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Mech Quirks


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#1 Voivode

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Posted 05 March 2014 - 11:01 AM

Alright, here are some ideas I had to improve the XP tree. Right now, these are all just a simple addition to the master level that would be unique for each mech. Some are meant to improve on strengths, others are meant to reduce weaknesses.

LIGHTS
Locust - Quirk allows dropping with 9 heat sinks.
Commando - Quirk doubles down on anchor turn.
Spider - Quirk reduces jump jet recharge time
Jenner - Quirk reduces fall damage to legs
Raven - Quirk reduces cooldown for energy weapons
Firestarter - ****Unsure, hasn't been in game long enough for me to call it*****


MEDIUMS
Cicada - Quirk improves accel/decel rates (a second doubling of those basic skills)
Blackjack - Quirk lowers heat from lasers
Hunchback - Quirk allows additional 1/2 ton of armor on hunch (1/4 per shoulder for 4SP)
Centurion - Quirk improves heat pool (max heat) by 2.
Trebuchet - Quirk reduces damage from ammo explosions
Kintaro - Quirk reduces missile cooldown
Griffin - *****Unsure about these two
Wolverine- What do you think?****
Shadowhawk - Quirk improves torso twist range (second doubling of basic skill)

HEAVIES
Dragon - Quirk allows additional 1/2 ton of armor to be deployed on center torso
Quickdraw - Quirk allows an additional module slot (making master level worth 2 modules)
Jagermech - Quirk reduces ballistic cooldown
Catapult - Quirk reduces heat from missiles
Thunderbolt - Quirk allows additional 5% (of base) speed increase
Cataphract - Quirk increases torso twist speed (second doubling of basic skill)
Orion - Quirk allows C.A.S.E. to save torso location during explosion and half of ammo (C.A.S.E. is lost after the explosion, effect is one use per C.A.S.E.)

ASSAULTS
Awesome - Quirk reduces all heat from all sources by 10%
Victor - Quirk allows installation of additional jump jet
Stalker - Quirk increase accel/decel rates (second doubling of basic skills)
Battlemaster - *****Unsure. What do you think?****
Highlander - Quirk increases arm movement range (second doubling of basic skill)
Banshee - *****Time will tell******
Atlas - Quirk allows additional 1/2 ton armor to be deployed to EACH side torso




Anyways, I was bored and wrote that. Feel free to critique it.

#2 Bishop Steiner

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Posted 05 March 2014 - 11:05 AM

nice ideas, but speaking as a Shad jock, the torso is right where it needs to be. If it had and improved PFoV and or twist rate and range, it would be 100% the hands down go to Medium Mech. And would totally obsolete the Griffin and Wolverine.

It already kinda does, TBH.

Awesome needs simply to fire 3 PPC or ER PPC without Ghost Heat.

Edited by Bishop Steiner, 05 March 2014 - 11:06 AM.


#3 Voivode

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Posted 05 March 2014 - 11:24 AM

I thought about that for the Awesome, but then you don't get any benefit if you don't run triple PPCs.

#4 DONTOR

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Posted 05 March 2014 - 12:16 PM

That Jaeger would be broken as hell i would imagine. I could see 5% better hill climb because it needs to hill hump/ get to a higher position to rain lead.

#5 Voivode

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Posted 05 March 2014 - 01:25 PM

View PostDONTOR, on 05 March 2014 - 12:16 PM, said:

That Jaeger would be broken as hell i would imagine. I could see 5% better hill climb because it needs to hill hump/ get to a higher position to rain lead.


That's an interesting thought, I hadn't considered that.

#6 AlmightyAeng

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Posted 05 March 2014 - 01:46 PM

I could see Jager's getting a reduced jam mechanic % instead, maybe by 5% or 10%, making them more UAC friendly compared to others.

Or increased vertical torso movement/speed, tying in with the anti-air lore.

Edited by Ghost Badger, 05 March 2014 - 01:47 PM.


#7 Bishop Steiner

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Posted 05 March 2014 - 03:22 PM

View PostVoivode, on 05 March 2014 - 11:24 AM, said:

I thought about that for the Awesome, but then you don't get any benefit if you don't run triple PPCs.

True, but then, that is what the mech was specifically built around, and most other builds don't get nerfed near as hard.

#8 Macksheen

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Posted 05 March 2014 - 03:44 PM

Neat stuff ... some thoughts

WVR - Higher armor cap; historically this is the most heavily armored of the 55s
Dragon - 10% damage reduction on CT
Griffin - Decrease in missile lock on time
Centurion - damage reduction on shield arm
SHD - given the anecdotal lore that this was useful for heavy recon, increase sensor range or info gathering speed

Catapult - needs to not be missile-dependent, lest the hero mech gets shafted ... I like anchor turn or accel/decel improvement

Awesome should really eliminate ghost heat from PPCs (and or energy weapons). Because Awesome. Otherwise, give it a boost to dissipation.

Thunderbolt - one of the variants can mount an ECM ... would love to see this as an option, possibly through an XP unlock - though this may be too strong. If not, additional module slot.

Battlemaster - give it Stealth Armor (personal ECM, can't be used to jam)

#9 Voivode

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Posted 06 March 2014 - 11:46 AM

Interesting thoughts there Mack, especially about the 55 tonners.

Personally I'd hesitate to put any straight damage reduction on a mech or part of a mech and would instead opt to allow greater armor.

I see your point about the Catapult (didn't consider the K2 either) so I could see anchor turn being a possibility.

Stealth armor for Battlemaster....I dunno. That might be a bit much. Maybe just an automatic BAP. Call it a built in part of the
chassis weight?

I could see ECM on the Thunderbolt 5SS since that is generally considered the weakest of the Thunderbolt variants.

#10 Jack Avery

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Posted 06 March 2014 - 01:11 PM

I think for the Awesome I would use 10% higher heat dissipation plus an increase in Ghost Heat cap by 1. By that last part I mean that for any weapon system the number that would cause GH goes up by one. This would help all of the variants, not just the -8Q and -9M.

The Awesome really is so bad that it needs that much help.

Edited by Jack Avery, 06 March 2014 - 01:12 PM.


#11 3rdworld

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Posted 06 March 2014 - 01:38 PM

Things like this have been suggested many times. I believe PGI's general thoughts is that they want to avoid specialized mech bonuses (maybe they are changing their minds for the new mech tree / pilot skills revamp)

Anywho:

HBK-4G: (when equipped with an AC/20) runs 10 KPH faster, the AC/20 cannot be crit and the Font RT has 10 more armor.
AWS-8Q: (when equipped with 3 PPCs) increases ghost heat threshold to 3 and lowers PPC generated heat by 3.
AS7-D: (when using an AC/20) for each 10% of damage taken increases the mechs top speed by 5 KPH, maxing out at 20KPH.

#12 Macksheen

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Posted 06 March 2014 - 01:52 PM

And honestly, per-variant unlocks would be fine ... maybe some unlock the same, but some variants could be different. CPLT-K2 gets jump jets, Jester gets heat management, others get faster missiles.





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