 2 UAC5's any day of the week.


lol, that's what people said before it happened last time, half the people I know quit playing and have never returned during that meta, keep telling yourself that...

#16 Nicholas Carlyle

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Posted 04 March 2014 - 01:50 PM

View PostVercinaigh, on 04 March 2014 - 01:43 PM, said:


lol, that's what people said before it happened last time, half the people I know quit playing and have never returned during that meta, keep telling yourself that...


Except I've been through it...it's not like before where we didn't know...with Ghost Heat being where it is, and the fact that ER PPC's are really too hot to use properly. I'll take a Stalker with 4 PPC's.

At least I can dead zone the sucker.

#17 Ghogiel

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Posted 04 March 2014 - 02:00 PM

View PostNicholas Carlyle, on 04 March 2014 - 01:50 PM, said:


Except I've been through it...it's not like before where we didn't know...with Ghost Heat being where it is, and the fact that ER PPC's are really too hot to use properly. I'll take a Stalker with 4 PPC's.

At least I can dead zone the sucker.


4PPC STK lol

know your meta it's STKMs

#18 AceTimberwolf

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Posted 04 March 2014 - 02:03 PM

Just means you can run up on the poppies and not worry about them JJ turning to get an alpha off. At least there is some balance for the Lights to do their job

#19 Nicholas Carlyle

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Posted 04 March 2014 - 02:03 PM

View PostGhogiel, on 04 March 2014 - 02:00 PM, said:


4PPC STK lol

know your meta it's STKMs


Yes, I'm aware of that. I'm also aware that the vast majority of people don't seem to own STKMs.

So still not worried about it.

If we're going from the Victor/Phract/Highlander meta that basically anyone can do with C-bills to the STKM meta that requires purchasing an Assault hero...

I'm good with that.

#20 DaZur

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Posted 04 March 2014 - 02:08 PM

I understood mech class, weight and number of JJs to obtain max jump capacity would be linear... Thus far this is what I'm seeing.

That said, I would offer the opinion that the fall-off from max JJs to minimum viable be a little more abrupt.

l do like the "adjustment" to the axial rotation speeds... This coming from a -3D driver. :)





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