Nicholas Carlyle, on 06 March 2014 - 09:04 AM, said:
Anything that adds some dynamic objectives to this game is good. Obviously would need to be fleshed out more. And the current turrets are probably too strong for it.
But the idea of having a separate objective that could give your team control over turrets is a great idea.
I still think something like an Ammo Dump you can take over where your team can reload.
Or a Repair Bay that can repair armor back to 50% or something like that.
REAL objectives, that might give you a reason to take lights and mediums over assaults. Because you need to move fast to get a hold of them.
Was not directly disagreeing with the premise, just wondering if fighting over a Base square or a CC square would actually change the current dynamic.
Obviously this CC could not be Turret defended as that defeats the purpose of capturing it for control. Having to destroy any turrets that would defend said CC pretty much negates the need for its control as an offensive/defensive unit.
What might work on the Larger maps though would be many smaller units that each control a single turret unit. That way, capping those points would only control certain turrets and which ones are unknown until after capture is successful.
So capturing a CC in Alpha 5 may in fact gain you control over a Turret (or cluster thereof) in Charlie 8.
Many, many fun opportunities, given the unknown of what CC controls which Turret cluster and that control is a random value every Match.
Colonel Pada Vinson, on 06 March 2014 - 10:00 AM, said:
the thought is that then you have 2 objectives - defend your base and the command center. if you lose the command center, your bases turn on you, making base camping alone problematic

LOL! Do you really think that cries of "RTCC" would elicit any more response then, as "RTB" does now.