#1
Posted 04 March 2014 - 08:42 PM
PGI has recently said that PUG teams are at a serious disadvantage without voice comms, now the PC Gamer says same.
Hey PGI can we have in game voip yet?
Source:
Starting just past the 1 hour mark http://m.pcgamer.com...cus-focus-mode/
Most of podcast talks about Thief and other games.
#2
Posted 04 March 2014 - 08:44 PM
Now, unleash the white knights so they come and tell us why we don't need VOIP in a team online multiplayer game.
#3
Posted 04 March 2014 - 08:54 PM
#5
Posted 04 March 2014 - 09:05 PM
Hey PGI things are different than was expected, can we rethink voip please?
#6
Posted 04 March 2014 - 09:07 PM
Flying Blind, on 04 March 2014 - 09:05 PM, said:
Hey PGI things are different than was expected, can we rethink voip please?
After CW. Priorities!
#7
Posted 04 March 2014 - 09:18 PM
Heffay, on 04 March 2014 - 09:07 PM, said:
Generally, I agree. I can't help but think that we could make a very small tweek to C3: just let it pick info from the game so it can place the players on one team in a channel.
Doesn't sound hard to me but I don't know these things. I just want this to be recognized as important by PGI and put on the important list, not blown off like it has been.
#9
Posted 04 March 2014 - 10:00 PM
#10
Posted 04 March 2014 - 10:01 PM
Flying Blind, on 04 March 2014 - 09:05 PM, said:
Hey PGI things are different than was expected, can we rethink voip please?
I think, specifically, it needs to be integrated VOIP. C3 was not a very good solution.
Sybreed, on 04 March 2014 - 08:44 PM, said:
Sybreed, on 04 March 2014 - 09:19 PM, said:
I fail to see how your statement is any more productive.
Cheers.
Edited by Helmer, 04 March 2014 - 10:01 PM.
#11
Posted 04 March 2014 - 10:05 PM
Helmer, on 04 March 2014 - 10:01 PM, said:
I think, specifically, it needs to be integrated VOIP. C3 was not a very good solution.
I fail to see how your statement is any more productive.
Cheers.
it wasn't intented at being constructive, so I'm cool with you stating the obvious.
Oh and apparently I was wrong. So far, they simply decided to evade the question
Edited by Sybreed, 04 March 2014 - 10:08 PM.
#12
Posted 04 March 2014 - 11:02 PM
Edited by Flying Blind, 04 March 2014 - 11:03 PM.
#13
Posted 04 March 2014 - 11:43 PM
Sybreed, on 04 March 2014 - 08:44 PM, said:
Now, unleash the white knights so they come and tell us why we don't need VOIP in a team online multiplayer game.
The topic hasn't been hit on in a while, far as I can tell, but last I heard, PGI was favoring a radial command menu over VoIP. There are a couple of reasons for this decision, if I remember:
For one, VoIP is typically underutilized when present in games. Not everyone has a microphone, not everyone has a microphone that works well, and of the people that do have microphones, many of them still use third party programs anyway.
For another, people can be real Skumlordes over VoIP. Think back to your own experiences, if you've had many, and ask yourself this: Whenever playing Call of Duty, or Team Fortress 2, or Counter Strike, or Halo, or Battlefield, or whatever you play, how many times were people constructive? And how many times would others get upset and start screaming at each other for being idiots? It's possible that my experiences have been atypical, but people tend to be insulting as often as they are helpful. I'd rather not be shouted down for doing something someone else didn't like.
Third, VOIP is expensive. It requires more effort to build or integrate, but more importantly, transmitting someone's voice is much, much more bandwidth intensive than transmitting a signal that tells the other clients which prerecorded command to play. You can argue that the bandwidth costs are worth it, if you wish, but I personally would prefer that bandwidth is spent on things I'm more interested in, like more content and customization.
Using a command system, by contrast, removes hardware concerns and, being a client feature, is instantly usable by everyone. In addition, it gives players a much faster way to communicate vital information to each other without also giving them a much faster way to insult each other. But best of all, it performs the same function while using a fraction of the resources. Not only that, but using a command system allows commands to be integrated seamlessly into the HUD and the battlegrid.
I used to agree strongly that this game needed VoIP, because this game is so very, very dependent on proper team coordination. But once PGI started talking about using a radial command menu instead, and listing the reasons why they're opting for that over VoIP, I was swayed. Using a command system in lieu of VoIP is, in my opinion, a very reasonable decision.
Or you could dismiss my post and call me a white knight.
Edited by Toong, 04 March 2014 - 11:44 PM.
#14
Posted 05 March 2014 - 04:59 AM
Toong, on 04 March 2014 - 11:43 PM, said:
The topic hasn't been hit on in a while, far as I can tell, but last I heard, PGI was favoring a radial command menu over VoIP. There are a couple of reasons for this decision, if I remember:
For one, VoIP is typically underutilized when present in games. Not everyone has a microphone, not everyone has a microphone that works well, and of the people that do have microphones, many of them still use third party programs anyway.
For another, people can be real Skumlordes over VoIP. Think back to your own experiences, if you've had many, and ask yourself this: Whenever playing Call of Duty, or Team Fortress 2, or Counter Strike, or Halo, or Battlefield, or whatever you play, how many times were people constructive? And how many times would others get upset and start screaming at each other for being idiots? It's possible that my experiences have been atypical, but people tend to be insulting as often as they are helpful. I'd rather not be shouted down for doing something someone else didn't like.
Third, VOIP is expensive. It requires more effort to build or integrate, but more importantly, transmitting someone's voice is much, much more bandwidth intensive than transmitting a signal that tells the other clients which prerecorded command to play. You can argue that the bandwidth costs are worth it, if you wish, but I personally would prefer that bandwidth is spent on things I'm more interested in, like more content and customization.
Using a command system, by contrast, removes hardware concerns and, being a client feature, is instantly usable by everyone. In addition, it gives players a much faster way to communicate vital information to each other without also giving them a much faster way to insult each other. But best of all, it performs the same function while using a fraction of the resources. Not only that, but using a command system allows commands to be integrated seamlessly into the HUD and the battlegrid.
I used to agree strongly that this game needed VoIP, because this game is so very, very dependent on proper team coordination. But once PGI started talking about using a radial command menu instead, and listing the reasons why they're opting for that over VoIP, I was swayed. Using a command system in lieu of VoIP is, in my opinion, a very reasonable decision.
Or you could dismiss my post and call me a white knight.
Quite right and good reasons.
Folk wouldnt rage as much if the radial comms menu was in already, been a year since i heard the same as you about some form of commo rose.
I would prefer voip (and the ability to mute nutwits) along with a commo rose because I believe that there needs to be a stronger sense of community within the game, yes yes yes you can always go on blah blahs teamspeak but I prefer playing with randoms and getting to know a broader range of people.
All my experiences of voip have been that if there are people playing the game who are utter tossers and insist on bleating stupidity over a game mic then the game isn't worth playing and there's a much larger problem with the community that plays it as a whole.
Something akin to war thunder with a constant irc(?) chat stream happening would fit this game beautifully.
#15
Posted 05 March 2014 - 06:04 AM
Being able to communicate quickly and easily with other random players is essential in a team game. I remember when on occasion in BF2 when it was obvious that my squad was on comms and the enemy wasn't, we could take on the entire team and consistently win.
I also notice when my own team in MWO has a group on teamspeak. They are much more effective and the best thing to do is to follow their lead in combat.
Edited by AntharPrime, 05 March 2014 - 06:06 AM.
#16
Posted 05 March 2014 - 06:22 AM
#17
Posted 05 March 2014 - 06:29 AM
AntharPrime, on 05 March 2014 - 06:04 AM, said:
yup, the combination of both is unbeatable, but the commrose would be a good start and most likely even better than having VoiP first w/o the rose...
btw, what´s better fitting to MWO than
Heffay, on 05 March 2014 - 06:22 AM, said:
+10
Edited by Alex Warden, 05 March 2014 - 06:32 AM.
#18
Posted 05 March 2014 - 06:34 AM
Theres a reason why teamspeak and ventrillo exist. Get on with your friends or get in a unit that uses it and stop complaining.
#19
Posted 05 March 2014 - 06:34 AM
VOIP like, now.
#20
Posted 05 March 2014 - 06:51 AM
Toong, on 04 March 2014 - 11:43 PM, said:
The topic hasn't been hit on in a while, far as I can tell, but last I heard, PGI was favoring a radial command menu over VoIP. There are a couple of reasons for this decision, if I remember:
For one, VoIP is typically underutilized when present in games. Not everyone has a microphone, not everyone has a microphone that works well, and of the people that do have microphones, many of them still use third party programs anyway.
For another, people can be real Skumlordes over VoIP. Think back to your own experiences, if you've had many, and ask yourself this: Whenever playing Call of Duty, or Team Fortress 2, or Counter Strike, or Halo, or Battlefield, or whatever you play, how many times were people constructive? And how many times would others get upset and start screaming at each other for being idiots? It's possible that my experiences have been atypical, but people tend to be insulting as often as they are helpful. I'd rather not be shouted down for doing something someone else didn't like.
Third, VOIP is expensive. It requires more effort to build or integrate, but more importantly, transmitting someone's voice is much, much more bandwidth intensive than transmitting a signal that tells the other clients which prerecorded command to play. You can argue that the bandwidth costs are worth it, if you wish, but I personally would prefer that bandwidth is spent on things I'm more interested in, like more content and customization.
Using a command system, by contrast, removes hardware concerns and, being a client feature, is instantly usable by everyone. In addition, it gives players a much faster way to communicate vital information to each other without also giving them a much faster way to insult each other. But best of all, it performs the same function while using a fraction of the resources. Not only that, but using a command system allows commands to be integrated seamlessly into the HUD and the battlegrid.
I used to agree strongly that this game needed VoIP, because this game is so very, very dependent on proper team coordination. But once PGI started talking about using a radial command menu instead, and listing the reasons why they're opting for that over VoIP, I was swayed. Using a command system in lieu of VoIP is, in my opinion, a very reasonable decision.
Or you could dismiss my post and call me a white knight.
This this this this this +100
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