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Best Mech And Loadout To Do Tons Of Dmg/kills


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#1 Lumicko

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Posted 02 March 2014 - 05:43 AM

I want to do tons of dmg :)... Im tired of these 200-300 dmg... I got availiable 25minl.
Can annyone please suggest me best mech and loadout to do enourmous dmg? Thx

Edited by Lumicko, 02 March 2014 - 11:42 AM.


#2 Iacov

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Posted 02 March 2014 - 05:49 AM

well...i'd say your actual damage depends on your playstyle and skill
some prefer the slow and damage in your face variant
others, like me, like to stay mobile

i have regularly 500+ damage matches with my centurion AL, a mech that is not very apreciated

if you want a very mobile assault, i'd go with the victor
if you want simply a lot of tonnage put into firepower, i'd go with highlander, battlemaster or atlas

do you prefer missiles, lasers or ballistics? there are cheeze builds for everything

personally i do indeed recommend the medium and heavy weight classes, because of their mobility, paired with enough firepower

but even the most recommended mech won't help if you don't hit your target...

#3 Lumicko

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Posted 02 March 2014 - 05:59 AM

I dont miss often... Now in one match fired over 40+ shots with PPC ( all hits mostly chest or smthing ) im using now Cataphract wtih 4x PPC... And i did only damn 250 dmg i dont get that... I would prefer lasers or balistics i think... Dont like missiles much.
For example got also Catapult with 4x SRM 6 + ARTemis i go close and hit all and do even less dmg.
I dont know what kind of playstyle i would like...I guess i want a loot of firepower thus lots of dmg
Well i can play both styles mobile and heavy tonnage firepower

Edited by Lumicko, 02 March 2014 - 06:11 AM.


#4 Iacov

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Posted 02 March 2014 - 06:41 AM

do you have a high ping?
because the higher the ping, the less likely the damage gets registered correctly, if i'm correct

i wouldn't fire the 4 srm6 at once...not only do you generate a lot of ghost heat, but there actually is a problem with hit detection, when that many srms are fired
chain firing or firing in groups of 2 would actually help

try something with 4 (er)large lasers and fire them in groups of twos
its quite cheezy but it's okay for a beginner

i'd say, go with the victor, as it can use jumpjets, which gives him viable maneuvrability

but we can even find mechs you'd like in every weight class
- light mechs: raven 3l (specifically, because of the ecm) or the firestarters
especially the firestarters offer a nice mix of ballistics and laser options, coupled with jump jets and the max tonnage for their weight class
- mediums: i'd recommend the shadow hawk or the blackjack
both chassis center around ballistics, but also offer space for energy weapons and have jump jets if i'm correct
- heavy: either you go for the jagermech, which is the king of ballistics in this weight class or you stay with the cataphracts or you take a look at the orion - if you want to go for energy alone, then maybe the quickdraw is something for you, but that's not a very popular chassis (don't know why, to be honest)
- assault: victor and highlander offer jump jets, which can give you an edge in combat - besides that, every assault offers raw firepower - but that's not a guaranteed win

find the playstyle you like - maybe by trying the different trial mechs - and decide from there on
get familiar with the weapons
don't always rush into frontal combat
stay mobile
stay with the group
do not measure your effectiveness by damage and kills alone
have fun playing

#5 NRP

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Posted 02 March 2014 - 07:57 AM

Something with a bunch of ACs is what you want.

#6 FireSlade

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Posted 02 March 2014 - 09:01 AM

Well the problem is with energy weapons they struggle to get you to a high damage mark since they have a low rate of fire from the cycle times and heat. It can be done though and I regularly am 500+ damage, 1-2+ kills with my Jester. But if you want an easy to get high damage mech then I will share some of my designs that get me too the 1000 mark usually. Just remember though, all damage means is that you hit the enemy a lot. It does not mean that you were effective or skilled. I try to aim for 100-150 damage per-mech and score a kill; seeing that basically means that I was aiming for one spot and killed them with minimal spread.

Jagermech JM6-S
Ilya Muromets
Cataphract CTF-4X

Good luck and good hunting.

Edited by FireSlade, 02 March 2014 - 09:02 AM.


#7 Risko Vinsheen

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Posted 02 March 2014 - 09:02 AM

I've had great success getting 700+ damage per match in a GRF-1N with an ERPPC, 2 Medium Lasers, 3 Streak SRMs (2 tons ammo), BAP, 5 jump jets, and a 330XL engine. By comparison I've done horribly in a Cataphract, and don't do that well in an Atlas (but I do better than some other mechs).

It really depends on what works best for you. Not everyone is able to play the same mechs as someone else effectively.

#8 FupDup

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Posted 02 March 2014 - 10:22 AM

If you really want to farm damage, spread-damage weapons like SSRMs in particular are great for that. You'll also want weapons that have a decent rate of fire and are very easy to hit with. The smaller ACs fit the former goal and lasers fit the latter. Having good speed helps as well, because it lets you get in and out faster and more often than slower mechs.

However, in the grand scheme of things, kills are usually more valuable to your team than raw damage is (although damage can sometimes make enemies easier for your team to finish off, hence the "usually").

Edited by FupDup, 02 March 2014 - 10:26 AM.


#9 jper4

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Posted 02 March 2014 - 10:52 AM

View PostFupDup, on 02 March 2014 - 10:22 AM, said:

If you really want to farm damage, spread-damage weapons like SSRMs in particular are great for that. .

However, in the grand scheme of things, kills are usually more valuable to your team than raw damage is (although damage can sometimes make enemies easier for your team to finish off, hence the "usually").



yeah i dusted off the old streaktaro (KTO 18- 2ML, 5SSRM) for the medium tourney- played 6 or 7 hours between fri/sat- and was getting 300+ in most of my matches with a peak of 910 in one match. however if you're looking for kills then avoid it because i only broke 2 kills twice in all those matches/ 400 dmg? 1 kill. 500 dmg? 1kill. 350 dmg? 2kills, 700 dmg? 2 kills, 900 dmg? 1 kill 10 assists. 450 dmg? 0 kills. etc.

on the other hand it's a component destroyer, i think 11 was my best in one match. it's just that pesky kill shot that will elude you. i remember i fired a full alpha at an assault at 23% health in one match. knocked it down to 19% and then someone else killed it. even lights- i'd kill a leg, both arms in one alpha and it would still be standing there as someone else tickled it with a laser and it dropped.

#10 stalima

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Posted 02 March 2014 - 11:22 AM

grab a stalker, stuff a whole bunch of LRMS in, do tons of damage... thats the least skilled way to do tons of damage...

but... i think a cheaper alternative is to just take a hunchback 4P and place 4 large lasers in the side torso firing volleys of 2-2 or if target is highly damage and low mobility quad laser them down. (its do do with the precision of all weapons tightly packed)

#11 meteorol

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Posted 02 March 2014 - 11:24 AM

Well if you just want big damage numbers (Keep in mind: accurate damage is better than spread damage for big numbers)...

3UAC5, 2 ML Jager.

Something along the lines of this:
http://mwo.smurfy-ne...81691c64d1d2dd0

The Jager 6-S is better than the DD, but the DD comes with a free XL engine, so it's cheaper on the long run.

Lots of uncased ammo, XL engine, nothing really durable, but i never died to to ammo explosions a single time. Guys shoot nothing but side torsos on jagers anyway. 8 Tons of AC ammo is enough for 1200 damage if you hit every single shot. Considering you will miss some, this should be enough. If you feel like you need less ammo, you can take out 1 ton and put in a 280XL.

It's a glasscannon build, it goes down really fast if someone goes for the XL with 30 pinpoint damage per shot, but if ignored you can put some really sick damage numbers on the table with this.
I'm getting 600+ damage games with it regulary, 800+ nothing really seldom, just few days ago i had a game with almost 1300 damage, 8 kills 4 assists.

Edited by meteorol, 02 March 2014 - 11:34 AM.


#12 Escef

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Posted 02 March 2014 - 11:32 AM

Lumicko, have you NEVER been on a company sponsored message board before? I mean, I know no one reads the Code of Conduct and all, and I don't find offensive language offensive, but you do know that by putting swear words in the very thread title you are practically begging to get a temp ban, right? :)

#13 Lefty Lucy

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Posted 02 March 2014 - 11:32 AM

The keys to do a lot of damage are the following:

1. Play well. You say you don't miss a lot, but you probably do if you're putting up those numbers.
2. Get lucky. You have to be one of the last survivors.
3. Aim for side torsos: you get the damage for both the torso and arm when you knock it off.
4. Use U/AC5 and PPCs. Don't use all PPCs, that's too hot and your effective DPS will be a lot lower.

#14 Lumicko

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Posted 02 March 2014 - 11:37 AM

I dont think i have HIGH ping often 100+-
FireSlade: Thx for the builds.. I might try one
Meteorol: Thx i think ill try that build.. jager seems good!
Lacov: Im using the Catapult with 4x SRM 6 + artemis. And it doesnt seem to do much dmg even tho i use the 2 groups now.( I dont fire all at once ) But i got destroyed always almost instantly.. Since i need to get close range and im big and quite slow ( 70+- speed) im easy target. Fired directly into someone close range like 6-8salves didnt kill him and died , did only 80 dmg.. That sucks :lol: I dont like these srms :)

View PostNRP, on 02 March 2014 - 07:57 AM, said:

Something with a bunch of ACs is what you want.

Yeh i think ACs are for me

View Poststalima, on 02 March 2014 - 11:22 AM, said:

grab a stalker, stuff a whole bunch of LRMS in, do tons of damage... thats the least skilled way to do tons of damage...

but... i think a cheaper alternative is to just take a hunchback 4P and place 4 large lasers in the side torso firing volleys of 2-2 or if target is highly damage and low mobility quad laser them down. (its do do with the precision of all weapons tightly packed)

Why not Stalker with Large lasers? I can place in a lot more Heat sinks = i dont overheat so much
Btw what about Battlemaster? I can put into one 7 PPCs

View PostFupDup, on 02 March 2014 - 10:22 AM, said:

If you really want to farm damage, spread-damage weapons like SSRMs in particular are great for that. You'll also want weapons that have a decent rate of fire and are very easy to hit with. The smaller ACs fit the former goal and lasers fit the latter. Having good speed helps as well, because it lets you get in and out faster and more often than slower mechs.

However, in the grand scheme of things, kills are usually more valuable to your team than raw damage is (although damage can sometimes make enemies easier for your team to finish off, hence the "usually").

Can you make the build and the mech and link it? ( the best mech for it etc.. ) i have no idea how mix these tings

View PostEscef, on 02 March 2014 - 11:32 AM, said:

Lumicko, have you NEVER been on a company sponsored message board before? I mean, I know no one reads the Code of Conduct and all, and I don't find offensive language offensive, but you do know that by putting swear words in the very thread title you are practically begging to get a temp ban, right? :ph34r:

Ah i forgot about that word.. Didnt think about that.. Im sorry. Edited and thx for reminding me

View PostLefty Lucy, on 02 March 2014 - 11:32 AM, said:

The keys to do a lot of damage are the following:

1. Play well. You say you don't miss a lot, but you probably do if you're putting up those numbers.
2. Get lucky. You have to be one of the last survivors.
3. Aim for side torsos: you get the damage for both the torso and arm when you knock it off.
4. Use U/AC5 and PPCs. Don't use all PPCs, that's too hot and your effective DPS will be a lot lower.

Ok thx! Can you make the exact build and choose mech for the ACs and PPC? No idea which one and the combination ( amount of weps)
I dont know why so many PPCs.. :( someone in game chat said that and it might destroy instantly component

Edited by Lumicko, 02 March 2014 - 12:04 PM.


#15 Lefty Lucy

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Posted 02 March 2014 - 11:42 AM

Why do you want to do so many PPCs? They have high natural heat, and ghost heat when you fire more than two of them at a time. Going more than 2 PPCs on a build is asking to do low damage.

#16 stalima

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Posted 02 March 2014 - 12:07 PM

the reason its an LRM stalker is because u can fire over hills and thus your effective field of fire is massively increased aslong as your team does "something"

as for the hunchback this:

http://mwo.smurfy-ne...2538de9ed9a7bf2

its a very powerful, "compact" limb chopper, it can fire a 4 LL burst out if it needs to without overheating and is generally easy to heat manage in dual LL bursts. The beauty of it is that people often aim for something a little bigger, hunchbacks tend to keep a low profile being reasonably small while pushing out large amounts of damage.
.
i comparison to a LL stalker you have to consider the extra heat sinks dont really do much with this being very heat efficient anyway, also stalkers are big and slow turning making its aiming alot slower as well as being far more likely to be targeted as "high priority" meaning less likely to do alot of damage (funny isnt it?)

#17 Monky

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Posted 02 March 2014 - 01:49 PM

Get a locust with a single small laser. No one will treat you as a threat and you're free to gnaw them to pieces.

#18 kesmai

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Posted 02 March 2014 - 02:53 PM

View PostMonky, on 02 March 2014 - 01:49 PM, said:

Get a locust with a single small laser. No one will treat you as a threat and you're free to gnaw them to pieces.

nope take the one with 4 mgs max engine and mpl.
scored over 800 several time.
you need time for that and while you shred that atlas you can order a pizza.

#19 LauLiao

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Posted 02 March 2014 - 03:02 PM

View Postkesmai, on 02 March 2014 - 02:53 PM, said:

nope take the one with 4 mgs max engine and mpl.
scored over 800 several time.
you need time for that and while you shred that atlas you can order a pizza.


"Shred" is a little grandiose don't you think? More like "erode".

#20 Thiak

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Posted 02 March 2014 - 05:12 PM

you want insane armor, insane firepower and insane speed

just doesnt work

chose what suits you best

important factors: firepower comes with good heat management
speed comes with big engines
armor comes with big mechs

there are many factors, chose a balance which is best for you

light tanks can go up to 170 kph but suffer low firepower (prefered mechs are firestarter and jenner here)

medium tanks (ignoring cicada) can go up to 130 kph, but 130 kph means low firepower, a good medium goes around 90-110 kph with decent firepower (best balanced medium is a shadowhawk)

heavy tanks have firepower but are not too fast, of course not, we have to keep the balance :)
afaik they reach up to 90 kph, with pretty good firepower

going to assault means more firepower for another loss in speed...

now, chose wisely =)





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