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Dx11 Performance Hit


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#41 Shadelen

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Posted 04 March 2014 - 08:01 PM

Idk but for the ones can run it should.Since they need testers even though they have a test relam so they can get feed back on live.
AMD 6870 1gb
Drop frames lower than usual but tend to be more consistent in higher frames. 52-55 but I will get down to 40 in rain in what not but in all honesty there isnt much look differnce.

Sorry but no vsyn here.

Edited by Shadelen, 13 March 2014 - 01:30 PM.


#42 Cueca

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Posted 04 March 2014 - 09:15 PM

DX11 has the same GPU usage issues (fps drops) from DX9

RADEON HD 6970
AMD 8120 @ 4.7ghz
4 gigs RAM

dx11 or dx9, after entering a match, FPS varies between 50 - 60 FPS. (gpu usage 99%, vsync always ON)
Ramdomly , while walking and specially when meeting other mechs, fps drops to 20 - 30 FPS, in these moments my GPU has around 50% usage.(lots of posts regarding this issue in the forum)

edit: ok, newer cards also has the issue....

Regards,

Edited by Cueca, 04 March 2014 - 09:26 PM.


#43 Biruke

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Posted 04 March 2014 - 09:18 PM

View PostMatthew Craig, on 04 March 2014 - 02:24 PM, said:

DX11 performance was on average for us around 10fps lower than DX9, this is a fairly early version of DX11 support in CryEngine and is not highly optimized we intend to see what we can do to boost performance in the months to come.

I hope you find a solution soon. My i-2500 + GTX 770 seem to be some old crap with this DX11. Will have to switch back to DX9 in order to play normally.

#44 Cueca

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Posted 04 March 2014 - 09:25 PM

View PostJetfire, on 04 March 2014 - 07:12 PM, said:


Getting the same thing, runs ok at about a 10-15 FPS hit from dx9 with MSAA on but random stutters down to 5-10 fps total. Seems like it is pausing to cache new data. I have a 2 gb card and it is installed on an SSD so not sure what the issue is.

I mean it looks amazing but everytime I come into visual range of textures it seems like it has to stop and recache.

System:
AMD 8350 Vishera
AMD HD7970 XFX Ghz
Samsung 840 pro 256 SSD
16 GB 2400 mhz ram Gskill DDR3
1920x1080 display on high setting with MSAA

EDTI: It also appears that even on DX9 I am getting the same stutter but the machine seems to be powering through it, from 100+ DPS dropping to 40 then back up again, but it is such a drastic drop you completely notice it. DX9 used to run 50-60 fps... so I am confused.

Check your GPU usage when the FPS drops...funny thing is, from some user reports I thought this problem was "fixed" in newer cards...i own a radeon 6970 with a AMD 8120 @ 4.7ghz, as stated in my previous post :rolleyes:

#45 Kaptain

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Posted 04 March 2014 - 11:03 PM

OK after doing some more testing my GPU (770 classified) is running at 700-800mhz in BOTH dx9 and dx11... Prior to this 'patch' It was running at 1150-1250 in game, all the time. GPU utilization is also down in both DX9 and DX11.

#46 Gallowglas

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Posted 04 March 2014 - 11:41 PM

I get random freezing or massive frame drop spikes in DX11 as I look around, particularly at the start of a match. It seems to relate to looking at other mechs.

#47 CMetz

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Posted 05 March 2014 - 12:53 AM

Noticing minor stuttering at the beginning of a game. Increased the boost on my gtx 770 and I seem to be leveling out between 38-44 fps, depending on the map. Textures do look slightly more natural. Lowest frame rate is on terra therma with caustic running low as well. I will also second that smoke/steam effects seem to be taxing the gpu a bit more. Overall it is pretty much exactly what I anticipated.

#48 Haakon Magnusson

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Posted 05 March 2014 - 01:08 AM

View PostMatthew Craig, on 04 March 2014 - 02:24 PM, said:

DX11 performance was on average for us around 10fps lower than DX9, this is a fairly early version of DX11 support in CryEngine and is not highly optimized we intend to see what we can do to boost performance in the months to come.


I wonder do you guys have similar experiences with those radical drops from normally stable 60+fps to brief moments around 20fps than I (And apparently others have this as well, maybe this latest update just has made it more critical)

I've noticed this earlier as well, it seems to be dependent in which direction enemy mechs are. When I am torso twisting past the direction enemy mechs are supposed be (Even when not visible or even very close by) I get a radical fps drop.
This has been the case for a long time, I have to test it a bit more with this new version

I have always thought this is something to do with some communication in the client backend with the server, figuring out if some component applies (ecm/beagle/targetting whatever, can't rule out anything)

Although come to think of it, this seems most prevalent on frozen city, perhaps towards the fallen dropship there is some effect (And that is generally where the enemy hangs out as well... ) that has impact even if the mech doesn't have los to it.

#49 BladeXXL

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Posted 05 March 2014 - 02:19 AM

Community was crying for DX11 even PGI always told "it's not that magic thing you believe".

Now they released an early implementation and YOU cry again... ROFL!

Now you know why it's called CryEngine! :-)

#50 numbTriggerFinger

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Posted 05 March 2014 - 04:01 AM

I have been hit with -20 fps using dx11. I am not impressed. My overwolf overlay does not work under dx11 too.
Switching back to dx9... what a disappointment...

My rig specs:-

processor : i5 2380P @ 3.10ghz 3.40ghz
OS: windows 7 home premium
ram: 16gb hyperx dual memory channel
gpu: asus hd7770

#51 Skylen

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Posted 05 March 2014 - 04:33 AM

i7 4700k 4ghz
18gb ram
ssd 256gb
windows 8.1 updated to latest
r9 290x radeon 4gb stock settings fast fan settings Catalyst drivers: 14.1
1200watt ax1200 corsair
I have 2 monitors, I play mwo on one screen only @ 1080p/144hz and use my second screen for teamspeak.


I ran the repair tool, made sure it reset all the settings. 1 minute into a match it will crash to desktop with no error in dx9 or dx11.

I'm getting 100-133fps when it crashes in either dx9 or dx11. My video card is 78c at time of crash. My cpu cores are 16c-24c at time of crash.

I have never experienced a crash with the last patch in anyway. I have Post processing LOW, Anti-aliasing OFF, and all shaders and shadows LOW, everything else HIGH for both dx9 and 11.

My gpu is actually giving me way better fps with this patch than before and its running at 100% like it suppose to. Last patch it woud dip constantly to 0%-100% usage 45fps-80fps, now it rarely goes below 100fps. If it wasn't for the crashing this patch would be an amazing preformance boost for my setup.

#52 Shamous13

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Posted 05 March 2014 - 05:40 AM

View PostSkylen, on 05 March 2014 - 04:33 AM, said:


I ran the repair tool, made sure it reset all the settings. 1 minute into a match it will crash to desktop with no error in dx9 or dx11.

I'm getting 100-133fps when it crashes in either dx9 or dx11. My video card is 78c at time of crash. My cpu cores are 16c-24c at time of crash.

I have never experienced a crash with the last patch in anyway. I have Post processing LOW, Anti-aliasing OFF, and all shaders and shadows LOW, everything else HIGH for both dx9 and 11.

My gpu is actually giving me way better fps with this patch than before and its running at 100% like it suppose to. Last patch it woud dip constantly to 0%-100% usage 45fps-80fps, now it rarely goes below 100fps. If it wasn't for the crashing this patch would be an amazing preformance boost for my setup.

Try turning v-sync on to reduce your gpu load and temps. your card could be throttling its self causing the CTD.

I had some nasty problems last night running DX11, CTD, missing parts on mechs, missing terrain, when loading in to mech lab the componets on a mech would load in one section at a time. running the repair tool and removing the systemoverride.cfg solved the problems.

I found that I got an average 16% increase in FPS, I did however notice that my gpu usage in crosfire mode was wonky. My 1st gpu was running at 40% avg while my second gpu was running at 99% the hole time. any Ideas?

#53 Skylen

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Posted 05 March 2014 - 05:49 AM

View PostShamous13, on 05 March 2014 - 05:40 AM, said:

Try turning v-sync on to reduce your gpu load and temps. your card could be throttling its self causing the CTD.

I had some nasty problems last night running DX11, CTD, missing parts on mechs, missing terrain, when loading in to mech lab the componets on a mech would load in one section at a time. running the repair tool and removing the systemoverride.cfg solved the problems.

I found that I got an average 16% increase in FPS, I did however notice that my gpu usage in crosfire mode was wonky. My 1st gpu was running at 40% avg while my second gpu was running at 99% the hole time. any Ideas?

Is v sync the only way to stop it from throttling? I enjoy playing ultra smooth 120hz 120fps

#54 Shamous13

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Posted 05 March 2014 - 06:02 AM

View PostSkylen, on 05 March 2014 - 05:49 AM, said:

Is v sync the only way to stop it from throttling? I enjoy playing ultra smooth 120hz 120fps

you could download msiafterburner and manually increase your gpu fan speed try running the fan speed at 70% and keep an eye on your temps. have you taken a can of compressed air to your system?

#55 Skylen

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Posted 05 March 2014 - 06:26 AM

View PostShamous13, on 05 March 2014 - 06:02 AM, said:

you could download msiafterburner and manually increase gpu fan speed try running the fan speed at 70% and keep an eye on your temps. have you taken a can of compressed air to your system?

My card is only 2 weeks old. I use compressed air regularly on my system. What do you mean by throttling exactly? The GPU over working itself?

#56 Shamous13

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Posted 05 March 2014 - 06:43 AM

as the gpu temp gets to the high end of its temp limits it will slow its self down to reduce heat and to save its self. by setting the fan speed manually to 70%+ you can reduce the chance of this happening.

#57 El Rizzo

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Posted 05 March 2014 - 08:29 AM

@Skylen

Which model of the 290x do you have ? If you have the standard design it will be difficult to keep your card from throttling without very high fan speeds, if you have a custom design it would be good to know which one, since some of them have a lowered temp. target of 80°C which is unnecessary since your gpu can run at 90°C without any problems.

#58 VikingN1nja

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Posted 05 March 2014 - 08:48 AM

It has messed up dx9 too.

#59 Jon Phoenix

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Posted 05 March 2014 - 09:18 AM

View PostEl Rizzo, on 04 March 2014 - 05:45 PM, said:

I think nobody is saying that you shouldn't have implemented dx11, you just should have waited until you really had any visual and/or performance enhancements before releasing it on the public servers, because the way its right now its no use to the players, since it doesn't improve performance (at least not for everyone) and has no visual improvements.


I was about to type out pretty much the very same thing. I'll add with a couple of questions: Was DX11 tested on a test server? If not, why not?

-Jon (nods)

#60 Deathlike

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Posted 05 March 2014 - 09:22 AM

View PostJon Phoenix, on 05 March 2014 - 09:18 AM, said:


I was about to type out pretty much the very same thing. I'll add with a couple of questions: Was DX11 tested on a test server? If not, why not?

-Jon (nods)


It was tested months ago (I forget when, probably around Thanksgiving give or take a month), and at the time it was considered "good enough". Unfortunately, its debut was delayed (it was kinda intended to be released December-ish) only to debut 3 months later (for whatever random reason, the date was set by Russ in his State of the Inner Sphere post) and it doesn't seem like much refinement was made for that (probably most of the focus on UI 2.0). It would have technically complicated things anyhow (releasing it prior to UI 2.0 would most likely have delayed UI 2.0's debut).





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