Matthew Craig, on 04 March 2014 - 02:24 PM, said:
DX11 performance was on average for us around 10fps lower than DX9, this is a fairly early version of DX11 support in CryEngine and is not highly optimized we intend to see what we can do to boost performance in the months to come.
I wonder do you guys have similar experiences with those radical drops from normally stable 60+fps to brief moments around 20fps than I (And apparently others have this as well, maybe this latest update just has made it more critical)
I've noticed this earlier as well, it seems to be dependent in which direction enemy mechs are. When I am torso twisting past the direction enemy mechs are supposed be (Even when not visible or even very close by) I get a radical fps drop.
This has been the case for a long time, I have to test it a bit more with this new version
I have always thought this is something to do with some communication in the client backend with the server, figuring out if some component applies (ecm/beagle/targetting whatever, can't rule out anything)
Although come to think of it, this seems most prevalent on frozen city, perhaps towards the fallen dropship there is some effect (And that is generally where the enemy hangs out as well... ) that has impact even if the mech doesn't have los to it.