Matthew Craig, on 05 March 2014 - 09:26 AM, said:
Couple of points, for users who recently bought a computer running Windows 8 or that came with DX11 by default they no longer need to downgrade to DX9 to be able to run the game so there is benefit beyond just performance/visuals.
For those that have worked in development you know that engine integrations, especially on a rapidly moving project like this that code branches have a tendency to diverge, its not as simple as keep it on the test servers until we're 100% happy with it. To do that we incur constant integration overhead to keep it up to date with the main trunk and exhaust more QA resources in the process. If you're not happy with where DX11 is at currently you're welcome to continue to use DX9 this is why we didn't switch to DX11 by default at this time, but at least now users have an option.
Personally I'm happy to now be able to push forwards with DX11 to make further improvements to the game knowing its not time invested in a code path that will quickly become legacy code.
Hi i had my game running pretty good in DX9 after patch have resorted to driver sweep,reinstalling drivers, delteting cfg's and running repair tool(something i never had to do).
The min FPS is usually lower and certains games I am gone sub 20.
Sometimes mech lab is 60 fps other times 15.
With everything in dx9 mode there is a ghosting effect on mechs which i never had before and generally fps is lower probabaly due to this effect and it keeps going low 20's never had this before.
Please fix asap it's ruining the game something is broken.
EDIT: further testing consistently 20-25 fps lowest(prepatch: 30-35)
NOTE: settings are the same just less FPS.
SIDE NOTE: HUD eats 20 fps.
Edited by omegagun, 06 March 2014 - 07:06 AM.