
Or this?

Or this?

MWO is calling itself an AAA Game and with the CE3 (and DX11 now), it has no limitations engine-wise (see Star Citizen or Crysis).
A game with giant robots shooting each other with bullets as large as a human, huge missile volleys and high energy lasers, where are the proper explosions, effects on pilot, machine and enviroment?
Look at how this Dragon's side torso is being blasted away. Wouldn't you love it if your opponents mech would get eaten up by flames and explosions instead of just falling over in the dirt, producing little clouds of dust?
I want mechs to rock back when they get hit, I want recoil effects, etc.
I understand this could be low priority, but please seriously consider adding more stuff happening on the screen and with the mechs.
(I know there was a lot of "I want" in this thread, so please just consider it as my personal wish).
Edited by IqfishLP, 04 March 2014 - 05:05 PM.

















